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#1 (permalink) |
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Shas'El
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How come grey knights do not use jump packs?
Just curious....
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#2 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: Ota, Gunma Prefecture, Japan
Posts: 3,764
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Grey Knights are not a standard Space Marine chapter and thus use different tactics and equipment to the regular Space Marines.
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[table][tr][td]Regards, MT.[/td][td] [spoiler=Answer]The One Ring![/spoiler] [hr] |
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#3 (permalink) |
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Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Texas
Posts: 7,741
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There's really no reason. In fact, art exists of Grey Knights equipped with jump packs but I wouldn't consider it canon, just some large artistic piece showcased at a GD, I think it was, some months ago. There's not really any fluff explanation for them eschewing jump packs, beyond being unnecessary due to the teleport attack. I see no reason why the chapter wouldn't maintain some jump pack equipment if the situation demanded it, however.
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#4 (permalink) | ||
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Shas'El
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Quote:
Sounds like something GW would reply with, with no thought process behind it. Besides making me feel like i know nothing of space marines. Grey Knights are part of the inquisition and SHOULD have access to everything the space marines Standard gear are. Quote:
Grey knights can teleport into battle sure, but they are so eager to want to attack the enemy and do not want to fall back, therefore use of jump packs would be widespread i would have thought? Hmm. I surely hope the next codex brings jump packs into their armoury.
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#5 (permalink) | ||
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Shas'El
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Quote:
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#6 (permalink) | |||
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Shas'El
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Sorry MT, perhaps you didnt mean it offensively, but it sounds that way. Like Droid said, there is picture, sure it is no canon, but they have jump packs there. I was asking if there was fluff reasoning for why they do not. Not oh, they dont i have them, i ASSUME their tactics do not encorporate it.
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#7 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: TO!
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I'm not sure on the fluff reason, but I guess it is due to the Grey Knight's tactics, as you say.
![]() They prefer to get to grips with the enemy as soon albeit as close as possible, so they use Teleportation, or even Deep Strike at times, so they can get to the taint/daemon incursion as quick as possible, teleport/deep strike near to the incursion, or threat, cleanse the planet, and then leave it to the other Inquisition forces, or perhaps even to the Guard, to 'mop' up the planet as it were. :P
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#8 (permalink) | |
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Shas'El
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Location: Ota, Gunma Prefecture, Japan
Posts: 3,764
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Quote:
Teleportation, as a battlefield tactic, is superior to using a Jump Pack in almost every conceivable situation, especially when you consider the additional training the Grey Knights go through to protect themselves from the Warp (whilst Teleporting). If you need to deploy quickly from orbit, it is quicker to Teleport than to hop into a Thunderhawk and be shuttled to the surface (even if you do jump out halfway through the flight). Assaulting a heavily armed position is easier if you just appear in the enemy's midst than to try and assault it with a Jump Pack where you could be shot down on your approach. Teleportation, in particular, allows you to rapidly deploy against an immediate threat, such as a horde of just-summoned daemons, which could be described as the raison d'etre of the Grey Knights. In a Space Marine army, only their elite units get to Teleport, because they are the only ones whom are strong willed enough, and have the right amount of protection, to survive the brief trip through the Warp that Teleporting entails. Grey Knights, on the other hand, are ALL considered elite enough to be able to do such a thing (even if wearing only Power Armour), lending a feeling of "we are the best of the best" to them compared to Space Marines. Yes, as the Chapter Militant of the Ordo Malleus they could quite easily requisition Jump Packs, but their doctrine, training, and general tactics do not lend themselves to the usage of Jump Packs. Finally, in terms of tabletop gameplay, GW wanted the Grey Knights to play distinctly differently to regular Space Marines. Amongst other things, this led to them having no access to Heavy Weapons (other than on vehicles) nor the regular special weapons (e.g. Plasma Guns), no Rhinos or Razorbacks, and no Jump Packs or Bikes, and allowing almost all Grey Knights to Teleport onto the tabletop.
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[table][tr][td]Regards, MT.[/td][td] [spoiler=Answer]The One Ring![/spoiler] [hr] |
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#9 (permalink) |
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Shas'El
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That never occurred to me. Well......
Thank you very much Masked Thespian I appreciate you sharing your wisdom
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#10 (permalink) |
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Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Posts: 3,245
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I think MT hit it on the head there. But i'm just going to add what might seem a small pearl of wisdom.
Grey knights nearly never deploy on a large scale (In the same way normal marines do) They are like kill teams which are set to take out each threat as they occur before they become to big. They teleport into the field and kill the target before getting out. This is why their Death rate is so small and their recruitment rate is so small. The (Obscuring one) rule where you have to roll to see if you can see them (Don't know what it is called) represents this. They are there, then gone. Job Done. If they were to set up on a large scale and slog it out like normal marines, they would die like normal marines. having the ability to teleport is far superior to jump packs.
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