Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

New Necron army, opinions plz?
Reply
Old 24 Dec 2007, 22:24   #1 (permalink)
Kroot Shaper
 
Join Date: Dec 2007
Location: Caistor, Lincolnshire, England
Posts: 33
Send a message via MSN to deadnightwarrior
Default New Necron army, opinions plz?

Played Necrons in the past, although I haven't ever really got into it. But I'm looking to rebuild my force into a solid and reliable one avoiding, if I can the Destroyer trap which most of my Necron playing friends seem to have fallen into. I want a more unique force rather than just the usual block of warriors supported by a flank of destroyers that I'm seeing more and more often.

I do like to get close and personal and quite like the idea of lots of Flayed Ones but as I've never used them before I'm not sure how to best get my points worth in a game.

I'd also like however to balance this out as much as possible, I've toyed with the notion of purchasing a Monolith, but as I usually only have time to play 750-1000pts games I don't really think it'd be worth it.

Any ideas?
__________________
Love, love will tear us apart...
deadnightwarrior is offline   Reply With Quote
Old 26 Dec 2007, 07:46   #2 (permalink)
Kroot Shaper
 
Join Date: May 2007
Location: Timaru, South Island, New Zealand
Posts: 37
Default Re: New Necron army, opinions plz?

Yet unfortunately destroyers are some the best anti-infantry and anti-tank firepower in the necron army, but in saying that creating an army that bucks the trends is a challenge in itself.

My suggestion is read through the necron army lists that people have posted and experiment with them, see what works and what doesn't. I have myself have posted a couple of 1000 points lists there myself that don't use destroyers at all.

Your quite right about the monolith in a 750 - 1000 point range game its just not worth justifying the cost - it just hurts the phase out too much.

As for flayed ones I have personally never used them, although I may get some later on, even for just fluff reasons.
__________________
Ashes to Ashes, Dust to Dust
Rest in Pieces, And Forever Rust
Sinioth Mage is offline   Reply With Quote
Old 26 Dec 2007, 14:53   #3 (permalink)
Shas'Saal
 
Join Date: Nov 2007
Location: England
Posts: 159
Default Re: New Necron army, opinions plz?

I use my flayed ones to hold objectives; they tend to get cut to pieces by assault troops.
Death Phantom is offline   Reply With Quote
Old 28 Dec 2007, 14:04   #4 (permalink)
Shas'Saal
 
Join Date: Oct 2006
Location: England
Posts: 103
Default Re: New Necron army, opinions plz?

I frequently play a 'Destroyer-Free' list, using 2 units of 3 Wraiths and a unit of 6 scarab swarms (with D/F) as the FA options. It is a very fast moving army and the Wraiths are very difficult to kill if the 2 units are used in support of each other for WBB. Scarabs with D/F are excellent in an AT role, or for tying up small units of heavy weapons/snipers etc

This force package comes in at under 350 points giving you plenty of points left over for warriors to boost the Phase Out total.

If you need a ranged AT capability, 2 Heavy Destroyers, deployed as 2 Heavy Support Choices (essential to improve WBB chances) gives you a fairly robust option which doesn't eat too deeply into your points budget.

There has been a lot posted about Flayed Ones. In summary; they are not a super unit. Avoid exposing them to shooting. Deploy them as 2 or more minimum sized units, and keep them within 6" of each other. Infiltrate in preference to Deep Strike and keep them in cover as far as possible. Use them to hold objectives/table quarters; avoid CC specialist units, especially those with weapons that will negate your WBB.

Cheers

Mnem
__________________
A sucking chest wound is nature's way of telling you you should have worn body armour.
Mnementh is offline   Reply With Quote
Old 28 Dec 2007, 14:08   #5 (permalink)
Shas'Saal
 
Join Date: Oct 2006
Location: England
Posts: 103
Default Re: New Necron army, opinions plz?

I frequently play a 'Destroyer-Free' list, using 2 units of 3 Wraiths and a unit of 6 scarab swarms (with D/F) as the FA options. It is a very fast moving army and the Wraiths are very difficult to kill if the 2 units are used in support of each other for WBB. Scarabs with D/F are excellent in an AT role, or for tying up small units of heavy weapons/snipers etc

This force package comes in at under 350 points giving you plenty of points left over for warriors to boost the Phase Out total.

If you need a ranged AT capability, 2 Heavy Destroyers, deployed as 2 Heavy Support Choices (essential to improve WBB chances) gives you a fairly robust option which doesn't eat too deeply into your points budget.

There has been a lot posted about Flayed Ones. In summary; they are not a super unit. Avoid exposing them to shooting. Deploy them as 2 or more minimum sized units, and keep them within 6" of each other. Infiltrate in preference to Deep Strike and keep them in cover as far as possible. Use them to hold objectives/table quarters; avoid CC specialist units, especially those with weapons that will negate your WBB.

Cheers

Mnem
__________________
A sucking chest wound is nature's way of telling you you should have worn body armour.
Mnementh is offline   Reply With Quote
Old 05 Jan 2008, 14:07   #6 (permalink)
Shas'El
 
Join Date: Nov 2005
Posts: 3,794
Default Re: New Necron army, opinions plz?

Hmmmm,

There actually isn't much need to take Destroyers in a Necron force. A good amount of Warriors combined with the Gauss special rule should be able to take out any tanks within your range, so you wouldn't really need the extra anti-tank punch that Heavy Destroyers give you. However it's always a gift well appreciated.

Like said, the replacement units you'll want to utilize in your force will probably be Wraiths and Scarab Swarms. Wraiths are fast, and provide excellent close combat power at the same time; a unique twist to a Necron force. Scarabs are also fast, and will provide a lot of wounds in combat to tie up enemy units, and a good amount of attacks for their turn in CC.

I've never really liked the idea of Flayed Ones..... They just don't seem that good. They look pretty cool though! But if you do want to use them, you're going to want to Infiltrate them close to objectives, in small numbers. I don't think of them as close combat units, and would rather use them to take objectives. Make sure they get into some sort of cover so they aren't shot up, however, regardless of how what role you use them for.

A Monolith would definitely not be what you want. I don't prefer Monoliths, but if you do want one, wait till your army is in the 1500-2000 point range, because of their cost. If it takes up too much of your army (as it would in a 1000 pt list), its not having a Necron special rule would make your force very vulnerable to Phase Out.
__________________
Quote:
Originally Posted by Falstead
Falstead: I don't think you can ever justify a T5 goat in a regular 40k game
Lord_Veqq has joined TauOnline.
Guest6363: SEMENATION COMPLETE
Lord_Veqq has left TauOnline.
ToastMaster is offline   Reply With Quote
Old 05 Mar 2011, 10:36   #7 (permalink)
Kroot Warrior
 
Join Date: Mar 2011
Posts: 1
Default

If you don't like Destroyers... Which you really should like. I'd advise going for a Flying Circus.

The main idea of this is you take a Necron Lord with a Res. Orb and a Veil of Darkness. He deploys with a squad of Immortals at the start of the turn (The more Immortals, the better! But try not to overload). Now.. In your first movement phase you simply teleport your Lord and his new buddies into enemy lines! (Or behind them) Then what you do is simple... Kill! You'll want to be aiming for the squads that pose a threat BUT you know you can kill. Don't go firing your 5 Immortals at a squad of Terminators, for example. They can do some damage against Vehicles too, especially on rear armour. Even if you find yourself looking at armour that's too tough; Gauss weapons ALWAYS glance on a 6.

-Warriors-
Take 10 Warriors for every 500pts you have in your army. This is the basic two squads for 1000pts games and then moving up to 3 squads for 1500 and so on... This will slow down Phase out and it will give you more decent firepower.

-Lord-
In higher point games, I'd advise taking a second lord (Or even a third!) to keep in your lines of men. I'm giving myself the rule of 1 Lord per 1250 points
This makes a 2500 point list 1100 on just Lords and Warriors with 1400 left to spend so give it a bit of leeway.

-Heavy Destroyers-
No... Just No..

-Monolith-
I LOVE these things. Not just the stupidly hard to kill or the massive gun.. You get to re-roll We'll Be Back! Rolls. When getting into the thick of it this can really boost you.

10 Warriors get charged in combat... 9 go down by the end of the Assault. 5 get back up in your turn. THEN you teleport the squad out of CC. This allows your failed Warriors to try and WBB again. That's another two Warriors. Then, seeing as you're probably really close this turn, you get to fire you Flux Arc Projectors into every unit within 12" of you. That's a potential of 6 shots at the squad that was killing your Warriors; Who also can now shoot at that squad.

-Tomb Spyder-
Necrons are supposed to be an implacable advance of Warriors.. A Tomb Spyder or two couldn't hurt, could it? These guys help with WBB and can defend your Warriors should something get too close or Deep Strike in to CC you. Don't overestimate them, though, and don't give it the particle projector.

-Wraiths-
A good replacement to your Fast Attack if you don't like Destroyers. These guys are still beast as they can move through anything except enemy models and their initiative is un-necron-like. Don't overestimate these, either. Shoot at a squad to weaken it then clean up the mess with your Wraiths; they can also engage tanks!

-Scarabs-
Also another good replacement to Destroyers but acting quite differently to Wraiths. These guys will act as a tar-pit in front of your Warriors and, like Tomb Spyders, can assault any would-be attackers. They are speedy, too, so they can go and take care of a lingering tank if needed or get to a combat if a Tomb Spyder isn't close enough.

-Immortals-
Most of this is stated in the start; take them with the Lord. There's very little else you can say exclusively. The more the better!

-Pariahs-
No..

-Flayed Ones-
They're alright for messing up the enemy's lines, like the Immortals would do, but they're not the best CC unit despite being one of the best CC units the Necrons have. Take them to eat points or if you're going up against something like IG/Tau.
SilensEdge is offline   Reply With Quote
Old 11 Mar 2011, 13:35   #8 (permalink)
Kroot Shaper
 
Join Date: Nov 2008
Location: United States
Posts: 64
Default

Too be honest I've tried not using Destroyers it just doesn't work it just doesn't. I've been playing without them and I can't win. I don't have more than 3 Wraiths so I can't really utilize them well. But I've finally found a list that actually works and guess what I have 7 Destroyers now and all of them are being used.

"Don't go firing your 5 Immortals at a squad of Terminators, for example. They can do some damage against Vehicles too, especially on rear armour. Even if you find yourself looking at armour that's too tough; Gauss weapons ALWAYS glance on a 6."

Immortals I've found are good at killing termies because you can stay far away and just keep shooting them because they have assault a squad of 10 immortals will take out a squad of termies in like 2 maybe 3 turns

I have 18 that I made myself, but I tried them I have used them and they don't work. Guess why??
Not enough numbers in the squad. Even with 10 there is just not enough of them to resist being shot down or they always are more likely to get leadership tests cause you only have to kill 3 unlike a large unit of warriors. Immortals only really tend to work for 1000 points otherwise they are too much of a point hog in my opinion.

"Take 10 Warriors for every 500pts you have in your army. This is the basic two squads for 1000pts games and then moving up to 3 squads for 1500 and so on... This will slow down Phase out and it will give you more decent firepower."

This is good, but you of course need 20 warriors to start with in the first place courtesy of unit chart :P
I wouldn't say they give you more firepower unless you get larger squads like 15 or more then they are much harder to force leadership on harder to kill and to just kill off in general. So rather than having 3 squads of warriors have 2 15 squads or 1 20 and 1 10 and try to protect the 10 squad which is about your phase out count.

"I'd advise taking a second lord (Or even a third!)"

Note you cannot have more than 2 because of HQ limits in Force Organization chart. I tend to prefer a C'tan over a second lord, at 2000 points.

"-Heavy Destroyers-
No... Just No.."

Heavy Destroyers are just terrible and expensive, destroyers are much better value
Although you don't want to use Destroyers so whatever


"10 Warriors get charged in combat... 9 go down by the end of the Assault. 5 get back up in your turn. THEN you teleport the squad out of CC. This allows your failed Warriors to try and WBB again. That's another two Warriors. Then, seeing as you're probably really close this turn, you get to fire you Flux Arc Projectors into every unit within 12" of you. That's a potential of 6 shots at the squad that was killing your Warriors; Who also can now shoot at that squad."

IF THIS HAPPENS YOU ARE RUNNING AND YOU WILLL GET CAUGHT MOST LIKELY TRY NOT TO LET THIS EVER HAPPEN YOU'LL LOSE THE ENTIRE SQUAD THERE WON'T BE ANYTHING TO TELEPORT OUT OF COMBAT BECAUSE OF THE TERRIBLE LEADERSHIP PENALTIES IN 5TH EDITION. IF THAT ONE WARRIOR GETS CAUGHT UNLESS YOU HAVE A TOMB SPYDER THEY ARE ALL GONE ALL 10 OF THEM."

I have used this tactic to save a squad but not at such extreme amounts of casulties and Unless its orc boys that did that you won't likely get WBBs because if its anything with power or something that allows no armor save you don't get WBB without res orb.

-Tomb Spyder-
Necrons are supposed to be an implacable advance of Warriors.. A Tomb Spyder or two couldn't hurt, could it? These guys help with WBB and can defend your Warriors should something get too close or Deep Strike in to CC you. Don't overestimate them, though, and don't give it the particle projector.

-Wraiths-
A good replacement to your Fast Attack if you don't like Destroyers. These guys are still beast as they can move through anything except enemy models and their initiative is un-necron-like. Don't overestimate these, either. Shoot at a squad to weaken it then clean up the mess with your Wraiths; they can also engage tanks!

-Scarabs-
Also another good replacement to Destroyers but acting quite differently to Wraiths. These guys will act as a tar-pit in front of your Warriors and, like Tomb Spyders, can assault any would-be attackers. They are speedy, too, so they can go and take care of a lingering tank if needed or get to a combat if a Tomb Spyder isn't close enough.

"-Pariahs-
No.."

Agreed Expensive and don't add to or get WBB because not necron

"I use my flayed ones to hold objectives; they tend to get cut to pieces by assault troops."

Can't do this!!!!!! Only warriors, aka troop choices can hold objectives. The flayed ones can only contest
Stanleyguy101 is offline   Reply With Quote
Old 03 Jan 2013, 16:08   #9 (permalink)
Kroot Warrior
 
Join Date: Jan 2013
Location: United States
Posts: 7
Default

I would use 3 heavy and 3 normal destroyers, but since you don't like them, I would bring in a squad or two of immortals.
Tren771 is offline   Reply With Quote
Old 20 Mar 2013, 06:18   #10 (permalink)
Kroot Warrior
 
Join Date: Mar 2013
Posts: 2
Default

DeathMarks get rapid fire for 12 inches and are tough....
newbie_tau is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
First Army List - Need opinions Lemon Pledge Tau Army Lists 1 29 Jan 2010 01:09
My ork army...opinions (WEEEEEE! reqeim Orks 4 29 Mar 2009 11:13
Necron Lord Conversion - Need Opinions Thor{DoH} Conversion 2 01 Jul 2008 15:01
1250pt Tau army. Opinions, please Talanis Tau 11 11 Feb 2005 05:24