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Long list of stuff I'm now curious about.
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Old 23 Apr 2009, 21:53   #1 (permalink)
Shas'La
 
Join Date: May 2008
Location: Earth
Posts: 319
Default Long list of stuff I'm now curious about.

Okay, so I've gotten my feet wet in the codex, and started purchasing starter army stuff to get it off the ground. But not comes along a slew of other things in my mind. I've no experience with actual play testing of the
models, and I will proxy in some later for general tests. But I'd also appreciate anybodies stories regarding the following, and opinions or thoughts on them, in the current codex form, gaming edition, etc. It's a pretty lengthy page, so if you don't like reading, turn back now. And as always, all input and such is greatly appreciated.

Immolators - Rhinos are good, and for obvious reasons I see why. But what about say, small celestian squads mounted in an immolator. I love the stats on basic immolators, the twin linked heavy flamers, OMG!!! Just curious on thoughts about them.

Exorcist - I did some mock rolls, and seem to like this K'chau'k the more I play around. Respectable front armor, and good potential damage output. Put a good hurting on 12 armor vehicles, any high armor save squads in the area, and even with luck, stall out Land raiders and such.

Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate.

Land Raider - Obviously the sturdiest transport in the game, curious on your opinions. Only thing I see is, a bit overpriced for this style army.

PENITENT ENGINES!!! - Sorry, I'm way too excited about these buggers. The rate at which these buggers can travel, and the potential for damage inflicted is yet again, making me cry with glee. Not bad for the point costs either. (Dream moment - 9 of these charging towards an enemy line, the fear in his eyes, oh yes, oh yes.)

Arco-Flaggelants - What's the general consensus on these? I personally think they look cool stat wise on paper, at least for a defensive role. Keeping them in reserve I could see handy, as you could bait infiltrators, or others closing in on your objectives. Only cons I see is how much they cost for the potential of them dying, especially when you berserk them.

Sisters Repentia - Now they make me drool! No, I'm not into that sorta thing, but they look like greatness on paper. That being said, situational greatness is what I see. They can more than hold there own with heavies like Terminators, any vehicles, and possibly most HQ's. Played right however, being they attack at intiative 1, most things might whittle them down pre attacks. But what do you think of them.

Retributors - I enjoy heavy weapons teams, but the only way I could see tricking them out would be with multi-meltas. It seems there is sort of a lack of heavy punching long range weapons out there, but 24" isn't bad, especially if they have armored transport. And note, I could see the use of heavy bolters, with that prayer that makes 6's AP1, just cause volume of fire would potentially cause more havoc.

Celestian Squad - I sorta see a use for them, but can't really justify the points. I think standard Troop squads could do just fine. It looks like they can be great assaulters. Thoughts?

Dominion Squad - I like the large flamer loadout for this squad. I imagine running 4 flamers, Imagifer to aid faith checks, veteran superior for faithful, all mounted in an Immolator. Tons of flaming death!

Imagifer - The pick shows them holding a flag, do they lose all other gear? Or still carry guns and stuff?

Seraphim - I like them, the concept of them, but they seem pricey. If lead by a Cannonesse with jump pack, I could see great potential success for them, using faith and such.

Inquisitorial Storm Troopers - She doesn't plan on using any, but just wondered if anybody ever used them and how they performed.

Orbital strikes - Worth it?

Assassins - They all look fun. But are they worth it?

Priests - They seem like they can have good affects, but negate shooting. Yet again, opinion.
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Old 23 Apr 2009, 22:03   #2 (permalink)
Shas'O
 
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Default Re: Long list of stuff I'm not curious about.

I don't play Witchhunter, but my friend does so here is my take as a Tau confronted by them.

Quote:
Originally Posted by Ekiel
Immolators - Rhinos are good, and for obvious reasons I see why. But what about say, small celestian squads mounted in an immolator. I love the stats on basic immolators, the twin linked heavy flamers, OMG!!! Just curious on thoughts about them.
It's a toss up. Immolator can be quite effective and a royal pain in the D'yi . However fild one and you are sure it will be target first.

Quote:
Originally Posted by Ekiel
Exorcist - I did some mock rolls, and seem to like this K'chau'k the more I play around. Respectable front armor, and good potential damage output. Put a good hurting on 12 armor vehicles, any high armor save squads in the area, and even with luck, stall out Land raiders and such.
Another great tank and thier weapon are indeed quite effective, but again another primary target.

Quote:
Originally Posted by Ekiel
Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate.
Chimera are a great versatile transport and can hold their own pretty well. I personally think they are worth thier points.


Quote:
Originally Posted by Ekiel
Sisters Repentia - Now they make me drool! No, I'm not into that sorta thing, but they look like greatness on paper. That being said, situational greatness is what I see. They can more than hold there own with heavies like Terminators, any vehicles, and possibly most HQ's. Played right however, being they attack at intiative 1, most things might whittle them down pre attacks. But what do you think of them.
If you can avoid CC they are quite effective. At least VS shooty army.

Quote:
Originally Posted by Ekiel
Inquisitorial Storm Troopers - She doesn't plan on using any, but just wondered if anybody ever used them and how they performed.
Stromtroopers aren't bad really and they can hold thier own relatively well. I would give them a Chimera and a few special weapon though.



Quote:
Originally Posted by Ekiel
Assassins - They all look fun. But are they worth it?
Vindicare are awesome. I would say yes they are worth it and very effective.
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Old 23 Apr 2009, 23:36   #3 (permalink)
Kroot Shaper
 
Join Date: Jan 2009
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Default Re: Long list of stuff I'm now curious about.

Quote:
Originally Posted by Ekiel
Immolators - Rhinos are good, and for obvious reasons I see why. But what about say, small celestian squads mounted in an immolator. I love the stats on basic immolators, the twin linked heavy flamers, OMG!!! Just curious on thoughts about them.
Immos are very good against hordes, obviously. I personnaly take them with dominions. Move 12", twin-linked Heavy flamer template on one side while 4 meltaguns blaze at heavy stuff is very good!

Quote:
Originally Posted by Ekiel
Exorcist - I did some mock rolls, and seem to like this K'chau'k the more I play around. Respectable front armor, and good potential damage output. Put a good hurting on 12 armor vehicles, any high armor save squads in the area, and even with luck, stall out Land raiders and such.
One of the best tank in the game...if you don't roll low like me for missiles!
Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate.

Quote:
Originally Posted by Ekiel
PENITENT ENGINES!!! - Sorry, I'm way too excited about these buggers. The rate at which these buggers can travel, and the potential for damage inflicted is yet again, making me cry with glee. Not bad for the point costs either. (Dream moment - 9 of these charging towards an enemy line, the fear in his eyes, oh yes, oh yes.)

Arco-Flaggelants - What's the general consensus on these? I personally think they look cool stat wise on paper, at least for a defensive role. Keeping them in reserve I could see handy, as you could bait infiltrators, or others closing in on your objectives. Only cons I see is how much they cost for the potential of them dying, especially when you berserk them.

Sisters Repentia - Now they make me drool! No, I'm not into that sorta thing, but they look like greatness on paper. That being said, situational greatness is what I see. They can more than hold there own with heavies like Terminators, any vehicles, and possibly most HQ's. Played right however, being they attack at intiative 1, most things might whittle them down pre attacks. But what do you think of them.
All these units are hopelessly BAD!!! Overcosted and ineffective. That being said, I love them and will play them whenever I can. The only problem is that a knowledgable opponent will target them early and (as they are fragile) will destroy a big part of your army easily. If you have the cash, 6 or 9 Penitent engines will see enough models cross the table to wreak some havok!

Quote:
Originally Posted by Ekiel
Retributors - I enjoy heavy weapons teams, but the only way I could see tricking them out would be with multi-meltas. It seems there is sort of a lack of heavy punching long range weapons out there, but 24" isn't bad, especially if they have armored transport. And note, I could see the use of heavy bolters, with that prayer that makes 6's AP1, just cause volume of fire would potentially cause more havoc.
Best way I used them was 4 Heavy bolter anti hordes. Against a Monstrous creature list (nids), you can always use a squad of 10 with 4 heavy bolters and hope you get to roll sixes for those AP1 shots!

Quote:
Originally Posted by Ekiel
Celestian Squad - I sorta see a use for them, but can't really justify the points. I think standard Troop squads could do just fine. It looks like they can be great assaulters. Thoughts?
I've never seemed to be able to include them as I always find they get beaten in CC by even non-specialists like tac. squads...

Quote:
Originally Posted by Ekiel
Dominion Squad - I like the large flamer loadout for this squad. I imagine running 4 flamers, Imagifer to aid faith checks, veteran superior for faithful, all mounted in an Immolator. Tons of flaming death!
Most player hate them... I love them. An Immo, 4 sisters with meltaguns, a vet. sister with eviscerator and a priest with eviscerator. This unit can flame hordes, destroy tanks, kill uber-characters and monstrous creatures...

Quote:
Originally Posted by Ekiel
Imagifer - The pick shows them holding a flag, do they lose all other gear? Or still carry guns and stuff?
Usually not worth the points

Quote:
Originally Posted by Ekiel
Seraphim - I like them, the concept of them, but they seem pricey. If lead by a Cannonesse with jump pack, I could see great potential success for them, using faith and such.
Don't join a canoness, as they will lose their special Hit-and-run (no Ini. test, as per faq!). They are a glass knife that can do marvelous feats or break easily. I usually try to include 2 units or none...

Quote:
Originally Posted by Ekiel
Inquisitorial Storm Troopers - She doesn't plan on using any, but just wondered if anybody ever used them and how they performed.
I sometimes use a min-max squad of 5 with 2 plasmaguns. It might help as a home-objective defender.

Quote:
Originally Posted by Ekiel
Orbital strikes - Worth it?
No, point-for-point, your exorcists are always better. Now, the psych-out bomb can be funny, but it's ineffective 80% of the time.

Quote:
Originally Posted by Ekiel
Assassins - They all look fun. But are they worth it?
Very fun! I've used them all (except the culexus, which I have but can't seem to fit in a list) to good effect. The general opinion is that they took a hit with the kill-point system, but still very good!

Quote:
Originally Posted by Ekiel
Priests - They seem like they can have good affects, but negate shooting. Yet again, opinion.
Well, not very good, but they can be ok in a small squad (see my dominion squad). Still, they are needed to unlock "freak show" units like the Penitents and Arcos...

Hope that helped!

Phil
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Old 26 Apr 2009, 11:12   #4 (permalink)
Shas'Ui
 
Join Date: Apr 2007
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Default Re: Long list of stuff I'm now curious about.

Quote:
Originally Posted by Ekiel
Immolators - Rhinos are good, and for obvious reasons I see why. But what about say, small celestian squads mounted in an immolator. I love the stats on basic immolators, the twin linked heavy flamers, OMG!!! Just curious on thoughts about them.

Exorcist - I did some mock rolls, and seem to like this K'chau'k the more I play around. Respectable front armor, and good potential damage output. Put a good hurting on 12 armor vehicles, any high armor save squads in the area, and even with luck, stall out Land raiders and such.

Chimera - Yet again, opinions? I like the front armor value, and the 2 firing points. Decent load capacity. They look and sound fun. Never played guard so unsure how they operate.

Land Raider - Obviously the sturdiest transport in the game, curious on your opinions. Only thing I see is, a bit overpriced for this style army.
Rhinos and Chimeras work well, mostly to the same effect for me(boom turn one with my Dominions inside *shakes fist at Venom Canons*)
Exorcists: I used them for the first time today and had a turn 3 victory with one casualty, a lot thanks to these babies. I love em.
And as for LR's, they can provide needed Anti-Tank but may not be suited to your SoB playstyle, I dont use them in my lists.

Quote:
Originally Posted by Ekiel
PENITENT ENGINES!!! - Sorry, I'm way too excited about these buggers. The rate at which these buggers can travel, and the potential for damage inflicted is yet again, making me cry with glee. Not bad for the point costs either. (Dream moment - 9 of these charging towards an enemy line, the fear in his eyes, oh yes, oh yes.)
As of yet have not had the chance to test these luscious death machines so I will stay unhappily silent about them.

Quote:
Originally Posted by Ekiel
Arco-Flaggelants - What's the general consensus on these? I personally think they look cool stat wise on paper, at least for a defensive role. Keeping them in reserve I could see handy, as you could bait infiltrators, or others closing in on your objectives. Only cons I see is how much they cost for the potential of them dying, especially when you berserk them.
At the moment. THese are my favorite units in my WItch Hunters besides my Flying Nun. The 4+* save makes them delicious for those nasty power weapon squads and with the potential for 42 S5 Power Weapon hits on the charge they can kill pretty much whatever looks at them wrong. I prefer them to Repentia but as of yet have not tried Repentia post-Run!

Quote:
Originally Posted by Ekiel
Sisters Repentia - Now they make me drool! No, I'm not into that sorta thing, but they look like greatness on paper. That being said, situational greatness is what I see. They can more than hold there own with heavies like Terminators, any vehicles, and possibly most HQ's. Played right however, being they attack at intiative 1, most things might whittle them down pre attacks. But what do you think of them.
From 4thE experience I can't recommend them. They are too expensive to take in big units in the smaller points games and they get shot up way too much. For small points games I prefer Arco's

Quote:
Originally Posted by Ekiel
Retributors - I enjoy heavy weapons teams, but the only way I could see tricking them out would be with multi-meltas. It seems there is sort of a lack of heavy punching long range weapons out there, but 24" isn't bad, especially if they have armored transport. And note, I could see the use of heavy bolters, with that prayer that makes 6's AP1, just cause volume of fire would potentially cause more havoc.

Celestian Squad - I sorta see a use for them, but can't really justify the points. I think standard Troop squads could do just fine. It looks like they can be great assaulters. Thoughts?

Dominion Squad - I like the large flamer loadout for this squad. I imagine running 4 flamers, Imagifer to aid faith checks, veteran superior for faithful, all mounted in an Immolator. Tons of flaming death!

Imagifer - The pick shows them holding a flag, do they lose all other gear? Or still carry guns and stuff?
Haven't had the chance to use much more than the Dominions, but from what I've seen they all can have their effective uses if used right.

Quote:
Originally Posted by Ekiel
Seraphim - I like them, the concept of them, but they seem pricey. If lead by a Cannonesse with jump pack, I could see great potential success for them, using faith and such.

Inquisitorial Storm Troopers - She doesn't plan on using any, but just wondered if anybody ever used them and how they performed.
Both these units NEED to be used right. Or they are a points sink. Seraphim can be a good Anti-Vehicle in a list thats lacking it, as can IST's. But they need to be implemented right or they will die.

Quote:
Originally Posted by Ekiel
Orbital strikes - Worth it?
IMHO. No. Too expensive for such an unreliable effect.

Quote:
Originally Posted by Ekiel
Assassins - They all look fun. But are they worth it?

Priests - They seem like they can have good affects, but negate shooting. Yet again, opinion.
Assassins can have their uses, depending on the army your fighting. Sometimes they arent worth the points, sometimes they can almost single handedly win you the game.

And priests are ok depending on your usage of them, the inability for any unit with them to fire heavy weapons at all and Rapid Fire weapons ineffectively can break them sometimes. But they are required for some of the more diabolical units in the army. So its a suffer able evil.

Hope this helped narrow down some choices, the main thing is finding something that works for you however.

Good luck, and let the Immortal Emperor watch over and guide you.
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