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#1 (permalink) | |
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Ethereal
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Well, I've always like the WH, and I think I want to try a new army for the new rules, so I think its the perfect time to indulge my warrior nun love :P
Ok, the last part sounds a bit dodgy, so we'll ignore that. I'm looking for a combined arms approach, with mobile, static, combat and CQB, hopefully an army that can work fluidly in concert with each unit. I'm thinking around 1500 points worth, not too big, and not to large, with a very character based design. So far I'm wanting to look at: Cannoness, maybe a bodyguard - Primary combat unit Inquisitor (elite one) - probably fire support, or combat support. Yet to decide. I also want to give him a Rhino, although it will be the repressor model. The rhino will be tricked out to suit him, although it will mainly be mobile cover/extraction (what with the new rules) Couple of squads of sisters, as my mainstay. Dominion unit in an immolator (can they take troops?) Retributor unit for long range (4 HB's probably) and an Exorcist (FW, mind :P) Then maybe some arco flagellants or an assassin or something, still to be decided. Does this look like a good groundwork to begin from? I've yet to get the codex, so this is just paving the way, but I'll pick it up in a week or two to flesh out an actual list design, but this is roughly what I feel I want.
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#2 (permalink) | ||||||||
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Shas'El
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Well, I've hung up my Witch Hunters cape, but I still have decent experience with the army.
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Rhinos are good for keeping your Inquisitor safe from small arms fire, but also attract a lot more attention from heavy weapons. But Inquistiors generally need a vehicle to get them (and their retinues) to mid-field so that they're in range. A fun thing to consider is a DH Inquisitor with Psycannon running around popping off shots while taking advantage of his IC status. Quote:
Always upgrade a Sister to Vet. Superior for the Faith Point. Quote:
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#3 (permalink) | |
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Ethereal
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Cool, well I'm gonna look into either getting the dex in a week and a bit, or going further overdrawn and getting it :P
I'll then try a test list, maybe a small 500 point as a start, and go from there to the 1500.
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#4 (permalink) |
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Shas'Vre
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If the sisters are going to be foot slogging, make sure you have 20 woman squads. This will cost 160 bucks just for the infantry keep in mind.
Don't trick the inquisitor out. Just give him a small retinue of gun servitors to provide fire support, because he isn't as strong as the Inquisitor Lord, so he won't be sticking around for very long. The main reason for taking him is to get an assassin. And if you want arco flagellants, you will require a priest.
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#5 (permalink) | ||
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Ethereal
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![]() I think they are likely to be dependant on points, that said I could mount them (one might get mounted anyway). The Inquisitor is (after advice) likely to be fire support, but he might get a bit tricked out as I want the character rather than super effective lists. I would rather spend 50 points to get a nice fluffy character than save them for efficiency ![]() Priests are cheap, though aren't they? Something like 40 points? Undecided what assassin I want to go for though, the vindicare is useful, I love the brutality of the Evorser - he just slaughters and redecorates the room with his enemies. I have seen the damage a well played suicide callidus can do, though, so I do wonder about one of them.
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#6 (permalink) |
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Shas'Vre
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Location: CT
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Yes, you are right about the priests points, but considering how bad they are if not given any wargear, they are quite expensive. And they must be attached to another unit, so that unit will suffer from holy rage.
As for Assassins. The Vindicare looks excellent on paper, and he is excellent for singling out enemy leaders, but consider the fact that he only fires once per turn. The Eversor is quite possibly the best close combat unit available to the Imperium. He can get an ungodly amount of attacks that ignore armor on the charge. And it helps that he can charge 12. Oh yeah, and he can fire his needle pistol which can wound even a C'tan on a 4 up twice before he charges...And don't forget meltabombs! The Callidus is excellent due to the fact that she appears wherever you want, and her sword ignores both armor and invulnerable saves. Excellant way to take out a tricked out enemy HQ. The word in your ear rule is not as effective as it first looks though. It will work nice for bring that annoying whirlwind out from cover, but it doesn't do anything drastic. The Culexus excels against psykers, so if you are facing somebody like the eldar, he is a great choice. My personal favorite is the Eversor. He can wipe out pretty much anything when he charges, so he is guaranteed to earn his points back.
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"I really doubt your credibility as a sane person" - Crisis Vyper "For those who believe, no explanation is necessary. For those who do not, none will suffice." "So this is how liberty dies. To a thunderous applause." 100% of posters have false statistics in their signatures. If you're one of the 0% that doesn't, copy and paste this into your sig. |
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#7 (permalink) | |
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Ethereal
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I'm looking at the Evesor, but might have a callidus model on standby, so to speak. I do agree though, I love the whole idea of the evesor, so its definately my favourite.
I have seen what callidus can do though - one appeared in my lines once, took out my commander and two suits with that damn flamer thing, and next turn killed half my kroot. Used right they are brutal
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#8 (permalink) | |||
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Shas'El
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I've only ever used the Callidus, because I found her to be quite perfect. She's equipped with fantastic wargear and special rules, and her ability to deploy anywhere and still be able to "move and fight normally" is amazing.
I loved taking her against Marines, as she could always easily get her points back: Deploy in front of a squad of Marines, melt a few faces with her AP1 flamer, then charge and cut anyone, Invulnerable Save or not, down with the C'Tan Phase Sword. Quote:
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#9 (permalink) | |
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Ethereal
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Will do
![]() It will be a while yet, unfortunately, I hope to get the dex and the first set in a couple of weeks after payday, but it will be a long way from a legal army.
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#10 (permalink) |
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Shas'Ui
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as funky as eversors are, and my god do i love them, in my experience they never really perform all that well.
i love the rules for the eversor and i think the fluff and ideas around them are also bery nice but in the game, yes they can devastate in combat and the needler is also a bonus, but the true impact of the eversor in combat relies on lucky roles for the extra attacks when he charges. alright when he explodes its quite funny and can knock off a couple of extra wounds from something, but in my experience both the callidus and the vinicare were slightly more key to the success of a game but at the end of the day, its up to the player and how you play the game as to which assassin you would like more, and which would suit your army.
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