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Mercenaries and the Shapers.
Old 12 Nov 2007, 01:26   #1 (permalink)
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Default Mercenaries and the Shapers.

Now, I know the benefits of taking the Shaper Council over the Master Shaper, but my question is that in the Chapter Approved with the Mercenary list, it has the 1 next to the entry of Master Shaper. And I'm pretty sure that means that you MUST take one in the army, but I'm not sure if that applies to the Mercenary list, or a pure Kroot list. Thoughts?
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Old 12 Nov 2007, 04:51   #2 (permalink)
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Default Re: Mercenaries and the Shapers.

The "1" only applies to a pure kroot list. If you are merc'ing them out, you can take what ever you want (1 HQ, 1 Elite, 2 Troops, 1 FA, 1 HS), provided the total number of selected squads is equal to or less than the number of troops from your own army.
"I have exactly one-hundred men under my command counting on ME to lead that charge, you two-bit mechanic. I have five seige tanks, eight APC's, an artillery platform and a light mech that need resupply and repair by dusk. I need remote mines set, trenches dug, and my men fed and rested, or those Marines are going to be using us for toothpicks. Get it done, Fio'vre." Officer Sherwin Jackson, 13th Dal'yth Company, to Fio'vre D'nan

"Feed well, my Bretheren. You are what you eat, and we have devoured the mighty." Master Shaper Korl Muur
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