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Need Advice building a 2000 pt Inducted IG / Grey Knights Army
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Old 28 Nov 2007, 04:52   #1 (permalink)
Shas'Saal
 
Join Date: Nov 2007
Location: US
Posts: 131
Default Need Advice building a 2000 pt Inducted IG / Grey Knights Army

I am about to put down some serious $$$ building my first 2000 pt army...it's going to be Grey Knights with inducted Imp Guard. I also want this force to be flexible since it will be fighting at the local Games Workshop against virtually everything. This is *MY* idea of a good and flexible force, but all feedback would be greatly appreciated before I pull out my charge card!!

The Legio Exterminatus
Grand Master Rendar Dakx
Inquisitor Lord Mordecai the Pure

HQ Selection: 111 points
Grey Knights Brother Captain Severius
Weapons: Psycannon
Wargear: Holocaust Power

Elite Selection 1: 32 points
Inquisitor Justinian
Weapons: Boltpistol, Close combat weapon
Wargear: Teleport Homer

Elite Selection 2: 22 points
Inquisitor Malachi
Weapons: Boltpistol, Close combat weapon

Elite Selection 3: 120 points
Callidus Assassin

Troop Selection 1: 167 points
Imperial Guard Armored Fist Squad [1st Tactical] (10 Guardsmen)
Character: Sergeant with laspistol and close combat weapon
Heavy Weapons Crew: Mortar Crew
Transport: Chimera with turret-mounted multilasers, hull-mounted heavy bolters, and pintle-mounted heavy stubbers

Troop Selection 2: 182 points
Imperial Guard Armored Fist Squad [2nd Tactical] (10 Guardsmen)
Character: Sergeant with laspistol and close combat weapon
Heavy Weapons Crew: Lascannon Crew
Transport: Chimera with turret-mounted multilasers, hull-mounted heavy bolters, and pintle-mounted heavy stubbers

Troop Selection 3: 163 points
9 Inquisitorial Stormtroopers [Alaric's Fist]
Weapons: Meltagun, Flamer
Transport: Rhino with extra armor and smoke launchers

Troop Selection 4: 158 points
9 Inquisitorial Stormtroopers [The Black Watch]
Weapons: 2 Flamers
Transport: Rhino with extra armor and smoke launchers

Fast Attack Selection 1: 275 points
Grey Knights Justicar Rubicus
7 Grey Knights
Weapons: 2 Psycannons

Fast Attack Selection 2: 275 points
Grey Knights Justicar Pallidus
7 Grey Knights
Weapons: 2 Psycannons

Fast Attack Selection 3: 60 points
Imperial Guard Armageddon Pattern Sentinel
Weapons: Lascannon
Wargear: Extra Armor

Heavy Selection 1: 155 points
Leman Russ Battle Tank [Puerta Mortis]
Weapons: Hull-mounted heavy bolters, sponson-mounted heavy flamers

Heavy Selection 2: 140 points
Grey Knights Dreadnought Exar Dakx
Weapons: Twin-linked lascannon, Missile launcher

Heavy Selection 3: 140 points
Grey Knights Dreadnought Morbius
Weapons: Twin-linked lascannon, Missile launcher

Several explanations:
1) Instead of paying 20 points for a Veteran Stormtrooper, I will attach an Inquisitor to each Inquisitorial Stormtrooper squad. The 20 points for the Inquisitor gives me better stats, and I needed one to field the Callidus Assassin anyway.
2) The Callidus Assassin's "Word in Your Ear" ability and the Sentinel's "free" scout move before the game begins could be very advantageous, thus my inclusion of the otherwise weak Sentinel.

Looking forward to all your comments.....
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Old 30 Nov 2007, 13:05   #2 (permalink)
Shas'Ui
 
Join Date: May 2007
Location: Runcorn, England
Posts: 543
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Default Re: Need Advice building a 2000 pt Inducted IG / Grey Knights Army

id say thats an ok list myself, the sentinel can be very dangerous as most opponents look at them and then dismiss it as a less than minor threat

one thing i willsay is that i wouldnt use som much on the inquisitors, ok i mena its a good idea to take one for the use of an assassin, but id much rather take a grand master in a 2000point list (the advantage of wounds of course) and then take the inquisitors for fifty one points with psycannons and targeters, this gives youa mobile independant unit with essentially a str6 heavy bolter. Also i might try to give both of the stormtrooper squads just eight men and give them all meltas or all plasmas as theyre in fast mobile chimeras which can just get you that much closer to the enemy's armour units, although the dreadnaughts and the sentinel have some considerable punch in this area too so you might lean closer to the armour piercing plasma for those troublesome termies

anyway, looks like a good list but i always think that with army lists you should write one up and then play it a couple of times (evenj if it is proxy) so that you can see how it actually performs and then work out the bugs
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