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#1 (permalink) |
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Shas'La
![]() ![]() Join Date: May 2008
Location: Earth
Posts: 319
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Okay, so I've gotten my feet wet in the codex, and started purchasing starter army stuff to get it off the ground. But not comes along a slew of other things in my mind. I've no experience with actual play testing of the
models, and I will proxy in some later for general tests. But I'd also appreciate anybodies stories regarding the following, and opinions or thoughts on them, in the current codex form, gaming edition, etc. It's a pretty lengthy page, so if you don't like reading, turn back now. And as always, all input and such is greatly appreciated. Immolators - Rhinos are good, and for obvious reasons I see why. But what about say, small celestian squads mounted in an immolator. I love the stats on basic immolators, the twin linked heavy flamers, OMG!!! Just curious on thoughts about them. Exorcist - I did some mock rolls, and seem to like this K'chau'k the more I play around. Respectable front armor, and good potential damage output. Put a good hurting on 12 armor vehicles, any high armor save squads in the area, and even with luck, stall out Land raiders and such. Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate. Land Raider - Obviously the sturdiest transport in the game, curious on your opinions. Only thing I see is, a bit overpriced for this style army. PENITENT ENGINES!!! - Sorry, I'm way too excited about these buggers. The rate at which these buggers can travel, and the potential for damage inflicted is yet again, making me cry with glee. Not bad for the point costs either. (Dream moment - 9 of these charging towards an enemy line, the fear in his eyes, oh yes, oh yes.) Arco-Flaggelants - What's the general consensus on these? I personally think they look cool stat wise on paper, at least for a defensive role. Keeping them in reserve I could see handy, as you could bait infiltrators, or others closing in on your objectives. Only cons I see is how much they cost for the potential of them dying, especially when you berserk them. Sisters Repentia - Now they make me drool! No, I'm not into that sorta thing, but they look like greatness on paper. That being said, situational greatness is what I see. They can more than hold there own with heavies like Terminators, any vehicles, and possibly most HQ's. Played right however, being they attack at intiative 1, most things might whittle them down pre attacks. But what do you think of them. Retributors - I enjoy heavy weapons teams, but the only way I could see tricking them out would be with multi-meltas. It seems there is sort of a lack of heavy punching long range weapons out there, but 24" isn't bad, especially if they have armored transport. And note, I could see the use of heavy bolters, with that prayer that makes 6's AP1, just cause volume of fire would potentially cause more havoc. Celestian Squad - I sorta see a use for them, but can't really justify the points. I think standard Troop squads could do just fine. It looks like they can be great assaulters. Thoughts? Dominion Squad - I like the large flamer loadout for this squad. I imagine running 4 flamers, Imagifer to aid faith checks, veteran superior for faithful, all mounted in an Immolator. Tons of flaming death! Imagifer - The pick shows them holding a flag, do they lose all other gear? Or still carry guns and stuff? Seraphim - I like them, the concept of them, but they seem pricey. If lead by a Cannonesse with jump pack, I could see great potential success for them, using faith and such. Inquisitorial Storm Troopers - She doesn't plan on using any, but just wondered if anybody ever used them and how they performed. Orbital strikes - Worth it? Assassins - They all look fun. But are they worth it? Priests - They seem like they can have good affects, but negate shooting. Yet again, opinion. |
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#2 (permalink) | ||||||
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Shas'O
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I don't play Witchhunter, but my friend does so here is my take as a Tau confronted by them.
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For the Greater Good! For Ksi'm'yen and the 76th Moracre Light Armoured Guard I Invite you to join my collective story and to add to it. My ascension to GODHOOD |
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#3 (permalink) | ||||||||||||
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Kroot Shaper
Join Date: Jan 2009
Location: Montreal-Qc-Canada
Posts: 98
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Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate. Quote:
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Hope that helped! Phil
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Given that it took 23 years to adequately reeducate the tau colony that mistakenly worshiped a "Greater Goose" for three generations...using the right word can make a difference |
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#4 (permalink) | ||||||||
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Shas'Ui
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Exorcists: I used them for the first time today and had a turn 3 victory with one casualty, a lot thanks to these babies. I love em. And as for LR's, they can provide needed Anti-Tank but may not be suited to your SoB playstyle, I dont use them in my lists. Quote:
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And priests are ok depending on your usage of them, the inability for any unit with them to fire heavy weapons at all and Rapid Fire weapons ineffectively can break them sometimes. But they are required for some of the more diabolical units in the army. So its a suffer able evil. Hope this helped narrow down some choices, the main thing is finding something that works for you however. Good luck, and let the Immortal Emperor watch over and guide you.
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Oh...you have a pulse carbine and 4+ armor? Now I'm scared.
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