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Author Topic: Community game - Armoured battlegroup vs Space Marines - 'The dig'  (Read 14235 times)

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Tom Norman

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It's time for another community game, this time it's going to be Armoured Battlegroup vs Space Marines.

OmikronAlpha will be handling the graphics for this one, and Vash113 of the Space Marine forums will be trying his hand at writing the turn by turn fluff.

For those of you who don't remember the first community game or just don't know what community gaming is, here's a recap:

Quote from: the first game
What I mean to do is host a game here in my own home, and prepare the battle in all respects (ie. write up army lists, set up the board, choose mission(s), deploy troops etc.).  Then, when all is ready, a number of forum members (as many as may wish to play) each choose a unit or two to command for the duration of the game.

Then, each day we play a single player turn.  All players from the active side PM me with the orders for their unit(s), I execute said orders (making dice rolls, moving models etc.) and post pictures of the player turn so everyone can see what's going on.

One of the main difficulties of course will be judging distance, but I expect we can get around that by just assuming every model is equipped with targeters.  That way, if anyone is unsure of any given distance, they can just PM/email me and I can measure it for them.

We talk about Tau Online as a community with a shared obsession for our common hobby, so what better community event than a game of 40k with half a dozen players?  The game will likely last around two weeks, but OmikronAlpha and I would be doing all the work.  All you'd have to do is drop by, see how the game is progressing and PM me with your orders (although talking tactics with your teammates might be a good idea).

Army deployment and tactical decisions that affect the team as a whole will be presided over by the team commander; the company command tank in the case of the Armoured Battlegroup, and the Chaplain for the Space Marines.  This will include such things as where units will enter the table from reserve if applicable, and where deep striking units will be deployed.

Anyway, none of this can happen at all unless we get some players in.  So take a look at the army lists below and we will start with recruiting tomorrow.  Last time there was more interest than there were units available so some people missed their chance to participate.  In case demand is on a similar scale this time we've devised a more fair way to assign slots; recruiting will be 'staggered'.  For 24 hours, only applications from people who have never played in a community game hosted by me will be accepted.  Then, the next 24 hours will be dedicated to those members who have played before, but not in the last game.  Then, in the next 24 hours, we'll invite only those people who participated in the last game.  In the event that there are slots left over, we'll take anyone else for a while before just handing out multiple positions to existing players.  Additionally, community gaming award holders will be afforded special terms.  That make sense?  Don't worry about it, I'll explain in more straightforward terms tomorrow.   ;)



Imperial Fists task force

        HQ 1 & FAST ATTACK 1

Reclusiarch - Dagmar

Assault squad - 'The Vampires'

Unit Commander - Col.Gravis

Chaplain options:
  • Jump pack
  • Thunder hammer
  • Terminator honours

150 points


Assault squad options:
  • 1 X Space Marine veteran Sergeant - Power sword, Bolt Pistol
  • 7 X Space Marines - Bolt pistols and close combat weapons
  • Unit upgrade - Meltabombs

217 points
                                                 






       


        HQ 2

Epistolary - Krull

Terminator Command Squad

Unit Commander - King Winter

Librarian options:
  • Terminator armour
  • Storm Bolter
  • Krull's 'lucky' track link
  • Veil of time
  • Might of heroes

‘Lucky’ track link:  If any blast weapon templates (of any kind), that roll scatter dice, should cover or partially cover Krull or a member of his squad, you may force your opponent to re-roll the scatter dice.  Additionally, the unit may re-roll the scatter dice upon deep striking.  In both cases you must abide by the second result.

200 points


Command squad options:
  • 1 X Terminator Sergeant - Power sword, Storm Bolter
  • 1 X Terminator - Chainfist and Storm Bolter
  • 2 X Terminators - Chainfists and Assault Cannons
  • Unit upgrade - Tank Hunters

230 points
                                                                               







       


        TROOPS 1

Tactical squad - Squad Varus

Unit Commander - Dra'Tuisich-Novae

Options:
  • 1 X Space Marine veteran Sergeant - Powerfist, Bolt Pistol
  • 6 X Space Marines - Bolters
  • 1 X Space Marine - Meltagun
  • Unit upgrade - Krak grenades
  • Unit upgrade - Tank Hunters

Transport option:
  • Rhino #6
  • Smoke launchers
  • Extra armour

258 points
                                                                                                   


       


        TROOPS 2

Tactical squad - Squad Lucius

Unit Commander - Vash113

Options:
  • 1 X Space Marine veteran Sergeant - Powerfist, Bolt Pistol
  • 6 X Space Marines - Bolters
  • 1 X Space Marine - Meltagun
  • Unit upgrade - Krak grenades
  • Unit upgrade - Tank Hunters

Transport option:
  • Rhino #5
  • Smoke launchers
  • Extra armour

258 points
                                                                                                   


       


        TROOPS 3

Tactical squad - Squad Danna

Unit Commander - Droids_Rule

Options:
  • 1 X Space Marine Sergeant - Bolter
  • 6 X Space Marines - Bolters
  • 1 X Space Marine - Multi-Melta
  • Unit upgrade - Krak grenades
  • Unit upgrade - Tank Hunters

Transport option:
  • Rhino #3
  • Smoke launchers
  • Extra armour

228 points
                                                                                                   


       


        TROOPS 4

Tactical squad - Squad Grigg

Unit Commander - 99 Skulls

Options:
  • 1 X Space Marine Sergeant - Bolter
  • 5 X Space Marines - Bolters
  • 1 X Space Marine - Plasma gun
  • 1 X Space Marine - Lascannon
  • Unit upgrade - Krak grenades
  • Unit upgrade - Tank Hunters

Transport option:
  • Rhino #4
  • Smoke launchers
  • Extra armour

243 points
                                                                                                   


       


        HEAVY SUPPORT 1

Predator

Unit Commander - Abael

Options:
  • Heavy bolter sponsons
  • Hunter-killer missile launcher

140 points
                                                                                                                 
       


        FAST ATTACK 2

Land Speeder - Tornado

Unit Commander - Ballistafreak

Options:
  • Heavy flamer
  • Multi-Melta

75 points
                                                                                                                       
       


TOTAL: 1999



Valoran 31st - Armoured Battlegroup

        HQ 1 - Company command tank

Annihilator

Unit Commander - Redemption

Options:
  • Hull-mounted Heavy Bolter
  • Ace Crew skill - Ace Gunner

185 points
                                                                                           

 




       


        ELITES 1 - Squadron command tank

Vanquisher - 2nd Squadron

Unit Commander - Tyrant Chrysaor

Options:
  • Hull-mounted Lascannon
  • Heavy Bolter Sponsons
  • Ace Crew skill - Veteran Commander

245 points
                                                                                           

 




       


        TROOPS 1 - Tank

Leman Russ - 2nd Squadron

Unit Commander - Grismund

Options:
  • Hull-mounted Heavy Bolter
  • Heavy Bolter Sponsons
  • Ace Crew skill - Ace Gunner

160 points
                                                                                           

 




       


        TROOPS 2 - Tank

Leman Russ - 2nd Squadron

Unit Commander - Lord-General Thunder

Options:
  • Hull-mounted Heavy Bolter
  • Heavy Bolter Sponsons
  • Ace Crew skill - Ace Gunner

160 points
                                                                                           

 




       


        HEAVY SUPPORT 1 - Siege Tank

Demolisher - 1st Squadron 'The Greycoats'

Unit Commander - Droofus

Options:
  • Hull-mounted Lascannon
  • Multi-Melta Sponsons
  • Smoke launchers
  • Search light
  • Rough terrain modification
  • Ace Crew skill - Slick loader

224 points
                                                                                           

 




       


        HEAVY SUPPORT 2 - Siege Tank

Demolisher - 1st Squadron 'The Greycoats'

Unit Commander - Shadowcat

Options:
  • Hull-mounted Lascannon
  • Multi-Melta Sponsons
  • Smoke launchers
  • Ace Crew skill - Slick loader

188 points
                                                                                           

 



       


        HEAVY SUPPORT 3 - Siege Tank

Demolisher - 1st Squadron 'The Greycoats'

Unit Commander - Arguleon-veq

Options:
  • Hull-mounted Lascannon
  • Multi-Melta Sponsons
  • Smoke launchers
  • Ace Crew skill - Slick loader

188 points
                                                                                           

 




       


        SUPER HEAVY TANK DETACHMENT

Baneblade 'End of Days'

Unit Commander - Crisis_Vyper

Options:
  • Searchlight
  • Smoke launchers
  • Pintle-mounted Heavy Stubber

650 points
                                                                                           

 




       


TOTAL: 2000
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When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #1 on: July 25, 2007, 09:07:18 PM »
The dig

   Colonel Silas stood atop his tank staring into the endless desert stretched out before him, squinting as the wind whipped up a wisp of sand.  It was the seventeenth day now since they had deployed to this forsaken rock, seventeen days since the Techpriests had begun searching for their prize.  Their deployment to the surface of Angora had been unusual in that no gargantuan Imperial Navy vessel waited in orbit; the Techpriest’s ship itself had touched down on the planet.  It was perhaps twice the size of an Imperial Tetrarch heavy lander; large enough to bear the entire armoured task force, the Techpriests themselves, their peons and equipment.  It served now as the Techpriest’s centre of operations, from which they conducted their experiments and studied seismic data gathered in the field. 
   Imperial records are sketchy at best, but concerning Angora there was nothing.  Every data slab he had seen that made reference to the barren rock upon which he stood merely described it as a desert world bereft of life or potential.  Gazing out into the far reaching wasteland, Silas knew that this was an accurate account of Angora’s current state, but what of the ancient city ruins within which he and his men were stationed?  There had been life here once, many eons ago, but something happened to it that the Imperium would not speak of.  Perhaps it was mere curiosity that drove him, or perhaps a natural instinct to better understand what he was sending his men into, but Silas had not settled for the ‘official’ records and had taken steps to investigate the Adeptus Mechanicus’ interest in the planet.  He had secretly approached one of his most trusted field workshop Lieutenants and requested a unique modification to one of the servitors.  He had it fitted with recording equipment and sent to infiltrate the Techpriest’s enclave.  The Techpriests and archaeologists themselves were so wrapped up in their studies that they didn’t notice a new mechanical addition milling about.  Amongst all the other cybernetic aides they had brought with them to the planet’s surface, they probably wouldn’t have recognised it as an intruder anyway, each Techpriest merely passing it off as someone else’s personal assistant; such automatons were commonplace. 
   Upon the servitor’s return, Colonel Silas and Lieutenant Perry had played back the recordings.  There was much to sift though and little hard data, but the visual and audio recordings themselves showed many instances of the Adeptus Mechanicus ‘higher-ups’ poring over holographic seismic charts and thermal imagery taken from orbit.  As the blurry holographic playback continued it became apparent that, before the heresy, Angora had been a lush and fertile world with many magnificent cities.  Science had been the principle tithe here, and much was owed to Angora’s scientists for their advancements in warp travel.  But at the peak of the Horus heresy, something happened here that had brought ruin.  The exact nature of the catastrophe was unclear; all that was provided was a second generation audio snippet of a broken man burbling about ‘that which they awakened’. 
   As the recordings continued it became apparent that the devastation wrought upon the planet was by the hand of the Imperium itself; one of the earliest instances of exterminatus.  This world had been scoured by orbital virus bombardment over ten thousand years ago for reasons that were ambiguous at best.  From what he and the Lieutenant could discern, the Techpriests were looking for an underground lab somewhere beneath the city that held secrets long forgotten to the Imperium, secrets that were perhaps best forgotten.
   Silas stood on the deck of his Vanquisher, watching the sun rise in the south.  He hadn’t slept since learning of the Techpriest’s agenda last night.  Now dawn was upon them and he had come to the conclusion that he had no alternative but to follow his orders.  The mission was low profile, but had come from high authority from within the Adeptus Mechanicus.  What choice did he have?  He could either baby-sit the Techpriests until the conclusion of their search, however it may end; or he could confront their leader and risk being executed or marooned on the planet’s surface.  He had no desire for his men to be branded as traitors and abandoned to death on a backwater planet, so he could only hope they did not find what they were looking for, because in his gut, he knew it could only spell disaster.
   ‘Sir, your presence is urgently required in the command post.’ Lieutenant Harris called, breaking his concentration. ‘Captain McGanner of the Imperial Fists requests an audience with you.’
   ‘The Imperial Fists?’ Silas replied, with a quizzical look on his face, ‘They’re here?’ The Colonel jumped down from the deck of his vehicle onto the sponson below, then dropped down to the ground and made his way quickly to the command post.  As he made his way through the encampment, he passed behind the Baneblade ‘Dauntless Fury’, one of two attached to the task force.  The other, dubbed ‘End of Days’ by her crew and commanded by Commissar Hroth, was located at an outpost some way to the east, along with much of third company.  Half the crew of Dauntless Fury stood atop her armoured hull, while the remainder sat beneath a makeshift canvas shelter below.  Only the vehicle’s commander, Major Kyreen, remained in full uniform; his crew had stripped down to various states of dress.  All had downed tools and were evidently gawking at the Space Marine Land Raider that had arrived a few minutes ago.  It amused Silas that the crew of a mighty Baneblade would be so impressed by another armoured vehicle.
   Harris paused outside the field command post, saluted curtly and went about his business.  Silas pushed through the canvas door and there in the centre of the tent, with his back to the Colonel, stood an eight foot giant of a man adorned in ornate, bright-yellow armour, bearing the symbol of the Imperial Fists.  He was cloaked in what appeared to be a heavy brown bear pelt that swayed wearily as the Space Marine turned to face him.  It was the first time Silas had ever laid eyes on one of the Emperor’s finest, and all that he had heard of their stature was true.  Clutching a menacing looking helmet underarm, the Space Marine stroked his thick black beard and examined the Colonel for a moment before addressing him in a booming, gravely voice.
   ‘I am Captain McGanner of the Imperial Fists second company.  You command the armoured contingent here?’
   ‘Yes, my lord…although our operations here fall firmly under the purview of the Adeptus Mechanicus.’
   ‘Mmmm…’ The Captain growled turning away, drumming his fingers on the rim of his helmet, ‘I have had dealings with the Techpriests here on Angora.  They are stubborn and will heed no warnings, nor reasoning.’
   ‘My lord?’
   ‘You and your men find yourselves in over your head, Colonel.  This world was not scoured ten thousand years ago without good reason.’ He declared, gesturing at the orbital photos arrayed about the tent, ‘I fear the Techpriests would rekindle the dark forces that incurred such wrath, and we cannot allow that which they seek to slip through our fingers.’ The Captain turned to face him once more.
   ‘What do you propose, my Lord?’
   ‘The Techpriests must be stopped by force, in such a way as to send a message to any that would seek to continue their work here.’ McGanner paused, examining the Colonel’s reaction, ‘Your men need not be swept away in the process, Colonel.  Stand with us, or stand aside, I care not which.  But if you bar our way, you will be destroyed.’
Colonel Silas was unperturbed.  Considering his reply for a moment he fixed his gaze on the Space Marine, ‘And what then my lord?’ He asked, having decided what his answer would be, ‘When we return unharmed and the Techpriests we were tasked to protect do not, how then will the Imperium see us?  I will not live out the rest of my days in exile, hunted as a traitor, to be subjected to unspeakable torture at the hands of the Inquisition.  And I will not ask that of my men.’  Silas stared into the Space Marine’s eyes in the dim fluorescent light of the command post, they were cold and resolute, but frustration lingered there also.
   Captain McGanner turned to the table next to him and placed his helmet next to the vox set, resting one hand atop the bulky construct and leaning heavily on the table with the other as he swept his gaze across the various callsign matrices and crew rosters.
   ‘I have seen much of the galaxy, and fought the enemies of the Imperium for longer than you have drawn breath.  I have seen mortal men face unspeakable horrors and prevail, holding out against all odds and overcoming that which you would think impossible by the merit of their very will.  But for all the strength of mankind, we have not unity.’ The Captain closed his eyes and exhaled slowly, ‘The scattered Craftworlds of the Eldar may bear a dying race, but they fight as one.  The ever expanding Tau Empire sees only the greater good and bends its every resource to a common purpose.  Even the wretched Tyranid hive fleets move with singular vision, yet here we are, poised to destroy one another.  Our enemies are legion against us and yet do we fight among ourselves.’ A silence hung in the air for a moment as the Colonel considered the Space Marine’s words.
   ‘Not by your will or mine, my lord.’ Silas offered, ‘Ever shall lesser men be commanded unto their death by fools concerned only with their own selfish whim.  The arrogance of man will be its undoing.’
   McGanner regarded the Imperial commander opposite him.  Colonel Silas was not one of the arrogant men of which he spoke; he knew well what would become of his men and he had no delusions of grandeur.
   After an extended silence, McGanner spoke; ‘Survivors shall be offered what treatment we have at our disposal, and the Emperor’s mercy shall be granted to those beyond the reach of medicine.’ He turned and swept his helmet up off the table before continuing, ‘But my men shall offer no quarter in battle.  Not lightly do we commit ourselves to combat, but woes betide those that oppose us.’
   ‘Do as you will, Captain.  My men and I will meet you in battle if we must, though I dare say you may find us a hardier folk than you give us credit.’ Silas replied.  Though a forlorn acceptance marred his conscious thought, his voice remained firm and his expression resolute.  McGanner simply nodded and swept out of the tent, ducking low through the door.  He paused on the other side and looked back at the Colonel.
   ‘May the Emperor have mercy on your souls.’ With that, he stalked off towards his Land Raider and waiting honour guard.
   ‘Sir?’ Lieutenant Harris reappeared at the Colonel’s side as he emerged from the tent, ‘Would it be impertinent of me to ask?’
   Silas continued to stare after the Space Marine Captain as he boarded his transport, ‘Nothing good Harris.’ He turned to re-enter the tent and paused, placing a hand on the lieutenant’s shoulder, ‘Gather the men.’


Valoran 31st briefImperial Fists brief
We have received orders to return immediately to the excavation site to regroup with the main body of the regiment in preparation for a possible attack from loyalist Space Marine forces which have seen fit to terminate the activities of the Techpriests on site.  There is a lot of ground to cover and we are to expect resistance.  Do not hestitate to open fire upon sighting the enemy.  Give no quarter...for you shall receive none.Task force Dagmar is to move with all haste to intercept the over-extended Valoran tank detachment to the east of the excavation site before they can rendezvous with their counterparts at the landing zone.  Terminator squad 'Krull' will be prepared to deploy via teleportation to engage in close action once the detachment has been intercepted and disrupted.  Divide and conquer.  Destroy the detachment utterly and regroup in preparation for the main assault.


Scenario Special Rules

Reserves, victory points, random game length.



Mission objectives
In addition to points scored for destroying enemy units, the Valorans may also score points equal to the value of any unit that is able to escape off the opposite long edge of the table.  The Imperial Fists may only score victory points for units damaged/destroyed as normal.

Reserves           Game length
When available, reserves move on from the player's deployment zone board edge.  Imperial Fist units will fall back towards the nearest short board edge.           The game lasts 6 turns but may be extended to a maximum of 10 turns as per the normal 'random game length' rules and the Imperial Fists disadvantage 'Death before dishonour'.  The Imperial Fists will start the game off the table.  They will have the first turn and will move on from the western table edge immediately.

The battlefield


Valoran deployment zone

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Cadaver

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #2 on: July 25, 2007, 10:02:50 PM »
I definitely want in on this! I'd be happy to play on either side, both armies look awesome.

The recruitment rules are only for your games, not community games on the site in general, correct?
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Tom Norman

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #3 on: July 25, 2007, 10:31:07 PM »
I definitely want in on this! I'd be happy to play on either side, both armies look awesome.

The recruitment rules are only for your games, not community games on the site in general, correct?

That's right, yeah.  I can't really account for games hosted by other people.

We'd certainly be happy to accomodate you, but recruiting will start tomorrow (I'll start a seperate thread), so be sure to tip your hat tomorrow and sign up. 

Recruiting has proven an ugly and clumsy process in the past so I am determined this time to make it far more streamlined (if a little clinical).  That being so, I'm just gonna stick my fingers in my ears and go 'la, la, la' until the applications thread is opened tomorrow.   ;)
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When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tyrant Chrysaor

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #4 on: July 25, 2007, 10:47:16 PM »
Oh man, this is going to be so cool! I definitely hope to take part! :D
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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #5 on: July 25, 2007, 11:04:10 PM »
I am so taking the baneblade!

But can you tell me what weapons does the Baneblade comes with?
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Grismund

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #6 on: July 25, 2007, 11:05:30 PM »
aye its tanks im in

gris
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well lads lets all get hugging the tanks

Dra'Tuisich-Novae

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #7 on: July 25, 2007, 11:08:21 PM »
This looks awesome! 

And Crisis, if you don't know how the mighty Baneblade, powered as it is by it's mighty MR507 multi-fuel engine and weighing a colossal 316 tonnes, you don't deserve to drive one ;).
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Tyrant Chrysaor

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #8 on: July 25, 2007, 11:10:07 PM »
Shouldn't we post something on the Space Marine board about this? I'm sure we need someone to blow up. >:D
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EmblazonedMauveGearbox

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #9 on: July 25, 2007, 11:10:38 PM »
Well, I was in on thee recent SM vs. Eldar community battle so I don't think it would be fair for me to take part in this one (if the ork one goes ahead then I'm in on that one too) but I'll definitely keep up with this one like I did with the last one.
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Arguleon-veq

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #10 on: July 25, 2007, 11:11:17 PM »
Looking awesome already Tom. The forces are cool, It should provide for an interesting battle
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Gearhead

Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #11 on: July 26, 2007, 02:40:27 AM »
Well I'm sure everyone will be gunning for the points sink Baneblade, hopefully whoever gets it will understand all the Superheavy Tank Rules.

Seriously Tom, over 25% of the points in that thing. I have a feeling you're doing this just to use it.  ;)
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R.I.P. Freddie Hope, May your memory never die.

I believe so, I get mine at Walgreen's for around $7. Brake Fluid works too (Pine Sol Works on metals, not so well on plastics), but I prefer the spraycanniness of the Easy Off. Spray it (Wear gloves, it's important), let it sit, and take a toothbrush to it later.
so what your saying is that oven cleaner can remove paint from plastic models? and after that, you take a toothbrush to your plastic model, and the paint just comes off?

Abael

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #12 on: July 26, 2007, 03:07:12 AM »
Oh, I'm so in on this.  More of the pure, unadulterated awesomeness in yellow!  Luckily, since I didn't play the last game you hosted Tom (though I did get in on the first), I'll get second pick.  Hopefully I'll be able to get either the Chaplain, or Krull's Krushers again...
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Nuke

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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #13 on: July 26, 2007, 04:46:39 AM »
Well, I'm obviously a Valorius veteran, so I believe that places me in the 3rd bracket... oh well.

I'm in, if there's still space when my time comes!
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Re: Community game - Armoured battlegroup vs Space Marines - 'The dig'
« Reply #14 on: July 26, 2007, 06:30:03 AM »
There's a Baneblade!?

That's awesome... Crisis Vipor, if you don't know the rules for that thing, you'll have to get 'em from somebody. And know them well, too.

If there's space, I'd like to join the armored side, of course. But I doubt there will be.  :( On the off chance that the Vanquisher hasn't been taken by the 3rd bracket, I'd like it quite a bit.
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