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Author Topic: Fifth Edition Necron Codex & Designer's Notes - See page 5!  (Read 6891 times)

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gorlak

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #15 on: September 07, 2009, 11:58:02 AM »
This is probably the most awesome thing the internet has ever spawned! If you pull this off you will be automatically included in my standard lineup of anecdotes about 40K :D

But in cases where there are no change to the point cost of a unit (and perhaps abilities?), I think you should write "no change" instead of the actual cost. Otherwise it probably won't be legal to post on Tau Online. Just a thought ;)

Looking forward to the first update.
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Wargamer

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #16 on: September 07, 2009, 12:14:44 PM »
If Circus is approaching this the way I would, he'll be burning the old Codex and redoing from scratch, not the GW's favourite trick of "stick a plaster on and it's good for 20 years".
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Circus

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #17 on: September 07, 2009, 01:14:38 PM »
If Circus is approaching this the way I would, he'll be burning the old Codex and redoing from scratch, not the GW's favourite trick of "stick a plaster on and it's good for 20 years".

Wargamer's pretty much right. I'm not removing any unit types, but that doesn't mean you're going to necessarily recognise them.
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Well I'd rather not play the game at all than play it like they did! :P

Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

You may call me Circus.

Sidstyler

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #18 on: September 07, 2009, 01:28:05 PM »
Well I'm interested.
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Circus

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #19 on: September 07, 2009, 01:36:41 PM »
Just so you know what kind of info you're going to get in the updates, here's a mini update!

I have eight A4 pages, including two cover pages and a contents page. I am on around 1500 words. I have done the cover (obviously), the introduction (the first bit in any Codex, with the "Why play X" section) and I'm making a good start on the hefty background chunk you get at the start of 5th Ed Codexes.

Considering I got up late and I've been working for about an hour and ten minutes, I reckon that's good going.
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Well I'd rather not play the game at all than play it like they did! :P

Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

You may call me Circus.

Sidstyler

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #20 on: September 07, 2009, 01:38:48 PM »
I reckon this is about the point a normal codex writer would stop and take a break for a few months.  :P
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Warhams is serious business.
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Knowing the rules is not WAAC. Bringing tough lists is not WAAC. Acting within the scope of the rules is not WAAC.

Rezzy

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #21 on: September 07, 2009, 02:11:08 PM »
Good luck man, this is a great undertaking. :)
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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #22 on: September 07, 2009, 02:21:45 PM »
I reckon this is about the point a normal codex writer would stop and take a break for a few months.  :P

No no no, all that time is taken up by other things - getting Heavy Metal to prepare those high-spec pictures, and of course endless months of playtestohmygodIcan'tsaythatwithastraightface!
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Roland

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #23 on: September 07, 2009, 03:49:01 PM »
I'm really looking forward to the final product of this - it's enough to make me want to go to Games Day to see you hand it in! Hats off to you Circus!

R
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Fate

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #24 on: September 07, 2009, 04:02:21 PM »
Of course no pressure.  It's just been forever and a day since something genuinely interested me.  =]
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PsyBomb

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #25 on: September 08, 2009, 04:30:36 PM »
Now, I wonder something. While I admire the concept, the 1-week codex is going to be the rough version. it would have to be, unless you're playtesting and are a fluff god. That said, even being able to power out the 4 most-needed codex roughs in a month (Necron, DE, Tau, and Inquisition) would be a good demonstration of the point you are trying to prove.

That said, there is one thing I'm going to need to see before I can call any of this an "acceptable" entry for your criteria. Each army has something unique to them, some system or gimmick that no other army can possibly duplicate. Things like Orders, Chapter Tactics, Waaagh!, and the Sagas in the upcoming Wolves codex. Each and every one of your codex propositions would need to have something along these lines, as it's what keeps marines from being able to accurately imitate a Guard or Ork army if you get my point.

Good luck, though, I can't wait to see what you come up with.
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Dragonic Sorck

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #26 on: September 08, 2009, 04:47:17 PM »
I might try something similar to this sometime but I would only be able to spend about 3 hours per day on it so that'd be a total of 15 hours (how school gets in my way)

IMO the inquisition will need some creative thinking so good look Circus :)

Circus

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #27 on: September 08, 2009, 05:24:16 PM »
The rewrite of the War In Heaven is finished, and the background bit about what the Necrons are up to now is well underway - I'll probably finish it tonight, leaving me with pretty much only the army list and unit descriptions left. Yay for the rules.

Now, I wonder something. While I admire the concept, the 1-week codex is going to be the rough version. it would have to be, unless you're playtesting and are a fluff god.

I'm not playtesting it, I don't need to. I know the rules of the game, I know the capabilities and points costs of the other armies, I know how the Necrons work right now and I know what is needed to make them properly competitive again. And I am a fluff god. Compared to older codexes they may seem OP, but next to the Space Marine and Guard books (i.e. the 5th Ed books) they'll be balanced. As much as I'd like to, I can't ignore GW's own codex creep.

Quote
That said, there is one thing I'm going to need to see before I can call any of this an "acceptable" entry for your criteria. Each army has something unique to them, some system or gimmick that no other army can possibly duplicate. Things like Orders, Chapter Tactics, Waaagh!, and the Sagas in the upcoming Wolves codex. Each and every one of your codex propositions would need to have something along these lines, as it's what keeps marines from being able to accurately imitate a Guard or Ork army if you get my point.

With We'll Be Back! and Gauss Weaponry, Necrons already have the stuff that really sets them apart from the crowd. I'm not going to be changing these things. Well, I say "not changing" - they'll be made so they actually work properly, but the concept is already there.



I am, however, changing my terms slightly. My sleep patterns are totally screwed, my bodyclock seems to think it lives in Washington or something. As such my "9-5" thing doesn't really work by British standards as I really can't wake up that early without a week of preparation. In order to fix this, I'm doing 9-5 by Washington time, rather than England time. It won't make any real difference to the outcome, in fact all it'll do is actually allow me to do what I plan to do fairly.

Thus far everything's going smoothly. I think I'm a *bit* behind, but that's mainly due to getting significantly less time in yesterday due to my own criteria. With the above fix, I reckon I'll be able to finish perfectly fine.



Edit: Oh, and I'm feeling generous:







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Well I'd rather not play the game at all than play it like they did! :P

Crikey! This crazy clown causes commotion like the coming of Christ. Contained in a circle corrupted by crackheads and carnal cravings, he creates no concession to callous cheaters concentrating on nought but cock. Certainly, still a curious and cordial cavalier in the countenance of crazed cads, curs and creeps who condemn courtesy as something corny. No cloud could collapse his crushing crescendo of comical crowing and crimson coiffure. This conjecture on culture comes circumlocutive, consequently...

You may call me Circus.

Roland

Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #28 on: September 08, 2009, 06:59:03 PM »
Seriously mate...friday can't come soon enough. I'm really looking forward to this.

R
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enderwiggin

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Re: Circus' Codex Challenge: Week 1; Necrons
« Reply #29 on: September 08, 2009, 08:26:50 PM »
They don't get bigger... I want to read them but my eyesight is not equipped to do so. (Blowing it up only makes it pixelated as well).


Good going on the effort so far Circus. An excellent campaign to underline GW's laziness (especially considering that multiple people are on the teams to make the 'dexes).  :)
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