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Pariahs and Flayed Ones?
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Old 25 Jul 2008, 20:08   #1 (permalink)
Shas'Saal
 
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Default Pariahs and Flayed Ones?

I would like to know why hardly no one uses pariahs and flayed ones. Also how could I use them?
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Old 26 Jul 2008, 16:49   #2 (permalink)
Shas'El
 
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Default Re: Pariahs and Flayed Ones?

To be honest, (for me), it's because I don't try to give my army a CC edge.

I would use pariahs if they had WBB. The fact that they don't makes them too fragile for me. They are also mediocre in cc really.
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Old 26 Jul 2008, 18:12   #3 (permalink)
Aun
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Default Re: Pariahs and Flayed Ones?


Pariahs have a few key weaknesses that make them hard to play. One of them is the simple fact they have to walk up the field. If they had a way to move faster (like space marine assault squads) it would be easier for them to reach their targets and avoid fire.
Another thing, as VeNoM said is that their only slightly tougher than a space marine and they have a huge points cost compared to one, meaning you cant afford to lose many of them and yet they donít get WBB.
Another Achilles heel for them is the fact they only have one attack, which means it will be unlikely for them to destroy a unit the a large amount of enemies.

I think they could make a nice counter charge unit instead of a spearhead assault unit like assault squads. Keeping them screened behind a unit of normal warriors, or a small squad of Pariahs behind a Tomb Spider could help their survivability.
Also, targeting priority should be key part of their use. Itís a generally bad idea to have them assault a unit of 30 Ork boyz, but a squad of Mega Nobz in the army is a prime target...
Also, donít forget that they are packing Gauss Blasters in their weapons, which means that they can lend you some real fire support on their way to the enemy.


Flayed Ones are a bit easier to use than Pariahs. They have more attacks than Pariahs and even get WBB to help keep them in the fight.
However, they suffer from a lack of power weapons, which hinders their performance against MEQ armies where they need to rely on sheer attrition to win the assault (and some lucky WBB rolls). One problem is that they will normally, through Infiltration or Deep Strike, be some distance from a Res. Orb and will thus not get saves against power weapons.

Once again, target priority is a key component in using Flayed Ones. Units like Fire Warriors, I.G. Heavy Weapon Squads, Platoon Command Squads and Devastator Squads (Depending on how many marines are in the squad) are nice targets for them.
If you give your Flayed Ones Disruption Fields you can add tanks to the list of targets.
Also, Flayed Ones make a nice distraction if they suddenly appear near the enemies vulnerable units, which can help you in your overall strategy.
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Old 26 Jul 2008, 19:13   #4 (permalink)
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Default Re: Pariahs and Flayed Ones?

I'd just like to say that Flayed Ones are now actually rather effective CC units now with the new flanking rule for Infiltrators, as they can get into combat as soon as they arrive.

If I did use Flayed Ones, I'd now keep them in reserve & bring them on via flanking, targetting the most juicy targets which would have problems fighting back, hopefully ones out of LOS of the opponent's nasty units or behind cover which the hard hitters are in front of.

Also, Disruption Fields are now almost useless against vehicles with the new modifiers for glancing hits.
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Old 26 Jul 2008, 19:15   #5 (permalink)
Shas'El
 
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Default Re: Pariahs and Flayed Ones?

I think most people aren't using them is because of the 4th Edition rules, but now that the 5th Edition rules have come in, there are a few juicy new rules which'll make them more favorable units in army lists.
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Old 26 Jul 2008, 19:20   #6 (permalink)
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Default Re: Pariahs and Flayed Ones?

Quote:
Originally Posted by Kakashi Sensei
there are a few juicy new rules which'll make them more favorable units in army lists.
I've missed any rules that buff either of those units man... what are you referring to?
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Old 26 Jul 2008, 19:29   #7 (permalink)
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Default Re: Pariahs and Flayed Ones?

Well run for one! It certainly helps combat specific units like Flayed ones get into combat nice and quick. Turn 2 at the latest if they infilitrate basically. A unit of 10 of them, in cover with WBB is actually very resilient and can weather a turn of firing from just about any army, before closing in and being a really great distraction. Plow them into a firebase/firepower unit and then use your shooty stuff to blast enemy combat specialists.
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Old 26 Jul 2008, 19:31   #8 (permalink)
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Default Re: Pariahs and Flayed Ones?

You have a point, but if I had Flayed Ones or Pariahs running at me I'd fire every plasma weapon I had at them and melt them all before they reached me because they can't run and assault.
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Originally Posted by Restayvien
Well I'd rather not play the game at all than play it like they did! :P
Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

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Old 26 Jul 2008, 19:32   #9 (permalink)
Shas'El
 
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Default Re: Pariahs and Flayed Ones?

Quote:
Originally Posted by Circus
Quote:
Originally Posted by Kakashi Sensei
there are a few juicy new rules which'll make them more favorable units in army lists.
I've missed any rules that buff either of those units man... what are you referring to?
In the 5th Ed units which are being assaulted can attack back now, so now you don't have your guys just standing there blankly and being wiped out. With the weapons they are equipped with, they'll deal more damage and thus being used more in army lists. Plus with the Infiltrating and Outflank rule, they can attack more quickly now.
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Old 26 Jul 2008, 21:28   #10 (permalink)
Shas'Saal
 
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Default Re: Pariahs and Flayed Ones?

Sorry I don't have the 5th edition game book so why is disruption field useless? Also could you guys tell me what infiltrating and outflank rule is?
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