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#1 (permalink) |
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Shas'El
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i was just wondering what exactly is the fluff situation with inquisitors using guardsmen and greyknights. I was told there is no possible way guardsmen could fight alongside greyknights and be let to live. Is this true? and if not, i use greyknights in my IG army everytime does anyone have any fluff ideas about how i could explain this.
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#2 (permalink) | |
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Ethereal
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It is true. The entire population of Armageddon was put into penal camps because of what they had seen...
The Grey Knights are a secret army. From the beginning, there has been fluff of forces removing people who "knew too much" with regards to this Chapter, and the enemies they face. From what I've seen, only Imperial Governors and Marines are exempt.
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#3 (permalink) | |
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Shas'El
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Quote:
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http://world2.monstersgame.co.uk/?ac=vid&vid=31118495 go to the above to help me on a browser game Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.
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#4 (permalink) | |
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Ethereal
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I don't have a link. Everything I'm referring to is from White Dwarf.
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#5 (permalink) |
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Shas'El
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do you remember the issue number? my friend has quite a few white dwarfs.
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http://world2.monstersgame.co.uk/?ac=vid&vid=31118495 go to the above to help me on a browser game Download my codex! http://www.box.net/public/d6c1ki0iah Click on the .pub file and hit Save to Disk.
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#6 (permalink) | |
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Ethereal
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No, I'm afraid I don't.
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#7 (permalink) |
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Shas'O
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Just read the Daemonhunter codex, there's a lot of info there fluff-wise on the interactions.
Typically, the Grey Knights arrive before the Guard do to something (they're secret, so no one says "wait for um... the weapon... uh..."); so later, the Guard arrive to find whatever it was, already taken care of. Or they're merely summoned to "clean up" after the real threat was taken care of, so to speak. Keep in mind; the Fluff and the game mechanics never match. If Grey Knights were required to be pure, they simply wouldn't be an army really. They are a very small, elite, secret force of the best of the best. In game terms, we're talking about units of all these Grey Knights, and the best equipment available. We say they'll have whoever may have been "exposed" put to death, or knows to much, put to death, but the game simply wouldn't be playable completely like that. Also, the nature of the Inquisitorial codices make sure that allies/other units are available for the sake of balance. Fluff-wise, the Knights wouldn't require the Guard and would have left long before Guard would have shown up. Game-wise, the Guard are an anchor. It's a good one too, and wise to be used. You should explore it ![]() Cheers!
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#8 (permalink) |
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Shas'Saal
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Posts: 148
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There's all manner of fluffy things that can develop from the idea that a certain number of units in the army are taken off the planet regularly, never to return.
If you're really willing to tweak your fluff, E, how about the idea that your bad-hombre guardsmen are regularly drafted for "special services" offworld, and none ever return. Thus, you can keep the idea that you're going to have Grey Knights in the army, but recognize that nobody in the army's coming back alive (as fluffwise, all your actions are happening away from the homeworld). In fact, if you want to get really funky with it, say that a subcult has cropped up within the ranks of your guard, centering on the idea that those selected for the "special" missions (who never return) are actually being taken to Terra itself, where they serve as Imperial honor guard for the rest of their lives. Thus, it becomes a point of pride and competition within the army for these spots. Heck, the Inquisition may even perpetuate such a lie, and then, once the guardsmen are on the transports and unable to contact anyone with the truth, tell them "in your new status as SuperAmazingImperialHonorGuardsmen, you're being assigned to clease this world under the command of a special Marine unit. You probably won't survive." When writing the fluff, I'd go so far as to remove mention of the Grey Knights completely. Just say that the unit receives regular call-ups for offworld action, and no one who leaves ever comes back. And fluff it up from there with what the people who are still *on* the world believe.
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#9 (permalink) | |
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Ethereal
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It might help your perceptions if I point out that a 5-man Grey Knight unit used to cost 1,200pts...
Now compare that to the current version. Grey Knights aren't even close to what they should be in the Daemonhunters codex!
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#10 (permalink) |
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Shas'El
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no space marines are done justice. I could combine this idea of never coming back with my krieg regiment. i mean krieg is known for being suicidally fanatical, and volunteering for eveysingle mission not matter how many seconds they're going to live. Heres an idea, if a planet is completely corrupted by chaos it gets bombed till theres nothing left but rock and dust. Well on this planet the inquisitor has decided not to obliterate the palnet for some unknown reason(artifact or something all think about it alter). The greyknights are to land on the planet and destroy the root of the infestation, a chaos altar that summons daemons by the dozen. The inquisitor in question has on numerous occasions called upon my regiment to battle but never with the greykngihts, so no one thinks it strange when the entire regiment gets sent to a planet by order of an inquisitor. They are there to take and hold key cities and try to draw the scummier chaos forces(mutants heretics etc.) so that the greyknights can deal with the real stuff, the inquisitor and the guardsmen of the regiment know very well that non-of them will get out of there alive, maybe not even the greyknights will. So recap, chaos planet quarantined, greyknights gotta kill daemons, regiment taken to boost numbers and provide firepower. No ones gonna make it back alive, soldiers fight and die for the emperor and whatever the heck it is on that planet that the inquisitor wants. anything else?
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