Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

Why so damn weak in CC?
Old 19 Jun 2009, 21:28   #21 (permalink)
Join Date: Jul 2007
Location: Alberta, Canada
Posts: 410
Default Re: Why so damn weak in CC?

Originally Posted by Atlantis
firstly necrons stink at cc cause they are slow so slow in fact that a bunch of kroot hounds could spell doom for them and they are one of the worst specialized melee units in the game but packs a punch i numbers and speed averagely 12 hounds can kill 5 necrons and in return lose 3 so sweeping with a initiative of 2they are not going to survive
Grammar is very important. It would probably be a good idea to read over your post before you submit it, as your entire post is one sentence with several topics.

Necrons don't such at CC. We may hit a little slower but we hit as hard as a marine and have a nasty habit of not staying dead. Their high leadership counter's their low initiative in sweeping advance. We also have the advantage of high numbers, the main reason necrons fail in close combat is that the opponent recognized necrons as a significant threat in a ranged fire fight. Taking away this advantage forces the necrons to fight on the enemies terms where often even our resilience is stretched to the limit and we eventually fall.
There are only 10 types of people in the world: Those who understand binary and those who don't
Gabriel_ is offline   Reply With Quote
Old 02 Jul 2009, 13:11   #22 (permalink)
Join Date: Apr 2009
Location: San Antonio
Posts: 127
Default Re: Why so damn weak in CC?

My experience thus far has been having warriors beaten reliably in combat by any squad able to upgrade with a power weapon, or anyting that ignores armor saves. If we only struck last, it wouldn't be such a big deal... but striking after a guy with a 10 point upgrade spells almost certain doom. He tips the tide, it becomes very unlikely to win combat, and an almost full unit of warriors runs and scatters.

I like the Necron motif. Everyone is the same, all moving forward at the same time and nobody is special. But there must be some way to limit our crippling ineffectiveness in cc other than "have a good unit nearby". Giving warriors the "stubborn" special rule would make me very happy in this respect. The way things stand it is simply FAR too likely that an expensive block of warriors will run from combat - this is the last thing one would expect from a group of undead space robots.
Daeghrefn is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Destroy the Weak! General Stupidity Forces of Chaos 1 16 Nov 2006 01:28
Weak on Anti-Tank? MechTau Tau Army Lists 8 07 Apr 2006 04:37
is this list just too cheesy/weak?? Calaban Space Marines 32 21 Oct 2005 08:11
Vehicles are weak smilingyello General 40K 71 22 Aug 2005 18:45
are Kroot REALLY weak? Calaban Tau 48 24 Jul 2005 03:42