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1500 tourny list
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Old 22 Sep 2009, 05:21   #1 (permalink)
Shas'Saal
 
Join Date: Jun 2009
Posts: 176
Default 1500 tourny list

Yep, running this list this weekend.

Boss
Pk,eavy,cybork 100

Big mek
KFF 85

20 boyz
nob, w/ pk,bp 160

20 boyz
nob, w/ pk,bp 160

20 boyz
nob, w/ pk,bp 160

20 boyz
nob, w/ pk,bp 160

Deffdred
2x DCC 115
armour plates
Counts as troop

Deffdred
2x DCC 115
armour plates

15 kommandos
2 burnas
Snikrot 265

4 koptas
tl rokkits 180

1500

Setup: Boss and Mek in middle. The KFF gives the dreds a 4up save, and the dreds, which are in front of the boyz give the boyz a 4 up save. Using snikrots jesus rule, he will come up to target either weak back AV or heavy fire units. Koptas will also be in reserve to do some of the same. Amour plates were added for extra points, big mek will repair immobilized if he has to. I have played tis lsit a good 5 times, and won everytime. A little chessy? I mean 80 boyz with 4 up saves and the dreds with the same. While i march up Snikrot and koptas come in. Anyways C-C Appreicited. What do you guys think?

Thnaks
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Old 22 Sep 2009, 05:53   #2 (permalink)
Shas'Vre
 
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Default Re: 1500 tourny list

Im pretty sure a kommando squad can only have 15 in TOTAL. He may have the jesus ability to come in anywhere but he still counts as a unit in the 15, so if you have a squad of kommandos including him and 2 burnas you will have 12 normal kommandos to make 15 in total, saves a couple of points.

Give your warboss with the points from the kommandos an attack squig. Means he gets an extra S10 attack.

Apart from the deffkoptas, its a very assaulty army. Obviously ur dreads and boyz are going to run if they cant assault and only your deffkoptas will shoot normally, maybe to pop tanks or armoured troops like crisis suits.

A suggestion? to fit the theme of your army, give at least one kopta a buzz saw. It means taht if they shoot a tank and fail to kill it they can try and assault it, and the Buzz Saw plus the charge bonus will give him ample strength with his 2 or 3 attacks he gets. The more buzz saws the better, but if you can one is better then none :P

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Old 22 Sep 2009, 07:41   #3 (permalink)
Shas'El
 
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Default Re: 1500 tourny list

I don't think TLOS lets a dread give 20 boyz a cover save. something to do with 50% of the squad being concealed? Hard to do given the model sizes. If I'm wrong and its just a target priority thing, then you can expect your dreads to be doused by all the enemy fire pretty quick, because they wont want to be wasting shots on a squad that big with 50% saves. If that's the case you may as well make them cheap as possible.
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Old 22 Sep 2009, 11:07   #4 (permalink)
Shas'Saal
 
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Default Re: 1500 tourny list

Forgot toadd. All my boyz are shootas. Its just the way i do things. And i know about snikrot. I just tohugh you had to pay for the kommando, and upgrade like for a nob. If anything at least 2 squads will get it. If not i will get a normal 5 up from the kff. And to be honest, thats better than nothing. The way i look at it, if an army has anti tank, meaning a lot, then they wont have nough fire power to kill my boyz, if they do not have tat much my dreds wont die. And as soon as my reserves come in, their anti tank will die. Yes i am some what depending on my reserves to come in. But with my cover saves, i Sohuld be ok. In almost most cases, i will be in assault turn 2 or 3. So if my opp wastes two turns of firing to kill my dreds, then 80 boyz just got into combat.
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Old 22 Sep 2009, 12:08   #5 (permalink)
Shas'El
 
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Default Re: 1500 tourny list

just for shits and giggles, why not split up the deff koptas into 2 groups of 1 and 1 group of 2? i hear people like to have them all split up so that they dont have to worry about failing leadership. just a thought.

maybe get a grot mob to be in front of everything? to reinforce the cover save. just a thought, the list looks good to me, i know my bezerkers would have trouble with that.
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Old 22 Sep 2009, 16:35   #6 (permalink)
Shas'Saal
 
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Default Re: 1500 tourny list

Yea i othught aobut it with koptas. But thast 2-3 kp's instead of 1
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Old 23 Sep 2009, 01:03   #7 (permalink)
Shas'El
 
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Default Re: 1500 tourny list

the kopta is an afterthought. your infantry will do your work. the kopta will distract, and die.
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Old 23 Sep 2009, 01:16   #8 (permalink)
Shas'Saal
 
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Default Re: 1500 tourny list

I am going to test run this list vs my firend tommorw. He plays marines, he loves his ordinance. But i am afriad of him running a reedemer or two. Not much i can do there. Any suggestings
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Old 23 Sep 2009, 01:54   #9 (permalink)
Kroot Shaper
 
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Default Re: 1500 tourny list

Slow list, but with all the saves you should be okay. It'll be hard for alot of opponents on what to focus fire on. The deffdreads are awesome anti-vehicle and the boyz will destroy anything in CC, but with the PKs in the squads roles can switch easily. Very well rounded list overall. I run 25 boy squads instead usually, but the 20 should to you fine.

Great all comers list- I might try and deploy a similar one, with three 25 boys squads and a squad of 10-15 stormboys instead of four 20 boyz mobz.

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Old 23 Sep 2009, 11:34   #10 (permalink)
Ethereal
 
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Default Re: 1500 tourny list

Have you thought about taking Ghaz? the threat of getting a charge of 18" with 80 orks is going to be something that your opponent will be freting about all game long. And how about a unit or two of grots to work as a shield for the boys?
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