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The monolith
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Old 30 May 2006, 17:35   #1 (permalink)
Shas'Ui
 
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Default The monolith

The monolith is the only necron ground vehicle and is one of the most feared tanks in the Game.

Pros (where should I begin?)

Powerful Ordinance weapon
Can shoot at every unit within 12
Highest armour value on all sides
Can bring in reseves
Cannot crash
Lance weapons do not limit it
Cannot have 2D6 AP attacks made on it
Can return any unit within 18 of itself and allow it to Re-roll failed WBB's
Can deep strike.

Cons

Very high points
Slow for a skimmer.

The monolith is a (in my opinion) a overrated tank/skimmer that severely limits the amount of other models the Necron player is allowed.

~When to use it~

If you are not going to get first turn because of something to do with the rules then the monolith may not be the best choice, on the first turn he will be trying to limit the amount of models that you have before you can strike him and he could take out the monolith, and then you would have spent 235 points for nothing. It is best used in army's of 1500 points or more.

~Ways to use it~

The monolith can be deep striked into a cluster of enemy's in order to cause maximum damage, because the Monolith will not be Destroyed but the models under it will be moved the minimum distance to make room for it. From there it can fire D6 shots at all within 12.

~"My god its huge!!"~

The monolith can draw and incredible amount of firepower, if an enemy unit can damage it, the chances are they'll shoot at it, which means thatits the perfect oppertunity to get in range or close combat.

~Weapons~

The monolith has 2 weapons. 1 is the Particle whip. It is a small ordnance blast with strength.9 and 3 AP, which means Space Marine power armour and the like have no affect. Also it cannot be destroyed. The second is the Gauss Flux Arc. These are strength.5 and AP.4 weapons that fires D6 blasts at all within 12 inches of it. Also, the Gauss flux arc only receves -1 to the D6 roll each weapon destroyed and the Particle whip can't be destroyed.

~Overall~

When the Monolith is in a good position with a ton of models that cannot harm it around it then it was worth taking it. When it is faced with hundred's of lascannons then it was a little mistake. It is a good Tank, but pricey.

Any comments
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Old 31 May 2006, 21:36   #2 (permalink)
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Default Re: The monolith

PHASE OUT RULE. it is a waste of points that you could spend on pariahs.oh, wait.
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Old 01 Jun 2006, 00:41   #3 (permalink)
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Default Re: The monolith

Just to clarify, the Monolith uses the large template for the Particle Whip, as it's ordinance.

Also, the Particle Whip can be used to snipe characters and unit leaders, unlike other weapons.

Why? Because the model under the hole takes an AP1 hit instead of AP3, so you have to resolve their wound seperately (as it's effectively a different weapon).

One more reason for people to dislike the Monolith...

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Old 01 Jun 2006, 07:22   #4 (permalink)
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Default Re: The monolith

Quote:
Originally Posted by Brother Damascus
PHASE OUT RULE. it is a waste of points that you could spend on pariahs.oh, wait.
Monliths can also give you a way out of combat, and a second WBB roll.

and why are you being such a git? you should be smited for these posts.
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Old 01 Jun 2006, 07:44   #5 (permalink)
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Default Re: The monolith

You souldn't post weapon stats. but other wise nice.
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Old 01 Jun 2006, 08:36   #6 (permalink)
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Default Re: The monolith

Quote:
Originally Posted by Brother Damascus
PHASE OUT RULE. it is a waste of points that you could spend on pariahs.oh, wait.
Ignore him, he's just having a laugh that I only have 1 Pariah, I'm geting more
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Old 01 Jun 2006, 10:53   #7 (permalink)
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Default Re: The monolith

Quote:
Originally Posted by Renolds
Quote:
Originally Posted by Brother Damascus
PHASE OUT RULE. it is a waste of points that you could spend on pariahs.oh, wait.
Monliths can also give you a way out of combat, and a second WBB roll.

and why are you being such a git? you should be smited for these posts.
because i was born that way ;D
and i also get beat all the time when the opponent doesn't have the monolith. after all, it does take a massive chunk out of your points.(then again, it is the best vehicle in the game...)
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Quote:

by Farseer Emlyn

This could be solved if only they'd give Space Marines access to Commissars. "I'm sorry brother Amaleius, there isn't room for you in the transport" *BANG*. "Alright, men, let's get moving".
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Old 05 Jun 2006, 22:01   #8 (permalink)
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Default Re: The monolith

the monolith is best used against impirial guard as you can deep strike it in the middle of his troops and get loads of shots from the flux arcs.

its also good against their many tanks with its particle whip.

deep striking is suggested.
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Old 07 Jun 2006, 04:31   #9 (permalink)
Shas'Ui
 
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Default Re: The monolith

Quote:
Originally Posted by Shadowsword
The monolith is the only necron ground vehicle and is one of the most feared tanks in the Game.

Pros (where should I begin?)

Powerful Ordinance weapon
Can shoot at every unit within 12
Highest armour value on all sides
Can bring in reseves
Cannot crash
Lance weapons do not limit it
Cannot have 2D6 AP attacks made on it
Can return any unit within 18 of itself and allow it to Re-roll failed WBB's
Can deep strike.

Cons

Very high points
Slow for a skimmer.
Lets add to that the fact the it detracts from phase out, you mention that in alot of other place but not here?
Quote:
Originally Posted by Shadowsword

The monolith is a (in my opinion) a overrated tank/skimmer that severely limits the amount of other models the Necron player is allowed.

~When to use it~

If you are not going to get first turn because of something to do with the rules then the monolith may not be the best choice, on the first turn he will be trying to limit the amount of models that you have before you can strike him and he could take out the monolith, and then you would have spent 235 points for nothing. It is best used in army's of 1500 points or more.
Just try deep striking the monolith, then it can't be taken out on the first turn because he's not there yet.
Quote:
Originally Posted by Shadowsword
~Ways to use it~

The monolith can be deep striked into a cluster of enemy's in order to cause maximum damage, because the Monolith will not be Destroyed but the models under it will be moved the minimum distance to make room for it. From there it can fire D6 shots at all within 12.

~Weapons~

The monolith has 2 weapons. 1 is the Paritcle whip. It is a small ordanace blast with strengh.9 and 3 AP, which means Space Marine power armour and the like have no afffect. Also it cannot be destroyed. The second is the Gauss Flux Arc. These are strengh.5 and AP.4 weapons that fires D6 blasts at all within 12 inches of it.
The particle whip is a large ordinance blast. The gauss flux arc does not fire blasts, it is actually D6 shots vs every unit within 12" of the monolith.
Quote:
Originally Posted by Shadowsword

~Overall~

When the Monolith is in a good position with a ton of models that cannot harm it around it then it was worth taking it. When it is faced with hundred's of lascannons then it was a little mistake. It is a good Tank, but pricey.

Any comments
Good start. There are quite a few gramatical errors though. The only other thing is the fact that I, as a Necron player, had a slightly difficult time understanding everything that was said. Imagine what a non Necron player must feel like . Just need to sit down and put a little more time into it. If you do it well, you may get a karma cookie for it (yummy!). Overall its a good post but it still needs some work IMHO. BTW, what units and models does it work well with? How can it be tactically advantageous aside from it haveing big guns? What about the 2nd WBB roll and warriors in reserve?

Steel Skeleton

[Edit] One other high point of the monolith is the fact that a "weapon destroyed" result on the vehicle damage table dosen't hurt the particle whip and it dosen't destroy the gauss flux arc. Instead it takes away 1 shot from the D6 roll on the gauss flux arc.
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Old 07 Jun 2006, 07:23   #10 (permalink)
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Default Re: The monolith

i hate nids. I have the biggest Vendetta against them. I can't fluffinise them, I can't grasp them, there are so many of them and I versus too Many Genestealer Cults. with Warriors on the side and damn carnifexes. Multi Wounded beasts who can be a vary big thorn in my side. Deep striking the monolith On Nids is just too good a chance to throw away. its hard for them to anti tank. let alone anti B-A-M-F
Pyramid.MWAHAHAHAHA.
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