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Shas'Vre
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HQ - Big Mek Overcharge
Burna, Kustom mega blasta Cybork body, bosspole, ammo runt 88 points Warboss Lootalot Power klaw, TL Shoota Heavy Armour, Cybork Body 105 points Elites 7 Tankbustas bomb squig nob w/power klaw bosspole 140 points 11 Kommandos Nob w/power klaw bosspole 2 Burnas 180 points Troops Deff Dread 2 Big Shootas Armour Plates, Grot Riggers 100 points 10 Shoota Boyz 60 Points 12 Shoota Boyz 72 Points 11 Slugga boyz Trukk Reinforced ram, grot riggers, armour plates 121 Points Heavy Support 3 Killa Kans 3 Grotzookas 135 points Total = 998 points The overview of the army. Big mek overcharge was approached by warboss lootalot because he needed more eavy armour in his mob. Big mek agreed to build up some good an propa 'eavy army if he is allowed to co-lead the army into battle, mainly directing the supporting fire and walker vehicles, while the warboss controls the combat and directs the kommands. The Slugga boyz are among lootalots finest looting companions, and they are joined by the warboss in their trukk. The battlewagon wasnt ''fast enuf'' to kill the enemy then loot all the scraps and wreckage before da next umie comes, and it allows the boyz to get stuck in early. The shoota boyz are providing good fire support where they can, knowing that if they get close enough, and if there is time, they might find enough scraps to build more rokkits and join their tankbusta buddies. The tankbustas will want to test out their newly looted and crafted rokkit launchers (which i konverted from other gunz) which they have looted from their previous victory. The kommandos flank from da side to sweep up any lazy opponent units sitting up back and doing nothing. Their burnas are kustom made to suit the army. THe Dread and the Kans are all there to march toward the enemy while spraying fire all around. When they get close they will stomp the enemy to pieces, and stomp them good. Any thoughts? suggestions? Comments? Lord Zambia
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