|
![]() |
|
|
#1 (permalink) |
|
Shas'La
![]() ![]() Join Date: Jun 2005
Location: Fayetteville, NC USA
Posts: 317
|
Greetings fellow servants of the Red Harvest,
I have recently made the decision (good or bad, yet to be seen) of starting a Necron Force. I've played 40k for several years and currently have 3 other painted 40k armies well over 3500 pts each( Tau, Templar, Tyranids.. The "T Trifecta" as I'm called ). Making the decision to go with an army of Necrons was a long time coming. There's a lot of hooks to why I went this route, but I have never played against one Necron army in my 7 years in the hobby. (They never were that big here, at ALL) So I'm a little apprehensive and unsure if this is an army that produces the same 'fun factor' as other armies do that sport more flavor and theme.So from the veteran warriors of the harvest, tell me... is the Necrons a fun and enjoyable army in your eyes? Is there enough strategy and variety to make all your games interesting and fun, regardless of the opponent's army? I got hooked on this army because of the impressive Star Gods, the remorseless cold nature the Necrons, and the feeling of commanding legions of tireless killing machines. But does all that still drive you all to play this army? How many of you consider this your staple army (if you have more than one?) As a veteran gamer I've done my research on the rules, and read every important article in this forum. But one thing I don't like to do, is proxy a new army with my old one. So I've got my 1000 points and I'll probably be playing by the end of the month. Opinions and insights are very welcome. -SaturN |
|
|
|
|
|
|
#2 (permalink) | ||||
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
Necron armies are either filled with fancy, but useless, units like Pariahs, or are just a solid wall of Warriors/Immortals. The former are boring because they are too easy to beat. The latter are boring because they're an army of two unit types, which while proficient on the field, is neither fun to play with, nor against. Quote:
Quote:
Lord with Staff of Light and Ressurection Orb. This guy is a must-have, just to keep your army going. Lots of Warriors. Plenty of Immortals. Destroyers for tough stuff. Don't bother with the other units; the Gauss rules ensures that vehicles aren't a problem. However, these sort of armies get boring to play with/against, hence I have all but ignored this army for a long time.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten. Quote:
|
||||
|
|
|
|
#3 (permalink) |
|
Shas'La
![]() ![]() Join Date: Dec 2004
Posts: 298
|
Unfortunately, what Wargamer says is true. The armies that you will play in anything < 2000-2500 points will all be extremely similar. Don't get me wrong, they will be tough. But they will be similar with little or no variety. When you start getting into the high power values (especially 3000+ points) you will begin to see a lot of variety in what you use and will have a lot more fun. Currently for games under 2000 points, I've been using my Chaos/Tyranid armies a lot more often than my Necrons simply because there are more units I can flux in/out.
So, if you play a lot of big games w/ Necrons I think you'll have loads of fun. Otherwise, the fun factor just isn't the same as say Tyranids.
__________________
Current 40K Armies Necrons - 3500 points - Finished Chaos - 3500 points - Finished Tyranids - 3000 points - Finished Sisters of Battle - 1000pts Blood Angels - 2000pts - Finished DemonHunters - 750pts |
|
|
|
|
#4 (permalink) |
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() |
As stated above there isnt much variety at all. I used to own a necron army (my first one, easy to paint, easy to make) but i lost interest in them when i went to expand my army and found little i could do with them. The pariahs and immortals are expensive to buy and i couldnt afford tomb spiders. Wraiths are the only unit i would have bought but i sold the army and went into IG (Catachan). I did however buy a small amount of Flayed ones. They didnt last long in battle.
Now the only thing im going to use necrons for is Killteam and other small game varients.
__________________
|
|
|
|
|
#5 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 1,937
|
i agree if you want to win then you have to play them that way
__________________
Tau wins 38 tie 2 lost 8 Death Guard win 13 tie 0 lost 2 dark eldar wins 5 tie 0 lost 1 |
|
|
|
|
#6 (permalink) |
|
Shas'Saal
![]() Join Date: May 2005
Posts: 237
|
Despite the neigh sayers of the Red Harvest, I personally find Necrons fun and there is no one way to play with them to win. There are a few base strategies that people run with Necrons that are standard practice, but it is possible to be creative with them too, each of these strategies has risks, but also great benefits.
Swarm: 1 or 2 Necron lords and then everything else is a Warrior. Necrons are usually outnumbered and this strategy vastly increases the amount of firepower they bring through sheer weight of numbers. The downside would be loosing some of their better units, but it can turn out well. Minimum troop: Take 2 units of 10 warriors and have the rest be elite, fast, & heavy units. The risk of phasing out goes up greatly, but it can be very worth it for the extra strength. Creeping death: Field and infiltrate a large number of Scarab Swarms, our cheapest unit, into the enemy's lines. With 3 wounds each and fearless a single unit of 10 bases will tie up even the hardiest of enemy's for a long time. These are 3 examples of rather different tactics. Necrons are fun and have their own unique play stile. Experiment, the minimum troop choice is dangerous, but fielding an army full of wraiths, immortals, pariahs, and other units rather than a solid block of Warriors is quite fun and very rarely will any two opponents respond to it the same way. It can lead to very interesting games. Especially if you throw a monolith or C'tan into the mix at lower point games. If you throw a monolith into a 750 point game it is quite possible and even likely that your opponent will not have forseen this behemoth and will have nothing to combat it, same for the C'tan. |
|
|
|
|
#7 (permalink) |
|
Shas'La
![]() ![]() Join Date: Jun 2005
Location: Fayetteville, NC USA
Posts: 317
|
Yeah I think you're right, L.Night,
While granted the Necron army lives and dies by it's Necron Based units, there are many different ways to mix it up. While it may not have the 1,001 Aspect Paths the Eldar players have to choose from. But sometimes too much variety is a bad thing. ![]() An interesting idea one of my 40k cohorts informed me of is: The 3 'Lith Army. 3 Monoliths, approx 4 squads of 10 Warriors, Lord with Res. Orb and a mix of scarabs and destoyers, for 1850. As visions of 3 implacable str. 9 battle cannons danced in my head. And although my opponent will surely try to gun for my necron squads through the monoliths (since they don't block LOS amazingly enough, until they land) if even 3 of those squads took grevious losses but still survived... The Res. Orb would give them their WBB roll and if that failed... I have 3 Monoliths to perform a 2nd WBB roll for 3 squads if need be. I'm sure this idea has been well documented in the past here, but at the time it sounded like a stellar idea. ![]() -SaturN |
|
|
|
|
#8 (permalink) | ||
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
a) lose. b) struggle to find an opponent again after being branded a beardy f***. This fate has befallen more than one player in our club.
__________________
Farewell, Kangaroo Joe, you shall not be forgotten. Quote:
|
||
|
|
|
|
#9 (permalink) |
|
Shas'La
![]() ![]() Join Date: Jun 2005
Location: Fayetteville, NC USA
Posts: 317
|
Yeah, even in 750 pt. armies people will field AT weapons, cause they know some @ss clown will want to put a Land Raider or 2 WraithLords just because they can.
As far as I'm concerned, if they can field it, more power to them. But if you play in gaming circles amongst friends... why would you do this?-SaturN |
|
|
|
|
#10 (permalink) |
|
Shas'Saal
![]() Join Date: Jun 2005
Posts: 178
|
I'm sorry man,but the necron simply aren't fun to play.
-NO variety -Most people don't repect Necron players -mOst people avoid Necron players -MOst people will call you beardy Necrons are a big mistake all around. The Gothic Necrons are the same way, even when you outnumber them by doub;e points value you have a difficult time beating them. There not really broken (except in gothic) ther just kind of... dull |
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| The Fearless Factor | Extartius | Tyranids | 24 | 21 Mar 2009 17:35 |
| Do you think the new codex will keep the guard's "weirdness" factor? | bc99 | Imperial Guard | 20 | 09 Aug 2008 14:14 |
| Small necron vs necron battle (pariahs-gasp!) | Sleep Walker | Necrons | 1 | 08 Jul 2007 03:11 |
| Should Cost Be The Deciding Factor In Healthcare?(UK) | Yodhrin | Serious Debate and Discussion | 0 | 28 Apr 2006 18:47 |
| X-Factor | Wargamer | Enclave Talk | 6 | 03 Sep 2005 20:13 |