Removed those stat lines, thanks...don't know what I was thinking. Anyway. Thank you for your input. Here are some clarifications.
I started compiling this list after hanging around my local hobby shop. Pretty much everyone that works there plays Chaos Space Marines. If they don't, then they play Space Marines strait up. They were putting together army lists and trying to decide on the options for their characters. They're essentially limitless. The amount of wargear, upgrades, and other individualized touches was unreal. I was jealous. That simply does not exist for Tau, with the exception of one unit.
I wanted to provide a mechanism by which Tau players could have more flexibility and individualism for their characters, not powergame--hence why there is not much new on those lists. I also wanted to provide some evidence of the speed of their advancing technology.
As for some of the questions I asked:
Answers to close combat: The Tau are realizing that armies
going to engage them, and they must have some plan. Combat lasers and rail pistols are the beginnings of that plan.
Answers to power armor: as they Tau confronted Marines more frequently, my guess is that they would make weapons that are more effective against them more plentiful. This is balanced by the fact that it is 1) more expensive and 2) less effective against armies with high model counts.
Lack of sniper weapons: This just doesn't make sense, especially for Pathfinders. I still have yet to come up with a solution that makes sense within the different types of Tau technology. I'm open to ideas.
More robust use of drones: With the mixed armor and toughness rules changes, there needs to be some benefit to taking drones. It also makes sense that a drone would be very configurable, based on the whims of the Cadre.
Fixing darkhorse units: I love Kroot and desperately want to take a Krootox, but can't when their benefits conflict with their attached units abilities.
Provide a pathway to integration with forgeworld models: Some GW chapter approveds make use of Forgeworld models--not by design, necessarily, but the FW models are a good option. Two examples are using Gnarloc Riders as Kroot Tracker Kindred in the Kroot Merc List, and fielding a Great Knarloc using the Carnosaur rules in the creature feature. The idea is provide another way to sell FW models, not override their Imperial Armor books.
To those who have read and left comments, thanks. Keep them coming! To those who wonder if I can/why I'm doing this, GW does advertise submissions to their Chapter Approved section, just not on their American web site (<
http://uk.games-workshop.com/chapterapproved/>). They might just throw it away, no biggie. I want to send them some ideas on how to make the Tau army more robust and flexible, if for no other reason than to show that there is interest from their customers. Heck, what's the worst that can happen for them, they sell more bitz?