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#1 (permalink) |
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Shas'Saal
![]() Join Date: Oct 2006
Location: Stockholm, Sweden
Posts: 107
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Hail, fellow Inquisitors!
Allright, with the upcoming release of the Empire Flagellants, I've decided that it's time to retire my very first army and replace it with fresh, new models. I've already started to re-sculpt some Cadians to look like these guys(not my paintjob, just the first picture I could find) but with shotguns and without the capes(Veterans get capes), since I've always loved the Witch Hunter Crusaders, both their models and the fact that there is no fluff about them whatsoever. I've also started to build a very inquisitorial Chimera. Very inquisitorial.The general priority-list I've gone by has been something like; 1. I want the army to look smashing 2. I don't want Sisters of Battle 3. I want the list to have character and stand out. 4. I want it to be fun to play. 5. I want to give it a Cityfighting theme, but I still want it useful in normal games. Sadly, no. 4 also includes having a fair chance against opponents, something that is made a bit harder by the other listed desires. Thus, I turn to you. Below is my list, as it is, for your inspection. Please tell me what you think, and what I should think about. For the record: I like assasins and Penitent Engines too, I just couldn't fit them in here. Apart from comments on my list, I'm also looking for any fun painting or conversion ideas you might have! ![]() HQ: 120 Inquisitor Lord: Bolter-Stake crossbow, Excruciators, Psychic Hood, Liber Heresius. Retuine: 2 Penitents, 1 Familiar. 103 Chimera, Multi-Laser, Hull-mounted Heavy Bolter, Pintle-mounted Storm Bolter, Extra Armour, Smoke Launchers, Dozer Blades ---- This guy is greared with the stuff I generally don't use. I'm thinking about giving him a Psi-tracker and Psyocculum too, but... well. There has to be some limit to the madness, I guess. His job is basically to stay alive, anull psychic powers and maybe grab an objective. The chimera is there for firesupport, and so that I can model as many Dozer Blades with "REPENT!" and "SUBMIT!" written on them as possible. 100 2x Priests w/ Powerweapons (goes with the Zealots) Troops: 115 5 Inquisitorial Stormtroopers w/ Shotguns and Krak Grenades, 2 Meltaguns, Veteran w/ Evicerator 114 Chimera, Multi-Laser, Hull-mounted Heavy Bolter, Pintle-Mounted Stormbolter, Extra Armour, Smoke Launchers, Searchlight, Dozer Blades. ----My very dedicated anti-tank units, doubling as a unit to kill 2+ save stuff with. If anything should go as planned, these guys shoot meltas from their Chimera hatches most of the time. Should they find themselves outside their transport and within 12" of a tank(or something with a 2+ save) they'll run up, blast meltas at it, and if it still stands, charge it with 3 Chainfist- and 4 Krak grenade attacks. After that most stuff should be dead, I hope. 95 5 Inquisitorial Stormtroopers w/ Hellguns, 2 Plasmaguns, Veteran w/ Combi Bolter-Plasmagun 103 Chimera, Heavy Flamer, Hull-mounted Heavy Flamer, Extra Armour, Smoke Launchers, Dozer Blades ----This is more of an anti-big stuff thing. These are the guys to send at that Carnifex or Daemon prince. 125 13 Zealots w/ Laspistol and Close combat weapons, 2 Zealots w/ Meltaguns, 2 Fanatics w/ Evicerators 125 13 Zealots w/ Laspistol and Close combat weapons, 2 Zealots w/ Meltaguns, 2 Fanatics w/ Evicerators ----Ah, my beloved Zealots. These guys are more or less the core of my army, and boy am I exited that I will get to model some more of'em. There is a strict minimum of 20 in any list.* ;D These guys have proven themselves over and over again. Except when they die, but that's really only against shooty armies .So, uhm... Thank you in advance? My most common opponent plays Death Guard, Imperial Guard and Sisters of Battle, if that's any help. |
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#2 (permalink) |
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Shas'La
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i was looking at my WHs codex and cant find Zelots or are the part of like deamon hunters. one other thing is an Inquistor lord you need minimum of 3 henchmen
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I swear upon this day. I will always win some way. I have half times the strength I have half the weight I will have five times the stamina ~those who never louse... always win~ |
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#3 (permalink) | |
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Shas'Saal
![]() Join Date: Oct 2006
Location: Stockholm, Sweden
Posts: 107
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Quote:
And the Lord has 3 henchmen; two Penitents and a familiar. |
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#4 (permalink) |
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Shas'O
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Heya,
I love your idea and approach to the Inquisition. That, I salut! But I hate to be the bearer of bad news, but you simply won't have a leg to stand on in Cities of Death and in a normal game it will be very hard to even compete with armies like Death Guard. The problem is, you don't have enough reliable damage dealing components. Most of your points are locked up in non-scoring vehicles that blow up in a single shot and don't have even good BS values. The rest is locked up in T3 models with average saves, who are ok at shooting, but don't have a lot of access to enough guns to make use of the BS4 value, and not enough meat for lasting even a single round in melee against anyone even slightly better, or outnumbering you. Your Zealots are your greatest asset in the list. My suggestion is to limit your vehicles, and keep your StormTroopers at minimums with meltas and call it a day on them. Then get yourself twice the Zealots. I would drop the priests completely. As for the HQ, I would drop the vehicle and go bare bones on the Lord except for a bolter & excrutiators (or, rig up some veterans with flamers and get hammer hands or a power weapon or something). With the remaining points, I'd get your Callidus or the Eversor assassin in the list. If you want to make your list work in an open-field game (not Cities of Death) I would say immediately ally the Marines and get some Tac Squads with Lascannon (mod them to look like Inquisitorial special ops guard or something, personal body guard marines or something, or just super servitors at your command) or get the Exorcist on board. Overall you have basically no really reliable way to take on vehicles and walkers, which will prove a huge problem in non-Cities of Death games. Cheers,
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[table][tr][td] [/td][td][table][tr][td] [/td][td]Apocalypse is the only way to forty-kay.[/td][/tr][/table][/td][/tr][/table]
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#5 (permalink) |
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Kroot Shaper
Join Date: Jun 2007
Posts: 50
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I like the Inquisitor, but I don't see much use out of him. Him and his squad is a 200 point sink for anti-psykers. In my experience I deal with psykers maybe 33% of my games, and I don't think 1/5 of your army should be based around killing one psyker HQ. Plus the small squad size seems like it's asking for annihiliation since it cannot shoot well or do well in CC. Just seems like a squad that would run around with their thumbs up their butts. I would suggest turning it into a gun squad, ditching the anti-psyker gear, and grabbing a few heavy bolters gun servitors and a plasma cannon. Also add some sages for the reroll and to take hits along with the Penitents if you're really worried about psykers.
Next, the troops. The storm trooper/transport combination is nice, but when the chimera gets hit, there's a good chance your guys will be knocked out of the tank. Then they'll most likely get shot up in a single round. I would make them bigger squads so they have utility outside of the chimera as well. Also I wouldn't upgrade the chimera with Dozer Blades, especially if it's for a cityfight where you aren't going through trees. Also the eviscerators seem like a point-sink if you are planning to stay inside the transport. You should really choose one or the other and optimize that option. If you want to save points to make your zealot squads bigger, I would drop the meltaguns since you have your tank-hunters in the Chimeras. Bottom line is I think you're upgrading small units too much when they are too easy to shoot down. Maximize your squad sizes all you can when using the non-sister units because they are cheap and easier to kill. I think you've got something going here, it just needs some fine-tuning. -Dave |
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#6 (permalink) | ||
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Shas'Saal
![]() Join Date: Oct 2006
Location: Stockholm, Sweden
Posts: 107
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Quote:
Quote:
**************************1000pts ************************** HQ: 63 Inquisitor Lord: Retuine: 3 Familiars. Troops: 636 70 Inq. Stormtroopers + 2 Melta 80 Chimera w/ M-laser 70 Inq. Stormtroopers + 2 Melta 80 Chimera w/ M-laser 70 Armoured Fist + 1 Plasma 80 Chimera w/ M-laser 70 Armoured Fist + 1 Plasma 80 Chimera w/ M-laser 100 12 Zealots, 2 Fanatics w/ Evicerators Fast Attack: 80 80 5 Meltariders Heavy Support: 155 Battle Tank w/ Lascannon ************************************************** ************ This list is probably a bit more competative, and I know I could still make it look smashing. So criteria 1 is still filled. While I think it might have lost a bit of flavour by stripping the Inquisitor and removing my precious Veterans and priests, I think the Zealots make up for a lot of it, still. So criteria 3 is still filled, albeit maybe not as much. And I'm a big fan of Rough Riders. And Battle Tanks. I already have some good ideas for converions. In higher point games I'd make something of my inquisitor(I have two diffrent general configurations, one CC-geared and one firebase) and add numbers to all my squads. Then I'll get a couple of Penitent engines, priests, and that assasin. |
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#7 (permalink) |
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Kroot Shaper
Join Date: Jun 2007
Posts: 50
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I love this list, it should be very fun, except you need to give the inquisitor guns or else he's a pointless model. Also you need to be careful with the rough riders, run 'em behind a tank. Should be fun!
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#8 (permalink) |
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Kroot Shaper
Join Date: Jan 2007
Posts: 72
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This second list looks fun! According to the numbers you gave though, your total is 1154 points :/ I checked the numbers at least five times to make sure I didn't add them up right.
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“All that is necessary for the triumph of evil is for good men to do nothing.” -Edmund Burke |
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#9 (permalink) | ||
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Shas'Saal
![]() Join Date: Oct 2006
Location: Stockholm, Sweden
Posts: 107
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Quote:
I'll look into giving him some guns. At the moment he serves little purpose, but then again; I've always found that most attempts at making him a firebase unit or CC-squad end up in getting a very, very expensive unit.Quote:
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#10 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: Nov 2005
Posts: 1,769
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Gabriel,
I cannot express this enough: Don't mix your meltas and plasmas. By doubling up with matching weapons you stress the strengths of the unit. If a Plasma Stomie Squad loses both of it's plasmas to overheat (a common occourance) it can drop back to hold an objective, while the twin meltas will nearly always guarantee damage to a tank. The other note is that the Chimera isn't the best thing for these stormtrooper squads. A thino is far cheaper, and offers mobility without your paying for firepower that will not be used because your stormies need to close fast. The reduction in points will help bring everything back into line. Meanwhile the Chimeras on the Armored Fists should do quite well as they will likely move up more slowly. I would also reccomend using a Plasma/Melta + Lascannon/Missile Launcher combo on these units to gain some much-needed anti-tank rather than the current melta/plasma combo. The Zealots look good, as do the rough riders. (Though I'd feel better if they were a six-man unit for scoring purposes...) The inquisitor needs a Bolter at least, and would be far fluffier if you spent the couple of points to give him 2 Pentients and a Familiar rather than just 3 Familiars. (I'd also sculpt a Book on him to act as a Liber Hereticus later on, and a helmet/Hood to act as a psychic hood... Great in Larger Point Games!) A bolter is all he really needs at this point. The Inquisitor and his retinue form a handy little scoring unit to keep an objective. Later on you can flesh him out with some Warriors and Acolytes to make a proper battle inquisitor. ![]() TTFN, Ged
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