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inquisitor & henchmen
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Old 28 Sep 2005, 20:34   #1 (permalink)
Shas'El
 
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Default inquisitor & henchmen

i was looking through the which hunter codex adn decided that it would be pretty neat to have an inquisitor and maybe an exorcist (in addition to whatever else) in my catachan army. the tricky part is deciding how i want the inquisitor and henchmen set up. any advice and comments would be great.
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Old 28 Sep 2005, 21:25   #2 (permalink)
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Default Re: inquisitor & henchmen

Quote:
Originally Posted by Fingolfin
i was looking through the which hunter codex adn decided that it would be pretty neat to have an inquisitor and maybe an exorcist (in addition to whatever else) in my catachan army. the tricky part is deciding how i want the inquisitor and henchmen set up. any advice and comments would be great.
Welcome aboard

First up, it would be a good idea to let us know what your present army or how your army you field often looks, ie: which units, how many points, etc. Also, a good idea of your opponents and their armies, etc. You're selecting a piece for your army, so you'll want it to fit in correctly. After all, why take a cool unit of flamers to fight an armored company list, right?

The more you can help out, the more we can

Cheers!
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Old 28 Sep 2005, 22:37   #3 (permalink)
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Default Re: inquisitor & henchmen

well, my dv army is typically ballanced http://forums.tauonline.org/index.php?topic=11076.0 (1500 pts looks the same, only without the patrols and the second platoon), and flamers always are a must. but usually the boards are only about half jungle. to compensate for this, i would like some nice, tosty which hunter support in the form of exorscists, inquisitors and maybe those vindacare assassins. the plan is to let the guard and inquisitor do assualt whilst the HWs and exorcists pound the crap out of anything else.
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Old 29 Sep 2005, 00:03   #4 (permalink)
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Default Re: inquisitor & henchmen

Fingolfin:

Well, just to remind you, when you take the Witch Hunters as an ally, you get the following choices:

0-1 HQ
0-1 Elite
0-1 Fast Attack
0-2 Troops

You will not get an exorcist due to this, as it's a heavy support and they are not taken as an ally. Only those units in the above listed sections. So what this means, is you can have:

Inquisitor Lord (retinue)(transport)
Cannoness / Palatine (SoB Heroines) + Celestians (retinue)(transport) (SoB)
Priest

Celestians (transport) (SoB)
Arco-Flaggalents**
Death Cult Assassins*
Officio Operative Assassin*

Dominions (transport) (SoB)
Seraphim (SoB)

Inquisitorial Storm Troopers (transport)
Sisters of Battle (transport) (SoB)

* - denotes that it requires the Inquisitor to be fielded.
** - denotes that it requires the Priest to be fielded.

For you; in order to use what you described, you'd have to take the allied HQ (Inquisitor Lord) in order to get the allied Elite Assassin (such as the Vindicare). That's an HQ and elite, leaving you Fast Attack and Troops left to choose from.

The thing is, the Inquisitor isn't really going to bring something to the board that your Catachans can't already do (such as Heavy Bolters, etc). You could get a lot of flamers, but Catachans can already do this. But there is one thing that can happen that the Catachans may be surprised to see on the field with them, and that's the Land Raider - it can be taken as a dedicated transport for Inquisitors. So if you wanted a Land Raider, this is how you would do it.

The other thing, is that Inquisitors can bring you important utility, such as the Liber Heresius, to help with deployment. Or excruciators and other such weargear to help victory points. But really, the psychic hood and a unit to count as a scoring squad is useful enough as it is.

If you want the Inquisitor to be crazy in combat, I'd suggest you take Daemonhunters. The Inquisitor is better in combat for them, while the retinue is better for the Witch Hunters. So that should give you something to choose between. If you want to shoot; the Daemonhunters are by far superior. Psycannon, Heavy Bolters, Plasma Cannon, etc is just lovely.

For the assassins, the Vindicare is cool, but not going to be very useful in heavy terrain. The Callidus on the other hand would be quite nasty, offering more pre-game deployment manipulation and still being the groovy assassin she is, to show up anywhere she wants and murder things.

So what exactly did you have in mind for your Inquisitor?
And will you be taking anything else?

Cheers!

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Old 29 Sep 2005, 03:24   #5 (permalink)
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Default Re: inquisitor & henchmen

well, i wanted a vindiacre over the catachan sniper, who cannot move :P. hmmmm... i have to re think how i can add them now... no heavy weapons... so that means indentured catachans of a sort! i had originally set out to improve the range on them. as for the inquisitor, i wanted a mid range puritan with crusaders and churgons( and maybe some regular warriors as well)
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Old 29 Sep 2005, 03:32   #6 (permalink)
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Default Re: inquisitor & henchmen

Quote:
Originally Posted by Fingolfin
well, i wanted a vindiacre over the catachan sniper, who cannot move :P. hmmmm... i have to re think how i can add them now... no heavy weapons... so that means indentured catachans of a sort! i had originally set out to improve the range on them. as for the inquisitor, i wanted a mid range puritan with crusaders and churgons( and maybe some regular warriors as well)
Mid-range Inquisitors, that would require Veteran Guardsmen in order to bring something like plasma guns or grenade launchers. Otherwise, everything else is 36 inches and heavy (in general). Typically, these retinues are either extremely short range or the lower end of long range.

You can only have 3 henchmen of a single type, and Warrior is a henchmen type. The Crusaders, Veterans, Combat Servitors, etc, are all "Warrior" types so you won't be able to take a full load of Crusaders and then take more warriors. You'd only get 3 Warriors, of any type, but only 3 total. It's like that for them all. So the Inquisitor Lord can have tons of henchmen, he can only have 3 of any given type (forcing him to take several from all over). It's just a way to balance it out to keep you from taking 10+ heavy bolters for example hehe.

Just for the record, you will be seriously disappointed in the power of an Inquisitor squad with Crusaders and Chirurgeons. It looks beautiful and just has great fluff to it--but in the game, they're no better than guardsmen in combat. Quite frankly, some Catachan with a serg are better.

Witch Hunter inquisitors are just better at support (utility, non-damaging utility, such as psychic hoods, hammer of the witches, liber heresius, etc). Or they're great at taking one-on-one characters (or creatures). But not units.

Cheers!
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Old 29 Sep 2005, 03:45   #7 (permalink)
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Default Re: inquisitor & henchmen

well, since the stats for the crusader are the same as a D.V., i wanted to model it as a catachan with a sheild and power weapon. the storm sheild is a very mean thing for guardsmen to be allowed to have.the warrioes with special weapons would make little sence in my army, since plasma and GL would do little to help in an area with healthy terrain.
the henchman choices make more sense now too.t think that the warriors(but not crusaders) will wait and the acolytes will replace them
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