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Author Topic: Skeiths Tau HRDex Project  (Read 530 times)

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Skeith

Skeiths Tau HRDex Project
« on: January 29, 2010, 10:47:43 PM »
I re-read the "What do you want to see in the next codex?" thread, and aside from the annoyance that it has gone way off OT (from my POV), I found a fair number of interesting ideas in the first 3 pages (50post per page has its uses)

So I tried to put as many of these ideas together, and this Mk0.1 HRdex is what I've come up with so far.

I have only just started the Unit Special Rules section, but the army list is more or less competed. I'm obviously going to have mistakes (and something is undoubtably going to be broken), but I want someone to look at this with fresher eyes then mine, and tell me where I've royaly messed up.

I'm sure someone will have my head for including Gu'vesa and Pathfinders as troops, but I have tried to change them slightly to make it balanced.

Here is my first attempt.

ANY C&C is welcome.
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Wargamer

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Re: Skeiths Tau HRDex Project
« Reply #1 on: January 29, 2010, 11:03:12 PM »
Document not available.
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Farewell, Kangaroo Joe, you shall not be forgotten.

"Wargamer is never wrong, Frodo Baggins; he knows precisely the rules he means to."

Skeith

Re: Skeiths Tau HRDex Project
« Reply #2 on: January 29, 2010, 11:07:28 PM »
Crud. Hmmm

Fine, I've signed up to Box, and I've edited the original link.
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Silk Spectre

Re: Skeiths Tau HRDex Project
« Reply #3 on: January 30, 2010, 12:12:21 AM »
I feel like I'm missing something.
I don't really get it, it seems void of any stats in many places for the new weapons* and basically all of the new rules don't have any explanation** that I can find. Am I supposed to read this in combination with another thread or...?

*For example: the EMP Cannon, Marker Missles system, Smart Missile Rack, Twin Linked Broadside Railgun (the Broadside name threw me on whether it's different at all), Barrage Pods and the Kroot pistol. Is there separate rules for some of these in other books?
**For example: Bait and Switch, Advisory Position, Gun-Fu, Body Shield, Reload, Engine Plating, Vector Engines and have Markerlights changed?

This isn't meant to be offensive in any way, I just wanted to know if there is something wrong with my download or if I'm missing something...
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Edit: Silk Spectre wins the thread.
(click to show/hide)

Skeith

Re: Skeiths Tau HRDex Project
« Reply #4 on: January 30, 2010, 09:24:58 PM »
This is essentially what I had down so far, and I wanted third party opinions before I really got stuck into it. Hence why the file name is Mk0.1 ;)

The new rules aren't there because, well, I hadn't written them into the document when I PDF'd it.

Your confusion is just. I should probably have the the Mk0.2 which'lll have all relavent stats and rules written in. Also, I'm trying to avoid changing so much that it doesn't make sense anymore. I have however swapped the Target Lock and Targeting Array rules, because by name, their affects don't make much sense to me :P

This version actually made me realise I completely forgot the XV9 Hazard suits for the Fast Attack section. :P
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Zenai

Re: Skeiths Tau HRDex Project
« Reply #5 on: January 31, 2010, 06:01:23 AM »
Wow, another one. Whoop-de-doo~ ::)

Skeith

Re: Skeiths Tau HRDex Project
« Reply #6 on: January 31, 2010, 02:57:46 PM »
Wow, another one. Whoop-de-doo~ ::)
Yeah I know, but I have a hard time explaining what I'm trying to say sometimes, so its easier if I show someone, by doing it.

I've also seperated this one from the rest by putting it here in the House Rules section. Which means that not just Tau players can show interest, without being shot to pieces by potential fanboys ;)
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Mr. Universe (Jayne)

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Re: Skeiths Tau HRDex Project
« Reply #7 on: January 31, 2010, 03:41:06 PM »
Ok, its interesting. im just not sold on the amount of BS5-7 around. Tau will never shoot that well, and even their Tech will stuggle to get them past BS6.

otherwisae, its a start, keep at it. ;D
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Skeith

Re: Skeiths Tau HRDex Project
« Reply #8 on: January 31, 2010, 11:26:47 PM »
Ok, its interesting. im just not sold on the amount of BS5-7 around. Tau will never shoot that well, and even their Tech will stuggle to get them past BS6.
I'm confused by what you mean by that ??? only the commanders have BS 6/7. And markerlights won't allow just anybody to get to BS6 (Thats one thing I may have difficulty making easy to understand. I could end up just increasing the max BS upgrade to 6)

Quote
otherwise, its a start, keep at it. ;D
I will. ;)
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Mr. Universe (Jayne)

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Re: Skeiths Tau HRDex Project
« Reply #9 on: February 01, 2010, 07:21:29 AM »
Ok, its interesting. im just not sold on the amount of BS5-7 around. Tau will never shoot that well, and even their Tech will stuggle to get them past BS6.
I'm confused by what you mean by that ??? only the commanders have BS 6/7. And markerlights won't allow just anybody to get to BS6 (Thats one thing I may have difficulty making easy to understand. I could end up just increasing the max BS upgrade to 6)

Quote
otherwise, its a start, keep at it. ;D
I will. ;)

The Bs Still seems a bit high, If your using Targetting computers to get them there then fair enough, but the BS5 BOdygurads for example, just seem a little to high for Natural Skill.

Its probably just me. Shas'O - BS6 Shas'El BS5 Bodyguard BS4-5 Elite Crisis/Hazard BS4 seems the most balanced without really jacking up the points

Thing is, how useful is BS6 realy? the possability, of missing the 2 and hitting the 6 is lim, and yet the fact that it is above BS5 warrants a Hefty cost increase to seem balanced. To my mind, TLBS4 is better than BS6. BS7 is a similar story, negliglbe increase in chances to hit, but warrants a big points increase just because its BS7, if that makes sense? The percieved boost of BS7 is Far greater that the actual boost of BS7.
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It is (and this is an objective statement, looking at examples over the last century) really y'xa'uuk hard to terrorise the British.

In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."

Jayne you y'xa'uuk legend

Skeith

Re: Skeiths Tau HRDex Project
« Reply #10 on: February 01, 2010, 12:34:45 PM »
I do understand where you're coming from. Perhaps the Commander should have BS5 and (for XV8 & XV3 at least) all weapons are counted as Twin-linked, to show their higher skill at hitting stuff at range.

I'll start making changes to (model) stat lines after I've got all the special rules sorted, and you've seen the completed first draft.
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Wargamer

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Re: Skeiths Tau HRDex Project
« Reply #11 on: February 01, 2010, 12:59:21 PM »
Here's an idea - let's just make a Shas'O Bs 5 and not put some dumbass special rule in to make him far better at shooting than he should be.
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Farewell, Kangaroo Joe, you shall not be forgotten.

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Skeith

Re: Skeiths Tau HRDex Project
« Reply #12 on: February 01, 2010, 01:02:13 PM »
I guess my Fire Warrior Shas'Uis are also not good ideas.

And yeah, I just had a glance through of the SM & IG summary pages. Only one BS6, and that was Telion, everything else didn't pass BS5.
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Mr. Universe (Jayne)

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Re: Skeiths Tau HRDex Project
« Reply #13 on: February 01, 2010, 01:10:17 PM »
As Wargamer said, making him TLBS5 means he will outshoot the 10000 year old Phoenix Lords, 2 following 2 to hit. He will not miss, the odds are massivly against a miss. TLBS4 is the best that is reasonable, but you would have to explain it with some serious computing power. Just BS5 will suffice on a commander. 'El and 'O could both be BS5, with the level of training and experience they have had, and all the Tech in their suits make it easy enough, but there is a cap on how good you can get realisticly.

A Shas'Vre at BS4 is fine, again, good skill and tech.

Having looked at the Firewarriors again, having one man in the squad shoot at a different BS to the rest would get annoying. Also, why have the firewarriors become 11 points? For that additional  Ld point?

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It is (and this is an objective statement, looking at examples over the last century) really y'xa'uuk hard to terrorise the British.

In parting, I've discovered why Farsight started his breakaway faction...
*Farsight looks at Dawn Blade* "Shiny..."*Farsight picks up Dawn Blade and looks around* "... let's be bad guys."

Jayne you y'xa'uuk legend

Skeith

Re: Skeiths Tau HRDex Project
« Reply #14 on: February 07, 2010, 07:24:06 PM »
I've tried to put your suggesstions in (as well as remembering to add the XV9 as a Fast attack choice :P).

Here is the Mk0.15

If there are any glaring errors (I'm currently wroking on the markerlights, so don't comment on that just yet), or something seems to be a load of bullcrap. Tell me.
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