Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

Landraider Redeemer should GKs be allowed it?
Reply
Old 24 Sep 2008, 15:45   #1 (permalink)
Shas'La
 
Join Date: May 2008
Location: Westbury/Wiltshire aka Nowhere
Posts: 313
Default Landraider Redeemer should GKs be allowed it?

I was reading the White Dwarf and saw the bit about the Redeemer in the new Space Marine Codex. Fluff wise it seems more likely for a GK force to have one instead of a Cruisader.

Anyways once all my current models painted I was going to buy a Cruisader and the forgeworld doors but I was wondering if there was a way to legally have a Redeemer amoungst my GK force (a few friends will let me use it so im going to have the chance to change between them).

Anyone think we may be aloud to use it? Or will we have to wait for the next Codex whenever that may be
__________________
[glow=red,2,300]Hunterkiller from Dread no more Deflier for Messyart 1st turn !!!!!!!!!!![/glow]
The Return of LeeStar! is offline   Reply With Quote
Old 24 Sep 2008, 16:01   #2 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,938
Send a message via MSN to Zen
Default Re: Landraider Redeemer should GKs be allowed it?

Yes, we should get one of these. Killing Daemons along the way to the Big Boss won't be easy but this should get the job done. As to Land Raider Redeemer, we should also get Rhinos for GKs, Anti-Tank Weapons for normal GK Squad, Assault Cannons on our Terminators and the option to have everyone Deep-Strike.
Zen is offline   Reply With Quote
Old 24 Sep 2008, 16:06   #3 (permalink)
Shas'La
 
Join Date: May 2008
Location: Westbury/Wiltshire aka Nowhere
Posts: 313
Default Re: Landraider Redeemer should GKs be allowed it?

Quote:
Originally Posted by Colonel Zenai
Yes, we should get one of these. Killing Daemons along the way to the Big Boss won't be easy but this should get the job done. As to Land Raider Redeemer, we should also get Rhinos for GKs, Anti-Tank Weapons for normal GK Squad, Assault Cannons on our Terminators and the option to have everyone Deep-Strike.
Good point a few little changes like that would balance us out well
__________________
[glow=red,2,300]Hunterkiller from Dread no more Deflier for Messyart 1st turn !!!!!!!!!!![/glow]
The Return of LeeStar! is offline   Reply With Quote
Old 24 Sep 2008, 16:09   #4 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,938
Send a message via MSN to Zen
Default Re: Landraider Redeemer should GKs be allowed it?

Quote:
Originally Posted by [LeeStar
link=topic=72578.msg1038318#msg1038318 date=1222272370]
Quote:
Originally Posted by Colonel Zenai
Yes, we should get one of these. Killing Daemons along the way to the Big Boss won't be easy but this should get the job done. As to Land Raider Redeemer, we should also get Rhinos for GKs, Anti-Tank Weapons for normal GK Squad, Assault Cannons on our Terminators and the option to have everyone Deep-Strike.
Good point a few little changes like that would balance us out well
Yeap. That and either change the cost or give GKs the appropriate gear to match their point cost.

Anyway, getting my GK this Saturday
Zen is offline   Reply With Quote
Old 24 Sep 2008, 16:30   #5 (permalink)
Shas'La
 
Join Date: May 2008
Location: Westbury/Wiltshire aka Nowhere
Posts: 313
Default Re: Landraider Redeemer should GKs be allowed it?

Quote:
Originally Posted by Colonel Zenai
Quote:
Originally Posted by [LeeStar
link=topic=72578.msg1038318#msg1038318 date=1222272370]
Quote:
Originally Posted by Colonel Zenai
Yes, we should get one of these. Killing Daemons along the way to the Big Boss won't be easy but this should get the job done. As to Land Raider Redeemer, we should also get Rhinos for GKs, Anti-Tank Weapons for normal GK Squad, Assault Cannons on our Terminators and the option to have everyone Deep-Strike.
Good point a few little changes like that would balance us out well
Yeap. That and either change the cost or give GKs the appropriate gear to match their point cost.

Anyway, getting my GK this Saturday
What are you getting?
Ive got 1 GK Grandmaster with 6 GK terminators, 15 GKs 4 GK with Incnerators, 1 ][ Lord, 1 Vindicare assasin and 20 ][ Stormtroopers and 1 customer GK Dreadnought. Only just getting around to painting them up in a style I like too.
Check the 5th Edition changes to the. force before you grab whatever looks cool by the way
__________________
[glow=red,2,300]Hunterkiller from Dread no more Deflier for Messyart 1st turn !!!!!!!!!!![/glow]
The Return of LeeStar! is offline   Reply With Quote
Old 24 Sep 2008, 16:38   #6 (permalink)
Shas'O
 
Join Date: Aug 2005
Location: HULL- UK
Posts: 5,130
Send a message via MSN to Dezart Fox
Default Re: Landraider Redeemer should GKs be allowed it?

Yes it would be cool to have one.
But as the codex was made a long time ago in an older edition.. and the redeemer not even released yet.. I don't see GK getting one soon.
__________________


Dezart Fox is offline   Reply With Quote
Old 24 Sep 2008, 16:38   #7 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,938
Send a message via MSN to Zen
Default Re: Landraider Redeemer should GKs be allowed it?

1 Brother-Captain Stern
6 Terminators
4 Squads of 8-men GK Squads
3 Dreadnoughts
Zen is offline   Reply With Quote
Old 24 Sep 2008, 17:00   #8 (permalink)
Shas'La
 
Join Date: May 2008
Location: Westbury/Wiltshire aka Nowhere
Posts: 313
Default Re: Landraider Redeemer should GKs be allowed it?

Quote:
Originally Posted by Timjim
Yes it would be cool to have one.
But as the codex was made a long time ago in an older edition.. and the redeemer not even released yet.. I don't see GK getting one soon.
True, hopefully we will get some wind of a new codex then.
Quote:
Originally Posted by Colonel Zenai
1 Brother-Captain Stern
6 Terminators
4 Squads of 8-men GK Squads
3 Dreadnoughts
Not a bad selection (pure GK is hard to play btw but if your up for a challange worth it)
I would think about getting an extra GK terminator just incase someone says no to Special characters
__________________
[glow=red,2,300]Hunterkiller from Dread no more Deflier for Messyart 1st turn !!!!!!!!!!![/glow]
The Return of LeeStar! is offline   Reply With Quote
Old 24 Sep 2008, 17:01   #9 (permalink)
Zen
Ethereal
 
Join Date: Jan 2008
Posts: 12,938
Send a message via MSN to Zen
Default Re: Landraider Redeemer should GKs be allowed it?

Oh, I'm just using the Brother-Captain Stern model as my Grand Master :P And I know it's hard to play so I'll combine them with my Drop Troops sometimes and also wait for the Inquisition Codex
Zen is offline   Reply With Quote
Old 24 Sep 2008, 17:04   #10 (permalink)
Shas'Ui
 
Join Date: Sep 2008
Location: Charlotte, NC
Posts: 500
Default Re: Landraider Redeemer should GKs be allowed it?

Not being super familiar with the GK rules, are you allowed to take Space Marine "allies" which could include vehicles at point cost in the SM codex?
__________________
DarthIbis is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Land Raider redeemer / crusader parts? Nightmare Hobby 4 29 Jul 2009 13:24
Landraider redeemer or crusader? Relic blade Space Marines 34 16 Jul 2009 22:24
Land Raider Redeemer 345kv Space Marines 7 27 Mar 2009 11:44
Redeemer and Stern GKTerminator Showcase 18 18 Feb 2009 15:55
4K Battle Company List + Redeemer flamedrag Expansions 0 13 Feb 2009 20:44