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Author Topic: Necromunda League.  (Read 3666 times)

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Telasi (vsui)

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Re: Necromunda League.
« Reply #15 on: March 09, 2009, 03:40:38 PM »
Okay, Tyndmyr, you're now set as owner of the group, along with me. You can play with it to your heart's content, since you started the league.
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"Brothers in battle and blood, In oath and honor, In life and death, In faith and in truth. Brothers in the sight of the Emperor. So be it ever, as He-on-Terra wills. Amen." - Prayer of Initiation, Knights Revenant attr. Captain Lucius Faust, 597.M41

"'Death before dishonor.' This is our creed, our way of life and death. Bolstered by the faith of the immortal God-Emperor, we may go into battle without fear for self. We know that whatever sacrifice is made in the name of He-on-Terra is not made in vain. Our honor rests in our service to Him, and we could ask no greater reward than to rest at His side, having given our utmost in His name." -Captain Anborn Tohr, after the Siege of Hydrax III

Warpfire

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Re: Necromunda League.
« Reply #16 on: March 09, 2009, 05:43:52 PM »
Ok I just realised juves/devotee's start with 0 exp instead of d6 as I have played before. Corrected my list accordingly.
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But Isn't it funny to think that guard might be able to copy eldar tactics slightly?  ;)
You mean "Perform Eldar tactics better than Eldar", right? :P
Not unless the Eldar have an obscure Warrior Aspect that revolves around the complete mastery of the common light bulb.

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OverwatchSniper

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Re: Necromunda League.
« Reply #17 on: March 09, 2009, 10:28:15 PM »
Necromunda league... Hmm:shifty: I suppose I'll join, I have a gang idea to!(in addition to my original).
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Tyndmyr

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Re: Necromunda League.
« Reply #18 on: March 10, 2009, 02:11:58 AM »
Second game, victory for meh over the evil redemptionists.

Current gang rating: 1533.
Massive underdog bonus there for the taking if anyone wants to go a round.

Overwatch, definitely, join in!
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Warpfire

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Re: Necromunda League.
« Reply #19 on: March 10, 2009, 10:46:44 AM »
Only 1533? What happened do you have crappy teritories or something. I mean it was a grudge match, you scored loads of wounding hits and you got a bonus 100 credits for not letting any of my gang members though.
Any way I have restarted my gang due to my priest dying and other injuries and I have decided to take the opportunity to give all my devotee's autopistols instead of a second knife.
« Last Edit: March 10, 2009, 11:02:04 AM by Bloodfire »
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But Isn't it funny to think that guard might be able to copy eldar tactics slightly?  ;)
You mean "Perform Eldar tactics better than Eldar", right? :P
Not unless the Eldar have an obscure Warrior Aspect that revolves around the complete mastery of the common light bulb.

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Tyndmyr

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Re: Necromunda League.
« Reply #20 on: March 10, 2009, 03:31:15 PM »
I do have kinda crappy territories, only one of em is any good. The ratskin takes a bit of my income as well.

Autopistols is definitely better, imo.
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Warpfire

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Re: Necromunda League.
« Reply #21 on: March 11, 2009, 12:10:31 AM »
Played a game against Cogsley

Gangs: my Redemptionists versus Cogsley 's Scavvys.
Setup: Gang Fight
Result: Victory to me, by voluntary bottle.

this is the map we played


the game went well for me with my guys taking few casualties while scoring loads of wounding hits. The post game was even better with one of my deacons getting medic and a devotee rolling a 12 on the advancement table getting inventor and then promptly inventing a power fist for my priest. He was rewarded with the priests sword.
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But Isn't it funny to think that guard might be able to copy eldar tactics slightly?  ;)
You mean "Perform Eldar tactics better than Eldar", right? :P
Not unless the Eldar have an obscure Warrior Aspect that revolves around the complete mastery of the common light bulb.

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Cogsley

Re: Necromunda League.
« Reply #22 on: March 11, 2009, 12:51:10 AM »
Fight vs. bloodfire battlereport

The game started with him setting up some kill zones that I happily shoved a swarm of zombies into followed by my scalies hoping too stop any damage from firing this plan worked very well till near half of my clustered up scavvies got broken by being to close to the guy that got the brunt of several flamers.

 When melee got started my scalies did wonderfully parrying and in one case armor saving several chainsword swings in one round of combat. The only problem was as closed in as I was I couldn't move my scavvies in to back them up. Without the scavvies the scalies eventually got worn down and I called it done.

While all that was happening half my army tried too take on a few of his devotees with a similar tactic but lacking the scalies they folded pretty bad. So off i go back to my scrofulous waste too lick my wounds.

So things I learned
Pay more attention to the terrain
pay more attention to troop placement makes it hard to shoot with people in your way.
Reread the rules too melee combat I had them all screwed up.
Maybe not be quite so ready too sacrifice my followers to gain ground. 
« Last Edit: March 11, 2009, 03:29:52 AM by Cogsley »
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Tyndmyr

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Re: Necromunda League.
« Reply #23 on: March 11, 2009, 03:56:17 AM »
I like the method of labeling buildings and walkways by level, very clear. I'm going to adopt that style myself.

Im open if anyone wants a game atm.
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Warpfire

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Re: Necromunda League.
« Reply #24 on: March 11, 2009, 08:00:02 AM »
I have used some of my credits to get myself a 10th devotee.

edit: And since my leader has gotten a BS upgrade I bought him an auto pistol so he can actually use his BS 5.
« Last Edit: March 11, 2009, 02:41:44 PM by Bloodfire »
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But Isn't it funny to think that guard might be able to copy eldar tactics slightly?  ;)
You mean "Perform Eldar tactics better than Eldar", right? :P
Not unless the Eldar have an obscure Warrior Aspect that revolves around the complete mastery of the common light bulb.

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Cogsley

Re: Necromunda League.
« Reply #25 on: March 11, 2009, 10:08:47 AM »
Played vs. tyndmyr

let the zombies lead the way and they almost made it into combat. Early in the fight a scaley feared a model and took him out which was nice.
After that lots of flesh wounds and downed people recovering. When it finally looked like I was had both of my scalies stood back up one immediately getting shot down and the other taking out a ganger. Heavy stubber chewed up my melee scavvies pretty well but I was able too get one onto the downed priest and force the ooa which caused the bottle which saved me from near certain heavy stubbering. Was a good game and I thought I was screwed several times but  I got lucky. After the game  I took my hard earned credits and bought some food and a hand flamer.

Used a rare item roll too get the hand flamer since it is not a house list weapon. Gave it too a guy that could use pistols let me know if I messed up somewhere with it.
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Telasi (vsui)

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Re: Necromunda League.
« Reply #26 on: March 11, 2009, 04:17:25 PM »
So, my second game.

Players: Tyndmyr and I
Mission: Scavengers
Winner: Tyndmyr



He gave my dyi a good kicking. It as a totally one-sided battle, causing no injuries and taking 2 OOAs. After taking my second death and old battle wound in as many games, I opted to retire and start a new gang.

@Cogsley: You were on right after my game. Yes, hand flamers are pistols, so anyone who can use a pistol can use it.
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"Brothers in battle and blood, In oath and honor, In life and death, In faith and in truth. Brothers in the sight of the Emperor. So be it ever, as He-on-Terra wills. Amen." - Prayer of Initiation, Knights Revenant attr. Captain Lucius Faust, 597.M41

"'Death before dishonor.' This is our creed, our way of life and death. Bolstered by the faith of the immortal God-Emperor, we may go into battle without fear for self. We know that whatever sacrifice is made in the name of He-on-Terra is not made in vain. Our honor rests in our service to Him, and we could ask no greater reward than to rest at His side, having given our utmost in His name." -Captain Anborn Tohr, after the Siege of Hydrax III

Tyndmyr

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Re: Necromunda League.
« Reply #27 on: March 12, 2009, 04:24:30 AM »
That one did have some hot rolling.

The battle vs cogsley was interesting...we kept going down and gettin back up like rock'em, sock'em robots. No more BS5 melta though, thanks to an eye wound. At least nobody got zombified, right?
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Warpfire

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Re: Necromunda League.
« Reply #28 on: March 12, 2009, 10:24:30 AM »
I assume a necromunda game played against a friend with my gang  won´t count. (Fingon but he refuses to play vassal but our LGS has about 2 big boxes of necromunda terrain which will all go on a 4x4 table at once)
Or does it?
« Last Edit: March 12, 2009, 10:33:02 AM by Bloodfire »
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But Isn't it funny to think that guard might be able to copy eldar tactics slightly?  ;)
You mean "Perform Eldar tactics better than Eldar", right? :P
Not unless the Eldar have an obscure Warrior Aspect that revolves around the complete mastery of the common light bulb.

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Tyndmyr

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Re: Necromunda League.
« Reply #29 on: March 13, 2009, 01:10:16 AM »
I'd have to say that one-off games against non-league people dont count. I don't much care if people play in real life, but people play necro a bit different if it's a one off game(don't like to bottle voluntarially, for example) as opposed to an ungoing gang.
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