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Badmoon Boyz 1750
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Old 29 Jul 2008, 21:31   #1 (permalink)
Shas'La
 
Join Date: Nov 2007
Posts: 301
Default Badmoon Boyz 1750

Hey just trying out new things and kind of compiled this list together. So please look and behold its badmoonyness (lol).

Warboss w/ PK, TL shoota, Bosspole: 95pts

x15 Lootas: 225pts

x10 lootas: 150pts

x15 Kommandoz w/ x2 burnas
nob w/ PK, Bosspole :220pts

x20 ork Shoota's
x3 Big shootas
Nob w/ Bosspole : 150pts

x25 sluggas
Nob w/ bosspole, big Choppa : 170pts

x25 sluggas
Nob w/ bosspole, big Choppa : 170pts

x5 Warbikers
Nob w/ bosspole, big Choppa : 145pts

x3 Deffkopta's
each w/ one rokkit launcha: 135pts

x3 Killakans
each w/ one rokkit launcha: 150pts

x3 Killakans
each w/ one rokkit launcha: 150pts

So yer thats my list I haven't got anything for it yet and criticism and advice on how to maximise its potential is greatly appreciated.
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Old 01 Aug 2008, 02:49   #2 (permalink)
Shas'Ui
 
Join Date: Mar 2006
Location: toronto
Posts: 999
Default Re: Badmoon Boyz 1750

Okay here is some advice as no one else seems to be helping you. Some useful rules for Orks ...
Nobs need PKs. These boys will be your primary AT in most lists now.
Deffkoptas work best as single unu=its or at maximum squad size. They are fragile and having them run off the table after suffering one loss is bad.
Here are a few questions for you ...
What purpose does your small squad of warbikers provide? I would drop them, add PKs to all Nobs and beef up my boys squad. Then I would split the koptas into single units for the fast attack slots.
What purpose does the BP on the warboss serve? He will be joining one of the boys squads, no? They already have Nobs with BPs.
I like Kommandos. I'm thinking of adding a squad to my Ravensquig in preparation for 5ed. So they look good.
I do not use Lootas as I play a biker list but in your list you need to be careful with them. They need LOS so try to ensure they have good sight lines. I can see them being quite useful.
The Killakans are good especially with 5ed coming. However I would try one Mob with Big Shootas for a little more horde control and their excellent range. You will still have plenty of rokkits and PKs in your list.

Overall its not a bad list. It has nice balance ... just a few tweaks will make it better.
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Old 01 Aug 2008, 02:52   #3 (permalink)
Shas'Ui
 
Join Date: May 2005
Location: Canada
Posts: 599
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Default Re: Badmoon Boyz 1750

Looks alright, just a few things though.

1. Having 3 big shootas in a mob of 20 boyz is illegal, you can only have one special weapon per 10 boyz meaning you need to have 30 to get 3 big shootas.

2. I would work more power klaws into your mobs instead of big choppas. While big choppas with strength 6 (7 on the charge) do have some potential for smacking baddies and tanks, power klaws with strength 8 (9 on the charge) and being a power weapon are well worth the points and help your nobs take on just about anything.

3. Give your warboss some armor! He's an IC and can be targeted in close combat.

Other than those few things it looks like a pretty decent list with a fair amount of shootiness, speed and tough units.
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Old 01 Aug 2008, 05:35   #4 (permalink)
Shas'La
 
Join Date: Nov 2007
Posts: 301
Default Re: Badmoon Boyz 1750

Quote:
Originally Posted by sneroplex

1. Having 3 big shootas in a mob of 20 boyz is illegal, you can only have one special weapon per 10 boyz meaning you need to have 30 to get 3 big shootas.
Ohh thanks for pointing that out.

Thanks for the advice I'll work some of them into my list.
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