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Maybe I just dont get it...
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Old 03 Nov 2008, 02:52   #1 (permalink)
Shas'Ui
 
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Default Maybe I just dont get it...

Im looking at the Necron Lord...wondering why is he any good. I understand he is the only one who can take war gear, and he is the leader and all, but all the wargear seems like it sucks. Keep in mid guys, I am a Necron Noob, and I just barely started up Warhammer again after 2 years. Necrons got me back in.

So Im looking at the Wargear thinking none of them look good, but I keep hearing why some of them like Veil of Darkness and Resurrection Orb are awesome.

Resurection Orb- So my Lord has to be with in 6" for it to work. Thats just one guy. How is he supposed to keep with in range of a bunch of guys. I can understand one unit...but it dosent seem that practical. Even then, the ability dosent seem that good either. I can WBB for guys who got lascannoned or power weaponed. 40 Points?

Veil of Darkness- Isnt this basically the same thing as Monolith teleport? Why pay 60 points.

As for the rest, the only two that seem worth while is the destroyer body and the phylactery. Its nice having an HQ that can fly across the board at 12" that goes into CC with a warscythe. Its also awesome to have a WBB and get full wounds back.

Are these abilities even worth while?

Or should I just take a Lord with no upgrades because he is already pretty expensive by himself?
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Old 03 Nov 2008, 03:02   #2 (permalink)
Kroot Shaper
 
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Default Re: Maybe I just dont get it...

Well first off, The Veil of Darkness (VoD) works for ANY units within 6" of the Lord. The Monolith teleports in reserves, but just using the Deep Strike method (straight up teleportaion). So, it's a good way to trap enemies, though I personally do not use it (60 Points is a little too much for my taste)

I never thought of the Resurrection Orb like that before, and you bring up a really great point. I guess just consider what your opponent's units are before hand.

Also: dude, IMO there are two things that Lords should get for sure: Destroyer Body and Warscythe. I think the Warscythe is obvious (it's much better than the Staff of Light and only 10 points!) and the Destroyer body gives a +1 to Toughness AND he gets better movement!
Just food for thought.
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Old 03 Nov 2008, 05:03   #3 (permalink)
Shas'La
 
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Default Re: Maybe I just dont get it...

I never go into battle without the Veil of Darkness. Realistically the ability to deepstrike every turn and essentially give whatever unit you want unlimited movement should be worth more than a mere 60 points. Destroyers stuck in assault? Veil them out of there. The enemy repositions itself to avoid a firefight with Immortals? Veil them to the other side of the board. The ability to take any necron unit out of close combat is worth far more than 60 points.

And with regards to the Resurrection Orb, you have to be certain that you read the wording very clearly. All necron units with a model within 6" of the lord may attempt a WBB roll. Keyword there being model. Is it difficult to keep a lord on foot walking the same pace as two units of warriors? A lord on a destroyer body can keep up with destroyers or wraiths to insure they get their WBB. It's frustrating enough for opponents when they knock down ten warriors and five get back up, the one consolation they had was power weapons and high strength guns negating our WBB but even that advantage has been taken away. If a hive tyrant hits a unit of warriors you can bet at least 3 warriors are going to get knocked down in one phase, that's 54 points down the drain. A piece of wargear worth less 14 points less than that has the ability to keep those warriors in the game. The Resurrection Orb's value isn't it's initial point cost, it's the preservation of points that makes it worthwhile.
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Old 03 Nov 2008, 05:09   #4 (permalink)
Shas'Ui
 
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Default Re: Maybe I just dont get it...

Okay...Veil of Darkness has suddenly caught my attention. I love deepstriking. ANd what a cool way to do it. Your wording was nice. Take anything I want, where ever I want. That does sound cool now.

Resurection orb, I did read it right. I only need one model. But... it still seems not all that valuble to me. My Lord really has to be in the right place at the right time for it to work.

What do you all think about the other wargear upgrades? Anything worth noting besides my Fav... a Destroyer body w/ a war scythe.
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Old 03 Nov 2008, 05:13   #5 (permalink)
Shas'Ui
 
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Default Re: Maybe I just dont get it...

Another good thing about a lord with a resurrection orb is that the power weapons of other army's leaders cannot deny the lord WBB. You will always get the roll that way. My destroyer lord once killed a SM captain and a Chaos lord in a big team game this way. The captain had a power fist, and took down my lord after I wounded him. He then consolidated away, just to have my lord get up, assault him, and take him down. The chaos lord and his terminator retinue was beaten two turns later, and I ran down the terminator squad he was with. Unusual, yes. Lucky, Very. But not possible without the Res. Orb.

And remember, only Necrons may use the Veil. No C'tan, scarabs tomb spiders, pariahs or monoliths, as these do not have the necron trait.
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Old 03 Nov 2008, 05:23   #6 (permalink)
Shas'La
 
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Default Re: Maybe I just dont get it...

Quote:
Originally Posted by freaky_beef
Resurection orb, I did read it right. I only need one model. But... it still seems not all that valuble to me. My Lord really has to be in the right place at the right time for it to work.
Do you ever march your Lord unescorted on the left side of the board while your two units of warriors march up the right? A necron lord is not a CC monster unlike the leaders of many other races, he is a support unit. True there are rare occasions where he will take down a chaos lord or SM captain, but those events seem to be few and far between. If your lord is marching with a unit of warriors and gets assaulted by a unit of terminators there will be one piece of wargear that you wish you had purchased. Almost every unit that would want to assault a unit as tough as necron warriors will be a dedicated assault unit. And almost every dedicated assault unit will either have power weapons, or be led by a champion of some sort that has a power weapon/power fist and a high number of attacks. It's in these situations that you see the true effectiveness of the Resurrection Orb.
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Old 03 Nov 2008, 05:43   #7 (permalink)
Shas'Ui
 
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Default Re: Maybe I just dont get it...

Quote:
Originally Posted by Gabriel_
Do you ever march your Lord unescorted on the left side of the board while your two units of warriors march up the right?
Point well taken.

I guess I have not put much though into these guys. Here again I have only played with the necrons twice (all stand ins). Im pretty set on the VoD. But the RO is nice too. Here is the problem. Which one. I really dont feel like taking a 200 point Lord that has Ro and VoD. I think based on right now...I like what you said Gabriel about VoD and would prefer to use that. It seems more practical to deep strike the heck out of guys, than to offer a few WBB rolls to some Warriors. I need to play more games to figure this all out.

So you say he is a support character. Oh boy... not my typical deep striking suicide Crisis HQ w/ Plasma and Melti. Not like my Broodlord with genestealers, or for that matter a winged Hive Tyrant. This could be different experience with me. VoD might make it worth while after all!
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Old 03 Nov 2008, 06:00   #8 (permalink)
Shas'La
 
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Default Re: Maybe I just dont get it...

If those are the types of characters you are used to, then I can see how you would need to make some adjustments to get used to the necron lord. If your typical deepstriking character is more of a "suicide" model then I would argue that the Resurrection Orb is a must have with a Veil of Darkness lord. I take the two together more often than not. If you want to be aggressive with the VoD, then you want to use it with a unit that can have a good size, good range, and isn't exactly fast. A full unit of Immortals can be put on the offensive with the VoD and you can expect them to dish out some serious damage. If you were to send these guys into the thick of the fighting then you are also going to want some means of getting them out and relocated, hence the Veil of Darkness. But if you really want to be aggressive and competitive you will want those Immortals to last as long as possible and have the greatest survivability possible, this is where the Resurrection Orb comes in. A full unit of Immortals landing in the enemies back lines is a daunting sight and you can bet that the enemy is going to throw a hell of a lot of firepower your way and maybe even get an assault move in. Situations like this make the Res Orb not only helpful but critical. I highly recommend using Veil of Darkness and the Resurrection Orb together and you will find that 200 points isn't that bad for a unit that can do as much as the necron lord can do.
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Old 03 Nov 2008, 06:20   #9 (permalink)
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Default Re: Maybe I just dont get it...

I'll point out that while, sure, the res orb might SEEM expensive, due to the cost of your basic Warrior, very quickly will it pay for itself.
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Old 03 Nov 2008, 06:37   #10 (permalink)
Shas'La
 
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Default Re: Maybe I just dont get it...

I completely agree. If one Immortal got ripped apart by demolisher cannon, and then got back up from the Res Orb, and then killed a single marine. The Res Orb just made its points back right there. Not only from the killing that occurred as a result of having a Res Orb, but also from the initial preservation of points by keeping your men on the board.
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