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Eldar Exodite Fluff and Brainstorming Session
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Old 05 Aug 2008, 02:57   #1 (permalink)
Shas'Saal
 
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Default Eldar Exodite Fluff and Brainstorming Session

In response to those who said they were interested on working on an Exodite Codex (and anyone else interested) it is time to Brainstorm.

First what is the consensus fluff on Exodites? We need to "find their motivation!" What makes these guys tick?

Second, we know we all want to see Eldar on Dragons, but what else? What other units do Exodites employ to defend their territory?

Third, how will they differ from Craftworld Eldar? ...Especially Alotic Eldar.


Let's get brainstormin'
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Old 06 Aug 2008, 01:18   #2 (permalink)
Kroot Shaper
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

Here's my two cents. In the eldar codex, they are briefly explained.

Exodites were the eldar who fled to the fringes of the galaxy before the fall happened. Thus then retain eldar technology and the culture of the pre-Craftworld era.

Exodites are often nomadic in nature and follow large herds of 'dragons'. They sound like Plains Native Americans.

Exodite have a world spirit, which functions the same as the infinity circuit on the craftworlds.

Many webway portals lead to worlds were exodites live. Saim-Hann seems to be the craftworld that associates the most with the exodites.

Exodites had to often fight for the planets in which they live now.

Conclusion: Exodites are the voluntary exiles of the race. Their culture seems to mimic native american great plains tribes; following the herds of dragons. Also, the exodites seem to be tribal, or at least the ones that Saim-Hann associate with.

Hope this is a good start. This is just the stuff from the codex mainly.

TGW
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Old 10 Aug 2008, 11:19   #3 (permalink)
Shas'El
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

From other Codexes I've seen and other things I've read I've noticed that Exodites are more 'tribal' and 'savage' than Eldar.
They often use dinosaur-like creatures as mounts or 'weapons' and weild less-advanced weaponry.

For modelling Lizardmen are frequently used by other people making an Exodite Codex and are very useful.
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Old 10 Aug 2008, 22:49   #4 (permalink)
Kroot Shaper
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

So I've been thinking about the exodites a lot; mainly because I've been working on my army. I have been looking at some other references here on TO as well as other sites, and I've started brainstorming some units. First up HQ:

Athe-Sier "Exodite Lord" (thanks TO for the eldar language)

Each Exodite tribe is led by a powerful warrior in the times of battle known as the Athe-Sier, “Exodite Lord”. When war is on the horizon, the Athe-Sier calls his warriors together and leads them out against the threat.

The Exodite Lord is often chosen as the most powerful warrior or capable general. If the tribe is particularly warlike, there are often ritualistic duels that take place to see who the Athe-Sier will be. Most of these duels are not fatal, but it depends on the tribe.

After the little intro, some tentative stats for the Exodite Lord.

Athe-Sier Points - 60

WSBS S T W I A Ld Sv
6 6 3 3 3 5 3 10 3+


He's basically a slower version of an Autarch. I haven't began on the wargear at all, I'm just trying to get some stats on the board.

Next HQ I've been playing around with --- Ca-Aithliam "One Mouth"

This guy will be the spiritual leader of the group. I haven't made a little intro for him or any powers, but here are his stats.


Ca-Aithliam Points - 50


WSBS S T W I A Ld Sv
5 5 3 3 3 4 1 10 -


I have more units of the workboard, but I need to better fine tune the intros, points and stats.


Also I have been thinking more about just the general history/background. Exodites have a mix of pre-fall Eldar culture and the culture that they had to adopt on their new world. The exodites also wouldn't have the paths because these are a Craftworld invention to prevent things like the Fall happening again. So this means that Exodites wouldn't have the tell-tale aspect warriors or seer units.

Even though the exodites wouldn't have aspects of seers, they would have units like them. Certain warriors would be specialists at certain warfare techniques. The tribe would probably only have a limit number of specializations, but they would be present none the less. As for the seers, the Exodites would have something similar as their race is highly advanced, they would just be a bit more feral. Their powers would also mask this.

As for the exodite vs eldar technology. The craftworld technology isn't out of the question. The webway still connects the exodite worlds with the craftworlds. They may not interact much, but technology would reach the Exodites.

I'll have more to post here in the next day or so. Let me know what you guys think of what I have so far.

TGW






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Old 11 Aug 2008, 04:46   #5 (permalink)
Shas'La
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

Alrighty then...

Firstly, the Exodite Lord made by TGW looks good, and I especially like the use of the Eldar language, although perhaps only use the 'Eldarish' name as a side note.
The Psyker is also good, but the 'One Mouth' name could maybe changed to something along the lines of Iquarrin-Sier (Exodite Great Psyker (Direct-Great Psyker of the Dispersed))

I believe that the Exodites focus thier worship on Kurnous and Isha. They also have contact with Rangers, so we could maybe include them as a 0-1/2 Troops Choice.
Exodite dragons are said to be of two species: the standard dragon, which is around the size of a horse, and Megadons (also called Megalodons, Megasaurs, Megadragons and Dracons), which are dinosaur sized reptiles remenicent of stegosaurs. I envision a normal, dragon-riding Troop choice, a specialised Dragon Knights Elite choice and a Megadon choice for Heavy Support. Raptors are a dragon-variant, which are slighter yet faster. I would like to see a Fast Attack scouting choice mounted on these
I have also heard of a pteradon-like bird called a Phoenix that the Exodites ride on. More research??

Over to you!

Avalon
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Old 11 Aug 2008, 08:29   #6 (permalink)
Shas'El
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

If you look in House Rules there are tables already made which are simple to use .

Quote:
Originally Posted by The Green Wave
Athe-Sier Points - 60

WSBS S T W I A Ld Sv
6 6 3 3 3 5 3 10 3+
60pts! I'm sorry but that's a joke!
A Space Marine Captain has worse WS, BS, W and Ld and he's 60pts!
He needs to be about 75pts.
I would also increase the I to 6.

Quote:
Originally Posted by The Green Wave
Ca-Aithliam Points - 50


WSBS S T W I A Ld Sv
5 5 3 3 3 4 1 10 -
Reduce it to 45pts.
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Old 11 Aug 2008, 19:35   #7 (permalink)
Kroot Shaper
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

I was torn between 60 and 65 because I wanted him to be kind of like the Autarch (can't post the price on here) that's already in place. Exodites are supposed to slower than the craftworld eldar, thus that's why he's only I 5. Plus 75 points would make him a crapper and more expensive version of the Autarch. Of course exodites are supposed to be stronger than craftworld eldar, but I can not ever see a strength four eldar (who's not some legendary warrior).

Also with the seer-like character; 45 is too cheap. Again, all these are in the preliminary stages, but I was trying to roughly calculate stats and price off the existing Eldar codex.

TGW
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Old 11 Aug 2008, 19:39   #8 (permalink)
Shas'El
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

The Autarch has a low points cost because with the amount of Wargear people give them they generally have a high pts cost and increasing the standard cost would make the overall value too high.
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Old 11 Aug 2008, 19:47   #9 (permalink)
Kroot Shaper
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

You don't have to give the Autarch a lot of equipment. You can have a perfectly good leader for less than 100 points. Plus, the equipment lists for the exodites haven't been touched yet, and I'm sure that will balance him out in some regards. To make him 75 points though is too high. I don't plan on incorporating the invulnerable save with the Exodite lord either, which the Autarch gets straight off.

TGW
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Old 11 Aug 2008, 19:50   #10 (permalink)
Shas'El
 
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Default Re: Eldar Exodite Fluff and Brainstorming Session

Ok then.
See how things go and what other people think for now.
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