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Author Topic: Hammerhead To Devilfish Conversion (modular tanks)  (Read 21811 times)

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joeboy77

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Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #15 on: May 09, 2005, 01:43:38 AM »
if you can give us some pics, that would be great !!

:D
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theVoiD

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #16 on: May 09, 2005, 01:48:05 PM »
@ Mace's tutorial
That is a great idea, especially as I have gone in the very same direction :) (without having seen Your's, honestly!)
But I have solved it a little bit differently.

Also I have found a way to incorporate Gun Drones in a Hammerhead without losing the weapon options.



You can see the complete tutorial http://www.posaz.de in our conversion corner.
It's German only yet, but the pictures should be pretty self explaining.
A translation is ready but yet has to be uploaded to the page :)

Anyway my kudos for the nice solution, I just thought You might like to see this way too...
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.mace

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #17 on: May 09, 2005, 02:05:23 PM »
Oooh never thought of that! Great Idea, I'll add a link to it in the main post :P
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theVoiD

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #18 on: May 09, 2005, 11:01:09 PM »
Thanks :)

Besides, the tutorial's translation has just been put online for Your convenience. If You find any mistakes or awkward expressions feel free to help me put it in better language (technical expressions are pretty hard to translate).
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Catsy

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #19 on: May 10, 2005, 08:11:32 PM »
That's a fantastic idea, TheVoid. I was under the impression that the secondary weapon system of the HH took the place of the gun drones, and it never occurred to me that you could buy them for it because there's no room! I might have to do that on one of mine. :) And anything that advances the cause of RE magnets is good by me.

I've got some more work done on my Hammerfish now, after getting sidetracked for a while with work and painting.

First off, I decided that I was going to fit 1/4" magnets to the inside of each primary weapon, and mate them to a 1/8" magnet on the turret mounting bit. The latter part was easy enough to accomplish with a drill and a drop of superglue.



I glued the bit down to the turret, as I found during testing that the pull of the magnet was stronger than the fit of the bit. Besides, with the method I'll be using I wouldn't be needing to swap the bit out.

I mentioned that I was going to do some detail scratchbuilding on the inside of my RG. In addition to designing a level and sturdy mount for the magnet, and using brass rods to straighten the warped parts I got, I wanted to bulk up the "vent" parts of the barrel. While I'm sure it looks just fine at tabletop distance, I was unhappy with how hollow and unrealistic it looked, and wanted there to be some internal structure to the barrel for those who cared to look closely enough. So with several different kinds of plasticard strips and a 1/4" RE magnet in hand, this is what I came up with after a lot of cutting and filing.



Most of it is just to provide a solid look to the barrel and the linear accelerators, with the narrow chamber down the middle through which the munitions and slugs pass. I drilled a small hole in the back end so that there's actually a place from which they emerge. I'm probably going to prime and paint the internal parts before assembly, so that I can add some minor details.



On the other half, I cut a flat piece of card and glued it to the inside of the part, then glued the magnet on top of it. When I tested the fit out on the turret, however, I discovered a problem: magnet or no, the RG was still going to droop because of its frontheaviness, which wasn't helped by the brass rod being used to straighten the parts. There's a slight gap on either side of the mounting bit in both the IC and the RG that allows the guns to elevate--and droop. The solution: more plasticard!



This picture should probably be self-explanatory. :) The only hard part was the filing necessary to get the fit just right. Which it is:




The railgun remains perfectly straight now at all times, stays on even when turned upside-down, but will come off with a slight tug. Actually, picking up the railgun lifts the turret right out of its socket.

Next was the ion cannon. This was much, much harder, because of the uneven internal structure of the parts. Obviously, GW didn't design them with what I'm trying to do in mind. :)



Correctly mounting the magnet required a three-part bulkhead, one of which did double duty filling a gap in front of the mounting bit to prevent the same kind of droop the RG suffers from. This took an absolutely ridiculous amount of filing and sanding to get right, but it was worth it in the end.



Here's a better look at the assembly. Now, most of you will probably want to just jam a wad of green stuff in there and call it a day, because this was a cast-iron PITA. I did it mainly because I wanted to challenge myself and improve my scratchbuilding. But it works:



Yes, you will notice that I still haven't gotten around to converting the other half of the IC to use a transparent blue rod. :)

What I have gotten around to is assembling some of the rest of the vehicle. I'd been apprehensive about doing /any/ gluing until I had a specific plan, because I have some pretty ambitious ideas for internal detail and some of them require very careful thinking about what order in which to do things.

I would like to mention a few tips, though--I found that if you want to model the landing gear up, you're going to have to cut off the struts. There's simply not enough space under the seats and in the nose recess to do it otherwise. You can do this however you like, but I carefully sawed them off as neatly as I could--figuring that they're nice bits of detail that might come in useful for something else.

I also found that the thin plastic lip that runs around the floor of the 'fish to show you where to put the seats is a bit too long. In order to make the seats fit properly, I had to carefully slice off a tiny bit along one of the tile seams in the floor.

Here's a picture of both:



Notice the lip of plastic I'm talking about? Carefully cut off the part that overlaps the crack in the tile, and you're golden.

Hope this is helpful. Will post more as it comes.
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RJay

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Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #20 on: May 19, 2005, 05:00:22 PM »
Sorry to but in, but seeming as this seems to be the main thread for Hammerhead conversions i offer my own. This being another option in the use of Gun Drones on the Hammerhead. This method is relatively simple and requires minimal spare parts, sadly though i do not have a digital camera available to me at this time so i will have to detail my post accordingly.

I have also converted the Hammerhead more so by cutting four slots near the top of the main hole, and then adding a small box on the interior, this allowed for the nose of the Seeker missiles to be sticking out of the hull, making the Hammerhead look even better. Although you will never be able to use four Seeker missiles in a match alongside Gun Drones as it is other the Wargear limit so only one or two Missiles are used, but the empty holes give the impression that it was kitted out with more which have been fired. Another point is the Seekers dont have to be glued in soe once you have fired it you can simply pull it out of its socket. Useful eh?

Can be found here: http://forums.tauonline.org/index.php?topic=7507.0.
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Catsy

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #21 on: May 19, 2005, 05:29:32 PM »
What a cool idea! I can't wait to see the pictures. I've been trying to think of a way to represent Seeker Missiles, since you only get one and there's really few good places to put it.
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theVoiD

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #22 on: May 19, 2005, 10:08:20 PM »
That sounds really cool. As soon as I have seen some pictures, I will surely try that. I suppose it will look like the dual missile pod from Forgeworld, wouldn't it?
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.mace

Re: Hammerhead To Devilfish Conversion (and vice versa)
« Reply #23 on: June 04, 2005, 11:37:36 AM »
I got around to working on the front turret, with the 'no magnets' method for having the targeting array and burst cannon swappable.

I did this by adding a 'T' piece of sprue, that has a small lip cut into it so that it can glue cleanly with the targeting array. When finished, it more or less allows it to be held in place easily between the turret and the 'C' piece, whilst being easily removable (my prev. tests ended up putting a lot of strain on the sprue and making it unfeasable as an option). Its approx 3mm between the piece and the cross part of the sprue, and the top of the 'T' is around 9mm long.

Pics:


I still need magnets for attaching the front turret to the main tank chassis though..


Update:
Two better quality pics & an explanation of the front turret targetting array mount..



Basically, when its mounted it can't move up or down, due to the chasis of the tank and the piece that holds the front turret in place. The only thing is stopping it from falling out of the front turret. So I cut a piece of sprue, glued it on, so that the sprue can fit within the mounting pieces of the front turret, as seen in the second pic above, whilst leaving room for the turret to be able to turn.

This approach takes the least effort and the least modification of parts, whilst keeping the burst cannon moveable when mounted in the front turret.

Comments?
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pirahna

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Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #24 on: August 26, 2005, 07:19:13 PM »
catseye someof the things thereare off theinternet
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Catsy

Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #25 on: August 26, 2005, 08:25:08 PM »
...huh?
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Hive Lord

Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #26 on: August 26, 2005, 08:29:03 PM »
Pirahna: What are you talking about?

They are on the internet now- Catsy posted them.

 ::)
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.mace

Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #27 on: August 27, 2005, 11:29:42 AM »
And if you're talking about other forums - they're also the internet, just like here, and he posted them there too.

And a quick note regarding my post above about the front turret - the piece of sprue holding the two ion cannons together on the frame seems just right for this..
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joeboy77

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Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #28 on: August 31, 2005, 04:37:01 AM »
how do you change to the burst cannon again ?

I am having trouble with my visualization (hehe... my bad)

Do you unclip the whole turret and put the burst cannon attachment and them clip it back on ?
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Man who stands on top of mountain for roast duck to fly in mouth... have long wait.

So get off yer butt and go for your dreams !!

Please Visit http://www.forevermorejewellery.com

Do you know that WoW spelled backwards is WoW ??

Read it upside down, it spells MoM...

Freakky

.mace

Re: Hammerhead To Devilfish Conversion (modular tanks)
« Reply #29 on: August 31, 2005, 08:29:13 AM »
Unclip the front turret, put in a burst cannon and put it back on (in both cases - my mod and catsy's mod..)
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