New Updated version of this guide!- more pics, detailed step by step instructions, all in a handy pdf format!
This Tutorial is for creating modular hammerheads and devilfishes from the base chassis, adding on weapons/etc as needed.
There are several other HH/DF related hints&tips posted in this thread, which really deserve a mention:
Graphical Continuation of this guide - using magnets inside the front nose turret (I haven't covered this part properly..)
Ion Cannon Mod - Who said only necrons could have clear plastic rods on their guns?
An innovative way to allow you to add gun drones as an upgrade to your hammerhead! (it is a legal upgrade btw, just no room for it.. until now

)
Magnets on the Main Turret - this guide continued

Thanks to
Catsy and
theVoiD for the above linked posts

Anyway, on to the main stuff:
[Inspired by The
Tau Modelling tips page on 40konline]
I've started a new thread to discuss HH2DF conversions instead of going off topic in that magnets on crisis suits thread

so here it is, the
basics on doing this...
What you need:1x Hammerhead Kit
And a combination of the following:
- blu-tac
- magnets
- greenstuff
What to do:1) Construct the hull (the main parts, don't glue on drones, engines, or the top crew hatch) - for extra detail etc, hinge the side hatches. The rear hatch is designed to be hinged, so don't glue that on.
2) Construct the engines, railgun, ion cannon, weapons drone (without any weapons), burst cannons, missile pods, and the top crew hatch (hinge it probably) and its firewarrior crew guy.
<-- do not glue these parts to anything else!
# Whats left over:
- the 'C' piece and dome of the front turret, the turret ring, the targeting array, seeker missile, sensor spine like thingy.
3) You can put the engines on now if you want, just don't glue them, it allows them to swivel etc.
now, the two key pieces:
 ^ The piece that holds the front turret together. |  ^ The piece that holds the big guns to the main turret. |
From here on, you have a few options on what you want to do:[Main turret]
- Mould a extra main turret mounting piece out of greenstuff, attach the original and the new one to each gun, and just pressure fit these into the main turret ring (pressure fit works with the original, without any paint.
- Use blu-tac and put a blob ontop of the mounting piece
- put a magnet inside the top of the mounting piece, glue/stick a metal rod into the gun section so that its held to the mounting piece, and probably glue the mounting piece into the turret ring
[Forward turret]
- use blu tac on the back of the T piece to stick it to the hull - this works fine most of the time, apart from blu-tac drying and getting messy
- get some really small magnets, put it into the T piece so its flush, and put on in the corresponding hull area so its also flush..
NB: I've only tried the blu-tac options and don't really know how the other options will turn out.. but im planning on making one of the mounting pieces and using magnets for the front turret.What about the weapons?The main turret should be pretty obvious, but what about the front one and the drones?
- Drones - with a little bit of pulling etc, you can swap the guns the drones have between the smart missile system and burst cannons, just be careful not to snap the mounts!
- Front turret - as long as you didn't glue the 'C' piece and the dome together, this can all be held together in place without glue etc once the 'T' piece is in place.
- The targeting array - attach this to the front turret using blu-tac, or glue on some spare 'T' shaped sprue or something to hold it in place.
And it all goes together...[Devilfish]
- Take the hull, fit the crew hatch to the top
- Place a burst cannon in the front dome, place the 'C' piece over it, and use the 'T' piece to hold it to the hull using whatever method you decided to go with.
- Finish it off with Gun drones/Attach the sensor spine thing with blu-tac etc..
[Hammerhead]
- Place the turret ring on top, put the crew hatch in this
- Attach main weapon of choice to this turret ring
-
Use blu-tac or something to attach the front targeting array to the turret, mount the front turret to the hull Updated, See below
- put weapons on the weapon drones, put them in their slots
- attach accessories - seeker missiles, sensor spines etc.
Click for larger pics: ^ my HH and its components |  ^ Completed HH |  ^ Completed Devilfish |
More Pictures (After applying some gloss varnish):
 ^ IonHead |  ^ All the components |
Front Turret - Mounting the Targeting arrayI got around to working on the front turret, with the 'no magnets' method for having the targeting array and burst cannon swappable.
I did this by adding a 'T' piece of sprue, that has a small lip cut into it so that it can glue cleanly with the targeting array. When finished, it more or less allows it to be held in place easily between the turret and the 'C' piece, whilst being easily removable (my prev. tests ended up putting a lot of strain on the sprue and making it unfeasable as an option). Its approx 3mm between the piece and the cross part of the sprue, and the top of the 'T' is around 9mm long.
^ The targeting array peice, with the sprue glued to it. |  ^ The piece held in place by the turret parts |
Basically, when its mounted it can't move up or down, due to the chasis of the tank and the piece that holds the front turret in place. The only thing is stopping it from falling out of the front turret. So I cut a piece of sprue, glued it on, so that the sprue can fit within the mounting pieces of the front turret, as seen in the second pic above, whilst leaving room for the turret to be able to turn.
This approach takes the least effort and the least modification of parts, whilst keeping the burst cannon moveable when mounted in the front turret.
- [maCe]