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Speedmek - 2,000
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Old 25 Mar 2010, 20:14   #1 (permalink)
Shas'El
 
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Default Speedmek - 2,000

Yes, Speedmek is what I call my typical lists because it's a combination of speed and...mek! Anyway, I'm toying around again and have devised the following list. The general idea is that if it's not fast or in transport then it's meky in nature, IE: Kans, Dreads, etc. I've toyed around with a lot of lists over the years and I have the most fun with this style of list, just suits me. So, I'm trying to draw up an all-comers list and 2k is about the standard we run at the LGS.

HQ
* Big Mek w/'eavy armor, KFF, choppa = 95 (joins Nobz)
* Warboss w/'eavy armor, cybork, attack squig, kombi-skorcha, power klaw = 115 (joins 'ard Boyz)

Elites
* Lootas x 12
* Tankbustas x 9 w/rokkits x 6, tankhammers x 2, bombsquigs x 2 + Nob w/'eavy armor, bosspole, PK = 195 (rides in Looted Wagon)

Troops
* Slugga Boyz x 12 + Nob w/'eavy armor, bosspole, power klaw + Trukk w/ram, plank, big shoota = 162
* 'ard Boyz x 11 + Nob w/bosspole, power klaw + Trukk w/ram, plank, big shoota = 195
* Shoota Boyz x 12 + Nob w/'eavy armor, bosspole, big shoota + Trukk w/ram, big shoota = 137
* Grots x 14 w/Slaver = 52
* Nobz Mob x 6 + Battlewagon w/plates, deffrolla, big shoota = 395[list type=decimal][*]Nob w/'eavy armor, cybork, slugga, power klaw[*]Nob w/'eavy armor, cybork, bosspole, slugga, big choppa[*]Nob w/'eavy armor, cybork, Waaagh! banner, slugga, choppa[*]Nob w/'eavy armor, cybork, slugga, big choppa[*]Nob w/'eavy armor, cybork, slugga, choppa[*]Painboy w/'eavy armor, cybork[/list]
Fast Attack
* Deffkoptas x 4 w/rokkits x 4, buzzsaw x 1 = 205

Heavy Support
* Kannons x 3 w/ammo runts x 3, extra krew x 3 + Slaver = 88
* Kans x 3 w/grotzookas x 3 = 135
* Looted Wagon w/ram, rokkit = 50

Total: 1999

This is a pretty typical list for me except I've tossed in Tankbustas. I face a lot of armor in most of my games and the PK is great, deffrolla too, but sometimes you need to hit things at range...or at least try to. However, realizing that Tankbustas, like everything Orky, need to be up close to be effective I've given them a Looted Wagon. Deffkopta size isn't what most think is ideal but the points worked out that way. Plus, you still have to destroy 3 of them before they can't regroup. I know artillery isn't technically meky in the new codex but they were run by Meks instead of Slavers in the last codex so I always see them meky. So, everything is meky, fast or transported to keep with my general theme.
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Old 25 Mar 2010, 21:33   #2 (permalink)
Shas'Vre
 
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Default Re: Speedmek - 2,000

hmm not a bad list, but i am still going to use my full 2 cents :P

Really, there isnt much wrong with the list - i would suggest to put armour plates and grot riggers on the looted wagon. I would drop your warboss's attack squig. He loses one attack, your vehicle treats stunned as shaken, allowing you to get your tankbustas towards the tanks quicker, and you can repair immobolized results.

If they were in a fast vehicle, i wouldnt mind but they really need 2 turns of riding then jump out and assault a vehicle with their current ride's speed so if they were shaken and stunned means they might get to that tank on turn 4 or 5 instead of turn 3. This isnt what you want to be doing because tanks can murder orks.

General rule of thumb for tankbustas - the amount of tankbustas you have is as efficient as half the amount of marines. Therefore with 6 rokkits in the squad you are as efffective (roughly) as 3 marines, and statistically should get 2 hits per turn. This isnt bad by any means, and it's alot better when your targets are dreadnoughts or skimmers. Skimmers have great manouverability and you will probably be hitting them on 6s. Also if you are riding in an open topped vehicle, there is more chance of a penetrating hit exploding than doing something else, so dont bank on your tankhammers always being intact - making dread killing a hard task when you need 6s to hit it with tankbusta bombs. Not much you can do about open topped because it is a transporting wagon not a gun wagon.

Anyways mate hope this helped

Lord Zambia
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Quote:
Originally Posted by jhontauel
4 lightening claws LMAO. wouldn't the inquisition get involved?
Quote:
Originally Posted by Jedibean
Killing terminators with flamers is like trying to stop a charging elephant with a fly swatter.
Quote:
Originally Posted by Genmotty
if your not going to change your ammo between battles then you deserve to be giving people rashes.
Quote:
Originally Posted by Tetrino
Ah, that's a shame. It's kind of funny, because I'd imagine that running headfirst into a force field would pretty much ruin your initiative.
Quote:
Originally Posted by Fire at Will
Why not take over France? You could do it with a pistol, which in doing would make you the most armed man in the country.
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Old 25 Mar 2010, 22:17   #3 (permalink)
Shas'El
 
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Default Re: Speedmek - 2,000

Good call on the Looted Wagon. I meant to put them on there but guess I missed it! The Tankbustas are something I want to work on. Not many field them at all and I know the reasons why but I'm determined to put them on the table and make them work.
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Old 26 Mar 2010, 07:02   #4 (permalink)
Shas'Vre
 
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Default Re: Speedmek - 2,000

Quote:
Originally Posted by Thor{DoH}
Not many field them at all and I know the reasons why but I'm determined to put them on the table and make them work.
I dont take my deffskulls without tankbustas if i am playing 1000pts or more - They are just one of those units that forces themselves into a permanent position. (Unfortunately, Snigrot has failed that thus far :P)

I know you of al people would know this, but a reminder that i did write a tankbusta tactica, and if you're looking for some different ways to use them it might be worth rereading

But yeah, just drop the warboss's attack squig and your looted wagon can afford grot riggers and armour plates and in my opinion that is worth more than the 1 extra attack.

Lord Zambia
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Quote:
Originally Posted by jhontauel
4 lightening claws LMAO. wouldn't the inquisition get involved?
Quote:
Originally Posted by Jedibean
Killing terminators with flamers is like trying to stop a charging elephant with a fly swatter.
Quote:
Originally Posted by Genmotty
if your not going to change your ammo between battles then you deserve to be giving people rashes.
Quote:
Originally Posted by Tetrino
Ah, that's a shame. It's kind of funny, because I'd imagine that running headfirst into a force field would pretty much ruin your initiative.
Quote:
Originally Posted by Fire at Will
Why not take over France? You could do it with a pistol, which in doing would make you the most armed man in the country.
Want to play Robot Wars using 40k Concepts? PM me for details on how you can get your FREE copy of the rules.
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Old 27 Mar 2010, 05:08   #5 (permalink)
Shas'El
 
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Default Re: Speedmek - 2,000

That list is very similar to some I've played with. I'd say drop a pair of koptas and get a dread. Great new model and adds to the meky theme, from the troops FOC no less. I've done very well with my two koptas, and never felt like I needed two more in the squad.

What about giving the wagon a boarding plank so you can whack a mechanized mole with either a power claw or tankhammer?
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Old 29 Mar 2010, 12:37   #6 (permalink)
Shas'El
 
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Default Re: Speedmek - 2,000

Been debating dropping the Koptas down a bit. I tend to run them at least 3 strong just to try and ensure I land 1-2 hits from shooting. I learned that running them 5 strong is scary but just not worth the point investment. When someone wants them dead then they're dead no matter how big, just a matter of how much fire power they pour into them. I may try out the 2 and see how that works out.

Funny thing with the Dread. I hardly ever take him but decided to last week and I was glad I had. I faced the new Blood Angels and the Dread was amazing. The only AV they had was the Stormraven, which my Deffkoptas shot down on turn #2. My Dread ended up in assault with 10 Assault Marines from turn #3 to turn #5, so 6 rounds of combat, and in the end I finally went down but they only had 3-4 left. The most important thing was that I tied them up for that long. That's the tricky thing with Dreads, get them into combat and they're great but it's a matter of getting there. Anyway, since that game I've been re-evaluating my view on Dreads.

Doh, overlooked my plank on the BW!

I considering trying a Warphead with the Tankbustas as it seems to create a nice synergy. BigToof's mention of it a while ago got me thinking about it. However, that would mean dropping the Warboss and losing the Nobz as troops and I don't think the Warphead justifies that. I may try that out in a smaller list though where I don't have the points for the Nobz.
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Old 29 Mar 2010, 13:16   #7 (permalink)
Shas'La
 
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Default Re: Speedmek - 2,000

If you want to play competitively, don't bother with the Warphead. I tried it before and in a friendly game, you don't feel the tension of losing so much just because you rolled for an extra attack instead of Frazzle. Otherwise, they're not worth losing the Nobs for as troop choice. However, in most times, I find a Warphead to be a blessing in disguise if you play something like Goffs or Snakebite styled games, loads of sloggers.
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Old 29 Mar 2010, 13:32   #8 (permalink)
Shas'El
 
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Default Re: Speedmek - 2,000

I do agree. I will try him out eventually but it's just not a fit in this 2k list. That's the thing too, ideally he's with a bunch of Boyz to get the LD10 and there's no doubting that a big mob of Boyz can make good use of most of his powers.

Well, here's my updated list based on feedback.

HQ
* Big Mek w/'eavy armor, KFF, choppa = 95 (joins Nobz)
* Warboss w/'eavy armor, cybork, kombi-skorcha, power klaw = 100 (joins 'ard Boyz)

Elites
* Lootas x 12 = 180
* Tankbustas x 9 w/rokkits x 6, tankhammers x 2, bombsquigs x 2 + Nob w/'eavy armor, bosspole, PK = 195 (rides in Looted Wagon)

Troops
* Slugga Boyz x 12 + Nob w/'eavy armor, bosspole, power klaw + Trukk w/ram, plank, big shoota = 162
* 'ard Boyz x 11 + Nob w/bosspole, power klaw + Trukk w/ram, plank, big shoota = 195
* Shoota Boyz x 12 + Nob w/'eavy armor, bosspole, big shoota + Trukk w/ram, big shoota = 137
* Grots x 13 w/Slaver = 49
* Deff Dread w/plates, riggers, DCCW x 3, skorcha = 110
* Nobz Mob x 6 + Battlewagon w/plates, plank, deffrolla, big shoota = 395[list type=decimal][*]Nob w/'eavy armor, cybork, slugga, power klaw[*]Nob w/'eavy armor, cybork, bosspole, slugga, big choppa[*]Nob w/'eavy armor, cybork, Waaagh! banner, slugga, choppa[*]Nob w/'eavy armor, cybork, slugga, big choppa[*]Nob w/'eavy armor, cybork, slugga, choppa[*]Painboy w/'eavy armor, cybork[/list]
Fast Attack
* Deffkoptas x 2 w/rokkits x 2, buzzsaw x 1 = 115

Heavy Support
* Kannons x 3 w/ammo runts x 1, extra krew x 1 + Slaver = 76
* Kans x 3 w/grotzookas x 3 = 135
* Looted Wagon w/ram, plates, rokkit = 60

Total: 1999 (I seem to have a math error above. I know the real total is 1999 but I wrote a cost wrong above)

I dropped the attack squig from my Warboss and some krew and runts from the Kannons to free up some points. I put a plank on the BW and plates on the Looted Wagon. I reduced Koptas to 2 and then squeezed in a Dread. As much as the Dread will get shot at I felt I had to put the plates and riggers on it.
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Old 29 Mar 2010, 21:55   #9 (permalink)
Shas'Vre
 
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Default Re: Speedmek - 2,000

Now that is a nasty list, Mr Thor.

Dont be too concerned about your dread - you have a battlewagon with nobz and a warboss - which will attract more fire in any game. That is, unless you play like bigtoof (Putting his dread in the middle of the board for DOW) in which case it might attract attention - particularly with 3 arms :P Dont fret about the upgrades though, i put plates and grots on my dreads too.

I want to look at how this list might be used in an actual game. Yes, your list is good on paper, but in the game sake the paper barely counts for nothing. In a dawn of war deployement for example i think you might struggle in the opening stages against tank heavy/mechanised armies. I say this because your lootas will be walking on, same with your kannons - meaning neither can shoot turn 1. Your looted wagon with the tankbustas might want to drive on full pelt, because they may not be within our barely boastable 24'' rokkit range after driving on 6''.

Of course all ork armies are usually behind in dawn of war maps, but against mobile armies like Tau, Eldar (and most dangerous Dark Eldar) you cant afford to lose first turn and then give their vehicles 2 turns to run riot wherever they please. I presume that you get where i am coming from here.

So what can we do about this? with the sheer amount of shooty in your list we need to translate this to some first turn shooting. Unfortunately with our max range on most weapons being 24'', our attention turns to Fast Attack units - in particular deffkoptas and warbuggies. 2 deffkoptas wont be able to do the large task of turn 1 tank hunting as well as 2 packs...

I would drop the dread (even though you just got used to him in your list) and drop the heavy armour on your tankbusta nob - You dont need it on him. Using these 115 points you can get another kopta squad of the same configuration as your current one, or you could get 3 warbuggies (or a squad of 1 and one of 2) with rokkits and a handful of other upgrades. Using fast speed, you can shoot at any target which is more than 12'' from your opponents table. Shooting twin linked rokkits is a great way to do some damage. Again, nothing is certain, but their mobility i think you will be able to utilize very well.

I know that this is mainly because of dawn of war, but it can come up too often for some...and the mobility could help you in other games too (scout moving koptas with buzzsaws is nasty)

What do you think? hope it helped.

Lord Zambia
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Quote:
Originally Posted by jhontauel
4 lightening claws LMAO. wouldn't the inquisition get involved?
Quote:
Originally Posted by Jedibean
Killing terminators with flamers is like trying to stop a charging elephant with a fly swatter.
Quote:
Originally Posted by Genmotty
if your not going to change your ammo between battles then you deserve to be giving people rashes.
Quote:
Originally Posted by Tetrino
Ah, that's a shame. It's kind of funny, because I'd imagine that running headfirst into a force field would pretty much ruin your initiative.
Quote:
Originally Posted by Fire at Will
Why not take over France? You could do it with a pistol, which in doing would make you the most armed man in the country.
Want to play Robot Wars using 40k Concepts? PM me for details on how you can get your FREE copy of the rules.
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Old 31 Mar 2010, 11:33   #10 (permalink)
Shas'El
 
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Default Re: Speedmek - 2,000

Good points and something I honestly had not considered.
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