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Tactica Monolith
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Old 17 Aug 2006, 23:49   #1 (permalink)
Shas'Ui
 
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Default Tactica Monolith

What we need to know about about a Monolith

- it is very slow
- it is close to indestructible
- wherever you place your monolith becomes
your unassailable section of the table
- place your monolith in a large area you wish to dominate
- use Deep Strike or initial deployment to place it near to
where you ned it as its slow
- its primary role is to deploy necron warrior
- you cannot use the particle whip and teleport
- you can use the gauss flux arcs and teleport
- you need to decide if you areusin it as firebase
or a teleportation device
- deep striking is great but sometimes holding the 'Lith back is best
- lascannons and rail guns are your bane... get them quick


special rules

- It is a tank
- It is Living Metal removing weapons' special armour piercing
ablities
- it has an all round Armour Value of 14
- it is ponderous - moves 6"
- it can deep strike
- it can deploy ncron warriors thru' telepoting
- it has Gauss Flux Arc Projectors ... gauss rules apply
- it has a particle whip
- it as the Power Matri
- it is a skimmer but does no enefit fm 'the moving fast rules'

The Wow Factor

Seems pretty broken, no? There are no ways to kill the monolith,
effectively, that don’t cost a great deal of points. The monolith is
the most versatile vehicle in all of 40k. You doubt that?
It is the only vehicle in the necron army but it fills all the roles
a vehicle should. It provides devastating firepower that works well
against both troops and vehicles, it can transport (teleport) warriors,
it can repair necrons that should die and it is incredibly hard to
destroy.

So how do we generally use this vehicle?

- you can teleport units out of close combat ... if you teleport them out of combat
then they are able to use their ranged weapons while the enemy
squad they were fighting is exposed to fire

- When a monolith teleports a unit that unit can reroll any failed '
We’ll Be Back' rolls. Squads that suffered casualties can be
teleported by the monolith wether or not in close combat.

- dedIcated assault units can assault out of the 'lith if it
is witin 14" of the enemy ... do you want to use flayed ones?

- most often you will deep strike a monolth ... do so in the midst of our enemy.
The gauss flux arc and monolith wlll damage both
vehicles and troops within 12"

- against assaulting armiess do not deep strie the 'lith. Keep it with your
warriors. Use it as a firebase and to teleport squads out of combat.

- use regurgitated cc units, eg.,flayed ones etc., from a monolith ( pull them out of cc in your movement phase, and reassault with them.)

- stick you monolith in the centre of the board, and deploy your whole army to one side of it.
Try to get the lord ino the centre of the army so he can use the orb. if your enemy deploys on
You will be able to islate half of your opponents army with your whole army for the first few
turns as the monolith should cause priority checks

- with a monolith near theboard center... enemy assaults you,
teleport through the portal and unload rapid fire at point blank.
- against all other armies, especially tau and ig, get it up close and personal
via deep strike.


deployment - as mentioned before, place your monolith centre table,
and deploy your whole army to one side of it. Get the lord
w/ res orb in the centre of the army so he can use the orb.
If your enemy deploys the length of the board you will only
be fighting half of his army with yours for the first few turns.
The monolith should block some line of sight and provide a screen.

movement - move the army as a single unit staying close to the lord.
Use the monolith to secure the flanks and teleport sqauds through it
which are in trouble and rapid fire like crazy.

shooting - mass your fire power on a squad or two at a time.
Rapid fire will decimate these squads and remeber that you can
shoot from behind your skimmer.

attacking - by now your destroyers, warriors and immortals should
have taken a toll on your enemy. Here is where we can use those dedicated assault
units teleporting them in andn out of the portal to get the charge and avoid danger.
This is where flayed ones shine.

Summary and Synopsis

So we know the Monolith is an excellent vehicle. It's very flexible.
However Necrons lack the variety of a lot of other armies.
The Monolith is our only tank.Sure it has tools for a wide variety
of purposes, but the tools do not always work well in tandem.
It would be nice to spread out its abilities among cheaper
platforms so that we could better tailor our lists. What army would
use an ordinance weapon as weak as the Lith at that point cost?
As well the fluff seems all wrong. Pariahs and Flayed Ones and Wraiths
should be main Necron threats. But Monoliths are instead.
Deploy a Monolith on the table and watch how your opponent's tactics change.
The Gauss Flux Arc can hurt horde armies' battle plans and its Power Matrix
can stop people from attacking your Necron Warriors. Teleportation
gets you a second chance at life. Immortals become fearsome when they
can escape combat and return to hit the enemy with their high-strength
Gauss Blasters over and over. Pariahs and Flayed Ones can get the charge
time and again. Its a skimmer. Warriors can hide behind it and shoot and
never get assaulted. But beware - oponents have learnt how to deal with it.
They either have the weapons to destroy it or they ignore and go
for phase out. Monoliths cost alot. Your phase out becomes that much
easier. So yes, it can be used as a screen or as ordinance or as a
transport for troops but not all together. Our tactics involve teleporting
through that monolith, rapid firing and rinsing and repeating.
Your oponent will try to engage multiple units in H2H and avoid the 'lith
making it a large point sink.

Since 4th ed Necrons have become the gods of rapid fire. They can make
hordes disapear in their wake. Ultimatly your opponent wants to get in cc
with you. This is where your 'lith must do its work by shielding warriors
behind it, giving your warriors a chance at self repair and teleporting
warriors away from assaulting squads. Lining up your warriors in
a phalanx style square w/ Lord and Res Orb in the center and a 'lith right
in front of them causes major headaches for your opponent.


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Old 21 Aug 2006, 14:40   #2 (permalink)
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Default Re: Tactica Monolith

This is'nt so much a tactica as it is an overview, try to add in how to use them
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Old 21 Aug 2006, 21:11   #3 (permalink)
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Default Re: Tactica Monolith

I agree with 'Shadowsword' add how a person would go about using a monolith. There is more too it than "Ooh that's big."
 
Old 29 Aug 2006, 04:14   #4 (permalink)
Shas'El
 
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Default Re: Tactica Monolith

As said above, it is more of an overview instead of a tactica. Add a bit of meat to it and I will give you that almighty karma cookie and sticky.

It is a good place to start though.
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Old 29 Aug 2006, 14:43   #5 (permalink)
Shas'Ui
 
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Default Re: Tactica Monolith

Quote:
Originally Posted by Ryan
As said above, it is more of an overview instead of a tactica. Add a bit of meat to it and I will give you that almighty karma cookie and sticky.

It is a good place to start though.
I've always felt tacticas should be a communal effort. Io would encourage others to add
to this tactica with specific tactics.
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Old 29 Aug 2006, 16:04   #6 (permalink)
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Default Re: Tactica Monolith

You mention using the Monolith to block LoS. However since it's a skimmer it doesn't block LoS unless its imbolized. It will however force a target priority check on a large part of the enemy army.
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Old 29 Aug 2006, 16:41   #7 (permalink)
Shas'Ui
 
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Default Re: Tactica Monolith

Quote:
Originally Posted by Falstead
You mention using the Monolith to block LoS. However since it's a skimmer it doesn't block LoS unless its imbolized. It will however force a target priority check on a large part of the enemy army.
You are indeed correct and its been changed. It does screen by forcing attackers around it and it does cause priority checks. In fact its strength lies in the fact that you can shoot under it.
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