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TauOnline World 2 [Military]
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Old 19 Feb 2010, 14:46   #1 (permalink)
Shas'O
 
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Default TauOnline World 2 [Military]

Go military thread.

Army Creation Rules

Now if you're not into all this organization, you can use 'standard' units that will be assumed to be equipped for everything but excel at nothing.

Otherwise, there are several levels of organization to consider;
  • Fire teams
  • Squads/sections
  • Platoons
  • Companies/batteries
  • Battalions
  • Regiments
  • Brigades
  • Divisions
  • Corps
  • Armies
  • Army Groups
Now, above the Corps level, what you choose isn't tightly regulated, so we'll talk about the lower levels;

Fireteams contain 2-4 soldiers and a team leader. You may choose to have fireteams in your army or you may choose not to, it's up to you. Depending on how much effort you're willing to put into your units, you can have any number of special weapons in your fireteam. As a hypothetical example of an expensive fireteam;
  • (1) Team leader: Flak armour, frag, smoke, and stun grenades, lasgun, laspistol, squad vox.
  • (2) Specialist (Autogunner): Flak armour, frag grenades, lasgun w/ high-capacity charge pack, laspistol, fireteam vox.
  • (3) Specialist (Grenadier): Flak armour, frag and krak grenades, lasgun w/ auxiliary grenade launcher, laspistol, fireteam vox.
  • (4) Soldier (Lasgunner): Flak armour, frag and krak grenades, lasgun, fireteam vox.

Squads contain a squad leader and 2-4 fireteams. You may assign weapons at the squad level. As an example using the above fireteams;
  • (1) Squad leader: Flak armour, frag, smoke, and stun grenades, lasgun, laspistol, platoon vox.
  • (2) Fire team: Replace (4) with a Specialist (Anti-tank) equipped with flak armour, frag and krak grenades, missile launcher with krak missiles, laspistol, and a fireteam vox.
  • (3) Fire team: Replace (4) with a Specialist (Marksman) equipped with flak armour, smoke grenades, long las, laspistol, and a fireteam vox.

Sections contain a section leader and up to 16 soldiers. Usually, if the section is organized into teams, the section leader is also a part of one of the teams.

Infantry platoons contain a headquarters section and 2-4 squads or sections. The headquarters section includes the platoon leader and platoon sergeant (you can skip him but there will be leadership issues). Example:
  • (1) HQ section:
    • (1) Platoon leader: flak armour, frag and smoke grenades, lasgun, laspistol, company vox.
    • (2) Platoon sergeant: flak armour, frag and smoke grenades, lasgun, laspistol, platoon vox.
  • (2) Infantry squad.
  • (3) Infantry squad.
  • (4) Infantry squad.
  • (5) Heavy bolter squad.
    • (1) Squad leader: Flak armour, frag, smoke, and stun grenades, lasgun, laspistol, platoon vox.
    • (2) Heavy bolter crew: Gunner, 2 assistants.
    • (3) Heavy bolter crew.

Vehicle platoons consist of up 2-4 vehicles massing up to 500 tonnes together. As an example:
  • (1) Leman Russ Annihilator - Platoon leader
  • (2) Leman Russ Annihilator - Platoon sergeant
  • (3) Leman Russ Annihilator
  • (4) Leman Russ Annihilator

Firing platoons consist of a headquarters section, an ammunition section, and 2-4 artillery units massing up to 500 tonnes together. You cannot include artillery (besides mortars). This is the only way to include artillery (besides mortars.)

Companies contain a headquarters section and 2-4 platoons. The headquarters section contains the company commander, executive officer, and the company command sergeant (you can skip him but there will be leadership issues), plus whatever other leadership personnel you may require for your company. You can add up to two specialist support platoons, squads, or sections. You could include, say, a mortar platoon, or an anti-tank section, or a tank platoon in addition to your infantry, if you wanted. As an example:
  • (1) HQ section.
  • (2) Mortar section.
  • (3) Leman Russ platoon.
  • (4) Infantry platoon.
  • (5) Infantry platoon.
  • (6) Infantry platoon.

Batteries contain a headquarters section and 2-4 firing platoons. The headquarters section contains the battery commander, executive officer, and battery command sergeant. You may include a fire control section and/or meteorological section to improve their performance.

Battalions contain a headquarters section, 2-4 companies, and up to 2 specialist support companies, batteries, or platoons.

Regiments contain a headquarters section, 2-4 battalions, and up to 2 specialist support battalions, companies, or batteries.

Brigades contain a headquarters company, 2-4 regiments, and up to 2 specialist support regiments, battalions, companies, or batteries.

Divisions contain a headquarters company, 2-4 brigades, and up to 2 specialist support brigades, regiments, or battalions.

Corps contain a headquarters company, 2-4 divisions, and up to 2 specialist support divisions or brigades.

Armies contain a headquarters company, and 2-4 corps.

Army groups contain a headquarters company and some number of armies.
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Old 19 Feb 2010, 14:51   #2 (permalink)
Aun
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Default Re: TauOnline World 2 [Military]


Isnt the Imperium's military centered around regements, then companies, platoons and squads of 10?
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Old 19 Feb 2010, 14:55   #3 (permalink)
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Default Re: TauOnline World 2 [Military]

Quote:
Originally Posted by Aun
Isnt the Imperium's military centered around regements, then companies, platoons and squads of 10?
Okay let me put this into perspective for you; a regiment is 2-3 thousand men. Your army is (potentially) millions of men; hundreds of regiments. You'll want larger levels of organization than that. :P
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Old 19 Feb 2010, 15:00   #4 (permalink)
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Default Re: TauOnline World 2 [Military]

[hr]
Tech 0 Light Infantry Company
[hr]

Company Headquarters Section
[1] Company Commander > CA9 autopistol
[2] Executive Officer > CA9 autopistol
[3] Company Command Sergeant > CA9 autopistol
[4] Forward Observer > CA1 stubgun, auspex
[5] Vox Operator > CA1 stubgun, battalion vox
[6] Vox Operator > CA1 stubgun, battalion vox

Anti-tank Squad
[1] Squad Leader > CA9 autopistol, CA2 stubber
[2] Anti-tank Specialist > CA1 stubgun, CA6 grenade launcher
[3] Anti-tank Specialist > CA1 stubgun, CA6 grenade launcher
[4] Anti-tank Specialist > CA1 stubgun, CA6 grenade launcher
[5] Rifleman > CA1 stubgun
[6] Rifleman > CA1 stubgun
[7] Rifleman > CA1 stubgun

Mortar Squad
[1] Squad Leader > CA9 autopistol, smoke grenades, IR strobes
[2] Gunner > CA1 stubgun, CA10 mortar
[4] Assistant > CA1 stubgun
[5] Assistant > CA1 stubgun
[3] Gunner > CA1 stubgun, CA10 mortar
[6] Assistant > CA1 stubgun
[7] Assistant > CA1 stubgun

Infantry Platoon
[1] Platoon HQ Section
[2] Infantry Squad
[3] Infantry Squad
[4] Infantry Squad
[5] Weapons Squad

Infantry Platoon Headquarters Section
[1] Platoon Leader > CA9 autopistol
[2] Platoon Sergeant > CA9 autopistol
[3] Vox operator > CA1 stubgun, company vox

Infantry Squad
[1] Squad Leader > CA9 autopistol, frag grenades, smoke grenades, IR strobes
[2] Team Leader > CA9 autopistol, frag grenades, smoke grenades
[4] Support Gunner > CA5 autogun, CA2 stubber
[5] Rifleman > CA1 stubgun, auxiliary CA7 shotgun, frag grenades
[6] Rifleman > CA1 stubgun, frag grenades
[3] Team Leader > CA9 autopistol, frag grenades, smoke grenades
[7] Support Gunner > CA5 autogun, CA2 stubber
[8] Rifleman > CA1 stubgun, auxiliary CA7 shotgun, frag grenades
[9] Rifleman > CA1 stubgun, frag grenades

Heavy Stubber Squad
[1] Squad Leader > CA9 autopistol, IR strobes
[2] Gunner > CA9 autopistol, CA8 heavy stubber
[4] Assistant > CA1 stubgun
[5] Assistant > CA1 stubgun
[3] Gunner > CA9 autopistol, CA8 heavy stubber
[6] Assistant > CA1 stubgun
[7] Assistant > CA1 stubgun
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Old 19 Feb 2010, 15:03   #5 (permalink)
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Default Re: TauOnline World 2 [Military]

Quote:
Originally Posted by Aun

Isnt the Imperium's military centered around regements, then companies, platoons and squads of 10?
In addition to what LGT said, this a) isn't the Imperium per say, and b) only the Guard and possibly PDF uses that organization.
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Old 19 Feb 2010, 21:10   #6 (permalink)
Aun
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Default Re: TauOnline World 2 [Military]

Quote:
Okay let me put this into perspective for you; a regiment is 2-3 thousand men.
In Codex Imperial Guard, the Valhallan 18'th was 120 thousand strong.
I'm also fairly confident that regiments from Armageddon number near a million each.

Quote:
Your army is (potentially) millions of men; hundreds of regiments. You'll want larger levels of organization than that. :P
There are larger levels of organization in the Imperial Guard based around groups of regiments.

Quote:
d b) only the Guard and possibly PDF uses that organization.
Isnt that because those are the only Imperial Armed Forces in existence other than the arbites and navy?
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Old 19 Feb 2010, 22:20   #7 (permalink)
Shas'O
 
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Default Re: TauOnline World 2 [Military]

Quote:
Originally Posted by Aun
Quote:
Okay let me put this into perspective for you; a regiment is 2-3 thousand men.
In Codex Imperial Guard, the Valhallan 18'th was 120 thousand strong.
I'm also fairly confident that regiments from Armageddon number near a million each.
"Standard" regimental size is 8,000, as per many fluff sources. There are aberrations from this, but it remains the established norm.

Quote:
There are larger levels of organization in the Imperial Guard based around groups of regiments.
No shit. Higher levels of organization in this game are as well :.

Quote:
Quote:
d b) only the Guard and possibly PDF uses that organization.
Isnt that because those are the only Imperial Armed Forces in existence other than the arbites and navy?
Generally, yes. It remains completely and utterly irrelevant, since our factions aren't any of the above.
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Old 19 Feb 2010, 22:58   #8 (permalink)
Shas'O
 
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Default Re: TauOnline World 2 [Military]

All you've done is complain about the organizational philosophy of this game, which makes life easier for players. No one wants to deal with useless, unrealistic, oversized army formations with broken terminology and insufficient sub-divisions to archive anything but "human wave" wankery.
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Old 19 Feb 2010, 23:00   #9 (permalink)
Aun
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Default Re: TauOnline World 2 [Military]

I spoke to you with courtesy and respect.
I expect the same, especially from a moderator.
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Old 20 Feb 2010, 02:19   #10 (permalink)
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Default Re: TauOnline World 2 [Military]

That's enough from the peanut gallery.

In any event, rather than write up an entire custom military I'll give you a few examples of different kinds of companies to work from in that post I made earlier.
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