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Reinventing the Necrons
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Old 17 Jan 2007, 16:49   #1 (permalink)
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Default Reinventing the Necrons

I wonder what the Necrons would be like if GW dropped the stats of Warriors considerably, but gave them the ability to generate new infantry in the same manner as Fantasy Undead? Do you think the 40k mechanic could handle it? I agree with the idea that the biggest problem with Necrons is that they are too much like Marines with strange rules and not as many options. The wierd things you can do with the Monolith are one of the things that make them unique, but that could probably be expanded into the rest of the way the army plays.
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Old 17 Jan 2007, 18:13   #2 (permalink)
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Default Reinventing the Necrons

Problem is, necrons don't create, yeah they resurrect, and can make amazing battlefield repairs to damaged units, but the main thing they do not do is raise new infantry. Tomb Kings are more like them, IMO, as they cannot raise new infantry, only heal stuff that has been killed.
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Old 17 Jan 2007, 19:09   #3 (permalink)
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Default Reinventing the Necrons

I think a more "Undead" approach would work wonders... for example, how about something like this:

1) Change how WBB works so that it does not happen automatically. Instead, a "WBB" roll is only made when a Resurrection Orb is nearby (sort of like a "Raise Dead" spell). This new Res. Orb would automatically be equipped to Necron Lords.

2) Give more options as to what you can do with Necron units. For example, you could have an "Orb of Melding" that allows you to restore wounds to damaged units rather than returning a fallen Warrior, or an "Orb of Reforming" where you can turn resurrected Warriors into Flayed Ones, Immortals, Wraiths or even Destroyers.

3) Introduce "Without Number" options for Warriors, allowing you to create a unit that keeps coming back, or a "Death from Below" unit that constantly respawns in a predetermined spot in your deployment zone.

4) Change the entire emphasis of the army from "Arnie Marines".
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Old 17 Jan 2007, 20:20   #4 (permalink)
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Default Reinventing the Necrons

Now thats better. Make Necrons an unstoppable army - they don't die and they keep coming. Example:



Troop Choice/Heavy Support Choice:

Emergence point (guess what game I played last night :)

Each turn, a unit of necron warriors may emerge from this point. These are new warriors, to represent the tomb stiring, and more awakening to fight off the inteloper.


Naturally, this is assuming we are bringing necron stats down a bit, otherwise it would be way to harsh (and yes you pay points for it, but I can never figure them out)
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Old 17 Jan 2007, 20:38   #5 (permalink)
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Default Reinventing the Necrons

Well, what stats are we thinking? Guard-stats, or lower (Initiative, for example)?

What about weaponry? Would the Gauss Flayer need to be weakened?


How about the specialists? Would any of them need changing? The Monolith I think should have a major overhaul...
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Old 17 Jan 2007, 20:49   #6 (permalink)
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Default Reinventing the Necrons

I think the necron stat line could use a bit of a tweak, as could the Gauss flayer. I'm thinking something like this perhaps:

Ws: 3 Bs: 3 S:3 T: 4 W:1 I:2 A:1 Ld:10 Sv: 3+
Special rules: Fearless.

Gauss flayer:
Range: 24"
Strength 4
Ap: 5
Assault 1, gauss weapon (the gauss rule is fine as is, I wouldn't change it personally)

I also really like idea of making them more like tomb kings, so you need a Lord actively ressurecting them to make them work.
It makes lords very integral to the army and opens a cool door to have tomb spyders aiding in repairs quite a bit. Perhaps maybe add in a squad leader upgrade, something necrons sorely need. How about this

Heriophant
One necron warrior may be upgraded to a heirophant
Ws: 3 Bs: 4 S:4 T: 4 W:1 I:2 A:2 Ld:10 Sv: 3+
Special rules: Fearless.
Weapon: Staff of Light, ressurection orb.
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Old 17 Jan 2007, 20:50   #7 (permalink)
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Default Reinventing the Necrons

I don't know - theres been some great ideas thrown around in the past, some like make them physically weak T2, but 2+ save. Problem is, they need to be tough, so T4 is right. Then, BS and WS 3, S3, damn, this is turning into an ork.....


Right start again. They should be tough, but slow and purposeful, I think an idea someone once said for the Gauss weapon was no S value, it wounds anything on a 6, glances on a 6, and is Assault 2 on the rifle, Assault 3 on the blaster. Stuff like that, so they are slow as hell, with relaltively weak weapons, but they have mass amounts of shots, able to shred anything.
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Old 17 Jan 2007, 21:47   #8 (permalink)
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Default Reinventing the Necrons

Am I the only one who likes Necrons more or less as they are? They are already different from all the other races in that they are a shooty unit with no heavy weapons and negligable range. What GW was going for was phalanxes of Necrons, moving forwards slowly firing as they come. Just like death itself, it is slow in coming, but inevitable (hence the hard to kill).

The only problem I see is that Necrons can't actually move and shoot. The only thing I'd change is give Necron Warriors the ability to fire on the move, but lower their weapon strength to 3.
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Old 17 Jan 2007, 21:51   #9 (permalink)
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Default Reinventing the Necrons

Well, a statline like

WS: 2, BS: 2, STR: 4, T: 4, W: 1, I: 4, A: 1, AS: 3+

should work... not Marinelike, not Orclike, but capturing the "Undead"-feeling. Maybe BS 3, but this would remind of the Tau too much...

And I definitely like the new resurrection-idea put forth by wargamer - granting them their 4+ WWBB-roll NO MATTER WHAT (can be negated, but normally, they have it) is just stretching it.

The "without number" idea doesn`t really fit in, IMO - they should have more options to bring decimated squads back to full strength (Tomb Spiders, i.e.) - as they can`t create "new" warriors.

These are ideas that could definitely be implemented and thought through.

As for the background: Leave the Necrontyr stuff etc as it is, but give them some real weaknesses - maybe a tomb world can`t awake on its own, it needs someone to do something foolish. Maybe they can`t leave their worlds for long, as they need long rests in their tombs to regain strength.

AND don`t have the C`Tan controll every freaking thing. I mean, one explanation for the current rumours could be simply the shock of such an ancient race suddenly awakening - everything strange is immediately attached to them: The Nids are not attacking this system? This new race must be responsible for it! O`Shova goes rogue? This new metal men have to do something with it...
In reality, this things have no connection, but its better to have a scapegoat, isn`t it?
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Old 17 Jan 2007, 21:57   #10 (permalink)
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Default Reinventing the Necrons

i think you would have a better time of making a scenario rather then a change in stats- like the daemon world rules.
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