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#1 (permalink) |
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Kroot Warrior
Join Date: Jul 2006
Posts: 19
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this list seems pretty good to me but it seems odd to me for some reason. so i need some 2nd opinions on it. thanks.
HQ Warboss ZuZu-131pts -power claw -big shoota -big horns -'eavy armour -bionik bounce -cybork body Elites 14 'Ard boys-186pts -burna x3 Troops 10 Flash gitz-155pts -more dakka x5 -rokkit launcha x4 .Nob -iron gob -rokkit launcha 12 Flash gitz-197pts -more dakka x7 -big shoota x4 .nob -iron gob -big shoota 12 Flash gitz-197pts -more dakka x7 -big shoota x4 .nob -iron gob -big shoota Heavy Support Battle Wagon-133pts -twin linked big shoota x3 -armour plates -red paint job Total: 999pts, Total orks: 49 and a Wagon warboss will be with 'ard boyz inside of wagon. only anti-tank i have i guess is ZuZu's power claw and rokkit launchas... and the 3 burnas. my wagon doesn't have riggers 'cause it was 1001pts and that upgrade was the cheapest to get ride of.
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Hive Fleet Serpatant-2000 ZuZu's Flash Gitz-1300 |
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Canada
Posts: 2,399
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I'm 99 per cent certain that you must apply your more dakka to all the flash gits.
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#3 (permalink) |
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Kroot Warrior
Join Date: Jul 2006
Posts: 19
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it says in the codex that " the entire mob may be given the same kustom job for their shootas..."
meaning you don't even have to give a kustom job to your flash gits. i don't see why the must upgrade would have to be more dakka either, you can have any of the other jobs without more dakka.
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Hive Fleet Serpatant-2000 ZuZu's Flash Gitz-1300 |
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#4 (permalink) |
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Kroot Shaper
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It specifically mentions shootas. It does read a little bit ambiguous, but damnit, if yer gonna have to interpret the rule, interpret it in the Orks favor! It's not like the Flash Gitz'd end up over powered.
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Da Habbadasha Boyz iz da best! |
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