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Author Topic: Battle Report - Space Marines VS Imperial Guard - 'No escape' (pic heavy)  (Read 3745 times)

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Tom Norman

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As per Stam's request, I have consolidated all the turns from our recent community game so you don't have to wade through ten or so pages to see it all.  Starting of course, with the army lists:



        HQ 1

Commander - Captain McGanner

Unit Commander - Bustafer Jones

Options:
  • Bolt pistol
  • Power axe
  • Frag grenades

77 points
                                                                                                                                                                           

       


        ELITES 1

Dreadnought - Revered brother Vorn

Unit Commander - Stam

Options:
  • Assault cannon
  • Dreadnought close combat weapon
  • Heavy flamer
  • Extra armour
  • Unit upgrade - Venerable
  • Unit upgrade - Tank Hunter

150 points
                                                                                                                                             



       


        ELITES 2

Terminator squad - Squad Krull

Unit Commander - O Y Montyr

Options:
  • 1 X Terminator Sergeant - Power Sword, Storm Bolter
  • 2 X Terminators - Power Fists, Storm Bolters
  • 2 X Terminators - Power Fists, Assault Cannons
  • Unit upgrade - Tank Hunters

255 points
                                                                                                                   


       

Note - The model in the centre represents a Terminator with an assault cannon and powerfist...I wanted to make a cool model to represent my favourite sergeant but I didn't want to have to take him off as a casualty before an assault cannon armed model.  On paper, the termie with the power sword represents the sergeant, but in fluff terms it's the guy with the hammer, Sergeant Krull.


        TROOPS 1

Tactical squad - Squad Varus ('First tactical')

Unit Commander - God Splitter

Options:
  • 1 X Space Marine veteran Sergeant - Powerfist, Bolt Pistol
  • 6 X Space Marines - Bolters
  • 1 X Space Marine - Meltagun
  • Unit upgrade - Frag grenades

Transport - Rhino:
  • Extra armour
  • Smoke launchers

221 points
                                                                                                                                                     


       


        TROOPS 2

Tactical squad - Squad Grigg ('Third tactical')

Unit Commander - Vash113

Options:
  • 1 X Space Marine Sergeant - Bolter
  • 5 X Space Marines - Bolters
  • 1 X Space Marine - Plasma gun
  • 1 X Space Marine - Missile Launcher

140 points
                                                                                                                                                     


       


        TROOPS 3

Scout squad - Squad Tanner

Unit Commander - ThatGuy

Options:
  • 1 X Scout Sergeant - Bolter
  • 3 X Scouts - Bolters
  • 1 X Scout - Heavy Bolter

70 points
                                                                                                                                                                     


         


        HEAVY SUPPORT 1

Whirlwind

Unit Commander - Xenephobic

85 points
                                                                                                                                                                           
       


TOTAL: 998



        HQ 1 - Command Platoon

Command Squad - Colonel Winters (Senior Officer)

Unit Commander - Generalissimo Stankov

Options - Officer:
  • Bolt pistol
  • Power Sword
Options - Guardsmen:
  • 1 X Meltagun
  • 1 X Master Vox
  • 2 X Guardsmen upgraded to 'Veterans'
Options - Characters:
  • 1 X Medic
  • 1 X Standard Bearer
Advisor 01:
  • Commisar - 'Crusher'
  • Powerfist

178 points
                                                                                                                               








       


        Fire Support Squad

Unit Commander - TheCuriousNecromancer

Options:
  • 3 X Autocannons

95 points
                                                                                                                                                                           
       


        Mortar Support Squad

Unit Commander - Ferrox

Options:
  • 3 X Mortars

80 points
                                                                                                                                                                           
       


        ELITES 1

Ogryn Squad

Unit Commander - Lawrence Norman

Number/Squad: 3 Models

75 points
                                                                                                                                                                     
       


        TROOPS 1 - Infantry Platoon

Command Squad

Unit Commander - Arguleon-veq

Options - Officer:
  • Plasma pistol
  • Power Sword
Options - Guardsmen:
  • 3 X Grenade Launchers
  • 1 X Vox-Caster
84 points
                                                                                                                                                                           




       


        Infantry Squad 01 - Sgt. Bull

Unit Commander - Requisition

Options:
  • 1 X Lascannon
  • 1 X Grenade Launcher
  • 1 X Vox Caster

98 points
                                                                                                                                                                           
       


        Infantry Squad 02 - Sgt. Palaski

Unit Commander - AfterCresent

Options:
  • 1 X Heavy Bolter
  • 1 X Grenade Launcher
  • 1 X Vox Caster

88 points
                                                                                                                                                                           
       


        TROOPS 2

Armoured Fist Squad - Sgt. Apollo

Unit Commander - Tanarin

Options:
  • 1 X Heavy Bolter
  • 1 X Meltagun
  • 1 X Vox Caster

Transport - Chimera:
  • Turret-mounted Autocannon
  • Hull-mounted Heavy Bolter

175 points
                                                                                                                                                     




       


        HEAVY SUPPORT 1

Basilisk

Unit Commander - md99999

Options:
  • 'Indirect Fire' upgrade

125 points
                                                                                                                                                                           
       


TOTAL: 998
Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #1 on: October 28, 2006, 11:57:22 AM »
No escape

   The decision to engage the planetary governor’s defence forces and execute governor Marlon himself was regrettable, but so was his decision to consort with Eldar pirates.  Inquisitor Dagmar had uncovered the governor’s dealings with the Xenos months ago and had sent an official to investigate more thoroughly.  As expected, the official never returned and Dagmar was forced to exact retribution for the governor’s transgressions.
   A violent execution of the governor and his immediate staff had been planned by way of a single covert operative.  An assassin of the Eversor temple was an ideal candidate, not only for their ability to get the job done but also their ability to inflict such catastrophic and horrifying damage to their intended target as to dissuade any would-be successors.  Unfortunately this was not to be, as governor Marlon’s chief astropath had intercepted the Inquisitor’s message and tightened security to such a degree that nothing short of an army would be able to reach him.
   And so, Inquisitor Dagmar mustered such an army for the task.  The Phalanx, space-borne fortress-monastery of Imperial Fists, was in-system and Inquisitor Dagmar contacted chapter master Vladimir Pugh to inform him of the traitorous Governor Marlon.  The wretched dog had no right to continue breathing and every breath he took was an insult to the Emperor.  He must be crushed, utterly, along with all those that stood beside him.

   The main bulk of the Imperial Fists task force landed via drop pod in the governor’s palace and began sweeping the complex room by room, ruthlessly gunning down all who dared oppose them.  Meanwhile, all other potential escape routes were systematically secured by smaller detachments to ensure the governor had no possible means of escaping the Emperor’s wrath.
   
This is an account of the Space Marine’s consolidation upon landing pad #212...


Space Marine briefImperial Guard brief
Your detachment has been tasked with securing landing pad #212 in a concerted manoeuvre to cut off Governor Marlon's possible escape routes.  The planetary defence forces have erected rudimentary fortifications and are prepared for your arrival.  An entrenched Whirlwind battery will provide suppressive fire for the duration of your advance.Traitorous Space Marine forces have begun their landings in and around the capitol city.  You have heard reports that they have already begun their assault on the Governor's palace.  They came without warning or provocation and you know only that they must be held off long enough for the Governor and his staff to escape to warn the Inquisition of the Imperial Fists' betrayal.


Scenario Special Rules

Concealment (IG only), Infiltrate, Continuous Bombardment*

*Space Marine players will be given more detail on this via PM.  Imperial Guard players need only know that their position is under bombardment from distant artillery.


Mission objectives
There are two objectives to capture for this mission; the landing pad itself and the command bunker.  To win the game, one side must either be in control of more objectives than the opposition at the end of the game, or they must destroy the opposing force to a man (broken units with no possibility of regrouping are considered to be destroyed).  Anything else is a draw.  To capture an objective, you must have at least one model from a scoring unit in base contact with it and no enemy scoring units within 6".

Reserves           Game length
When available, reserves move on from the player's deployment zone board edge.           The game lasts 6 turns.  The Imperial Guard have the first turn.

Deployment


Post-Preliminary Bombardment

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #2 on: October 28, 2006, 11:58:08 AM »
Imperial Guard turn 1

Colonel Winters shouted above the massive reverberations of the Whirlwind battery’s bombardment.  The Chimera next to him rocked as a missile impacted directly next to the tracks.
"Vox Officer Hrufflen, get that APC moving!"
"Sir, the crew says the gear's dislodged, they need a few minutes to fix it!"
"Damn... let's move then."  He unsheathed his power sword, watching the gold basket hilt shine in the fires of war. He drew his bolt pistol, and began loping over to the landing pad. He fired two shots into the air to rally his men, and they followed him towards the pad.  Colonel Winters passed through his men, his unsleeved great coat fluttering behind him as his medals dangled and clinked. Behind him, his personal standard waved proudly, a beacon of defiance against the Imperial Fists.
To his left, on the other side of Chimera, the Ogryn squad also lumbered toward the shelter of the landing pad, grunting and snarling as they went, taking pot shots at the encroaching Marines.  They were dumb brutes, but they knew better than to stand in the open amid an artillery barrage.
At the rear of the Imperial Guard line, Corporal Ferraman was preparing his own artillery barrage. “Range…seventy metres!  Bearing…two-two-five-zero mils!”  His battery was a flurry of activity as the Guardsmen under his command prepared their mortars.
“Tube one, level!”
“Two, level!”
“Three, level!”
Observing his target through a pair of worn-out magnoculars he waited for the opportune moment, numb to the explosions around him. “Standby…Fire!”  A series of thuds resounded as the mortars fired in unison.  Glaring at the advancing Terminators, Ferraman felt a warm sense of satisfaction as the rounds found their mark.  His pleasure turned to contempt as the Terminators marched through the swirling dust clouds undaunted and unscathed.

                 

Sergeant Bull was out of his foxhole and moving mere moments after the first Whirlwind round had impacted their line.  The fire support squad behind them was also moving, hurrying south towards the Basilisk.
“Let’s go!  Move it!” He growled, grabbing his vox operator by the back of his collar and hauling him to his feet.  Twenty metres to his left, the lieutenant and his squad were taking cover behind the command bunker.  “Coop, take out that fething Whirlwind!” He yelled at his grenadier.  Guardsman Cooper sprinted to the front of the squad and took a snapshot from the hip.  The grenade glanced harmlessly off the vehicle as it rumbled to a halt and elevated its launcher into firing position.  Cooper cursed under his breath, hurriedly rotating the magazine of his weapon to load another krak grenade. 
To the south of Sergeant Bull’s squad, the Basilisk crew were similarly unlucky attempting to hit a fast moving Imperial Fists Rhino.  The round exploded behind the speeding vehicle, peppering its armoured hull with shrapnel.  They had to take it out, and quickly.  If it were to breach their lines, they could lose the entire left flank!



          Command Squad          Fire Support Squad          Mortar Support Squad
  • Moved west towards the landing pad.
  • Moved south towards the Basilisk.
  • Fired on Squad Krull (Terminators).
  • Two hits, one wound.  Saved.
          Infantry Platoon Command Sqd.          Infantry Squad 01          Infantry Squad 02
  • Moved west into cover behind the command bunker.
  • Moved NW to get line of sight on the Whirlwind.
  • Fired a grenade launcher at the Whirlwind.
  • Scored a hit but failed to penetrate.
  • Moved NW toward landing pad.
          Ogryn Squad          Armd. Fist Squad          Basilisk
  • Moved north toward landing pad.
  • Remained in position.
  • Fired at the Rhino.
  • Missed - Blast failed to penetrate.



Tactical view





Battlefield view

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #3 on: October 28, 2006, 11:58:47 AM »
Space Marines turn 1

Brother Sergeant Krull bared his teeth with unabashed spite as his Terminator squad ripped into the hapless infantry unit, shredding men and equipment alike.  Behind them, the Whirlwind levelled its launcher and added to the mayhem, obliterating the helpless Guardsmen.  They didn't stand a chance.  From the far left flank, a frag missile flew with unerring accuracy into the unit to dispatch yet another unfortunate soldier.  Panic and disorder reigned supreme among the planetary defence forces; every unit was fighting independently of the other, desperately trying to fend off the encroaching Space Marines.  The Imperial Fists on the other hand, masters of siege warfare and veterans of innumerable campaigns, coolly coordinated their fire to annihilate one unit at a time.  With the revered brother Vorn advancing in support of the Terminators, nothing short of an act of God could save the left flank from the might of the Imperial Fists’ advance, yet still they fought.  Whether it was grim determination or sheer desperation, the Guardsmen under Colonel Winters’ command advanced through the maelstrom to take up position under the landing pad.

                       

On the right flank, Captain McGanner and squad Varus sped forward in their Rhino under heavy fire from all directions.  If they could hold out just a little longer, nothing would be able to stop them.  Single-handedly, they would secure the command bunker.  So much rested upon them and with the rest of the task force engaged further north, there would be no support should things take a turn for the worse.  The Captain inhaled sharply through gritted teeth as explosive ordnance rocked their vehicle.  Fire and fury flowed through his veins, and with every passing moment he became more certain that victory would be theirs.



          Commander          Dreadnought          Terminator Squad
  • Moved east towards the Basilisk in the Rhino.
  • Moved east towards the landing pad.
  • Moved NE towards the Chimera.
  • Fired on Infantry Squad 01.
  • Inflicted four casualties, including the vox operator, grenadier and sergeant.
          Tactical Squad 01          Tactical Squad 02          Scout Squad
  • Moved east towards the Basilisk in the Rhino.
  • Popped smoke.
  • Fired on Infantry Squad 01 with the missile launcher.
  • Inflicted one casualty.
  • Moved south along the wall to the corner of the landing pad.
                    Whirlwind         
  • Fired at Infantry Squad 01
  • Inflicted three casualties but failed to pin.



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #4 on: October 28, 2006, 11:59:24 AM »
Imperial Guard turn 2

      Colonel Winters yelled over the din of the Chimera’s engine as it rumbled forward to engage the enemy Whirlwind, “Sergeant Palaski, hold the line!” The sergeant raised his laspistol in acknowledgement and led his men round the corner of the landing pad to take up firing positions in preparation for the enemy assault.
   With Sergeant Palaski in place on the north side of the landing pad, the Ogryns stormed headlong into enemy fire along the south edge to engage the Space Marine scouts in close quarters.  There was little they could do to stop the assault as the mutants barrelled into them, ripper guns blazing.  Two Marines fell immediately to the onslaught as the gargantuan creatures stomped around the corner.  Brother Silas looked on in horror as Draeg was lifted off his feet, impaled upon a bayonet as long as his arm.  The Ogryn grinned broadly as it tossed his limp corpse to one side like a rag doll.  Silas raised his bolter and fired from point blank range, determined to go out in a blaze of glory.

Meanwhile, corporal Ferraman looked on through his magnoculars at the steadily approaching Terminators as his second salvo landed with horrifying accuracy.  A sly grin crept across his face as only four Terminators emerged from the smoke.  But they were still coming.

Further south, the fire support squad had its own problems, the Space Marine rhino was tearing towards their position and nothing seemed able to stop it.  Krak grenades, plasma bolts and explosive rounds hammered against its hull like drops of rain.  They may as well be spitting at it, and at the rate it was closing, they’d soon be able to!



          Command Squad          Fire Support Squad          Mortar Support Squad
  • Moved west towards the landing pad.
  • Fired at the Rhino.
  • Four hits, one glancing.
  • Inflicted crew shaken.
  • Fired on Squad Krull (Terminators).
  • Six hits, five wounds.  One casualty (not pinned).
          Infantry Platoon Command Sqd.          Infantry Squad 01          Infantry Squad 02
  • Moved west into the command bunker and fired at the Rhino.
  • One hit with a krak grenade, one hit with the plasma pistol.
  • Failed to penetrate.
              SNUFFED IT
  • Moved into the open, north of the landing pad.
          Ogryn Squad          Armd. Fist Squad          Basilisk
  • Moved west and got into close combat with the scouts.
  • Inflicted two wounds, received one.
  • Fired at the Whirlwind.
  • One hit with the Autocannon, three with the Heavy Bolter.
  • Failed to penetrate.
  • Fired at squad Grigg.
  • Missed - Template scattered 5" east.



Tactical view





Battlefield view (South)


Battlefield view (North)



P.S. - Sorry the pictures are so thin on the ground today, my camera's batterys are flat.  I'll try to remember to get some more tomorrow.   :-[
Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #5 on: October 28, 2006, 12:00:02 PM »
Space Marines turn 2

   Brother Sergeant Tanner slashed, parried and head butted the marauding Ogryn thugs that had brutally murdered two of his men, but he knew he was fighting a losing battle.  A square blow from the butt of a Ripper gun knocked him to the ground and as the creature levelled the weapon at him, he knew it was over.  Suddenly, the Ogryn was blasted against the wall and reduced to a mangled mass of tattered flesh by a concentrated burst of assault cannon fire.  Revered Brother Vorn had joined the fight.  The aged Dreadnought clanked noisily into combat and hammered one of the two remaining mutants against a support strut with its giant mechanical claw.  The creature writhed in Vorn’s grip, fighting against hope to break free.  Its howls of agony were cut short with a sickening crunch. 
Pulling himself to his feet and snatching up his weapon, Tanner looked on in awe as the venerable fighting machine hurled the Ogryn’s corpse to one side and set off in pursuit of the last remaining survivor, hell-bent on vengeance and destruction.

To the south, Brother Sergeant Krull of the Terminator squad was on a similar mission of Vengeance.  Having lost one of his men to mortar fire, he had seen fit to hunt down and destroy the battery responsible.  And find them he did.  Rounding a cluster of foliage, he caught sight of the mortar position.  Krull’s lips curled back into a snarl as the Guardsmen commanding the battery slowly lowered his magnoculars, a look of sheer horror on his face.  As one, the Terminators raised their weapons and unleashed an appalling torrent of firepower into the hapless Guardsmen.  The men were shredded in an instant, some cleaved in two by the sheer weight of fire.  In a matter of seconds, all that remained was a hideous jumble of mangled bodies, ragged shreds of torn flesh and ruined equipment.  Vengeance was satisfied.

         

On the Space Marine’s right flank the Rhino came to a sudden halt and before it had even rolled back on its suspension, half the Marines of First Tactical were on the ground and moving, led by the fearless Captain McGanner.  As the Rhino rumbled forward and Whirlwind fire thundered into the nearby Fire Support Squad, the Marines ran headlong at the command bunker, firing bursts of bolter fire and tossing in frag grenades.  The Command Squad entrenched within the bunker snapped off a few shots under the barrage of bolter shells and managed to fell a single Marine, but it wasn’t enough…not nearly enough.  In mere moments, the Emperor’s finest were over the wall and toe to toe.  Captain McGanner leapt over the sandbags and bellowed in fury as he brought down his massive great axe, the junior officer was cleaved asunder in one mighty blow.  It was over in moments for the Command Squad and the Marines had taken the bunker.




          Commander          Dreadnought          Terminator Squad
  • Debussed with Tactical Squad.
  • Fired at Command Squad and missed.
  • Charged Command Squad.
  • Killed Junior Officer.
  • Suffered two hits that failed to wound.
  • Stomped into Close combat with the Ogryns.
  • Crushed two of them.
  • Survivor fled, having failed to penetrate Vorn’s armour.
  • Vorn consolidated 3” towards the Chimera.
  • Moved NE towards the Chimera.
  • Fired on Mortar Support Squad.
  • Killed everybody.
          Tactical Squad 01          Tactical Squad 02          Scout Squad
  • Tactical Squad debussed.
  • Rhino raced towards the Basilisk.
  • Sergeant Varus and meltagun fired at command squad, inflicting one casualty.
  • Charged Command Squad.
  • Killed everybody.
  • Moved 6” SW.
  • Consolidated after combat.
                    Whirlwind         
  • Fired at Fire Support Squad, template scattered 6” NNW.
  • One hit, one casualty.
  • Unit pinned.

'Continuous Bombardment', as per the Scenario Special Rules, has now stopped...for all the good it was.



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #6 on: October 28, 2006, 12:00:48 PM »
Imperial Guard turn 3

   It had become a desperate struggle around the landing pad.  As a terrified Ogryn barged its way past Sergeant Apollo, a meltagunner from the command squad and another from the armoured fist squad added their fire to that of the Chimera in a valiant effort to bring down the marauding Space Marine Dreadnought.
   As the guns fell silent and the smoke cleared, the Chimera commander leaned out of his cupola to see what had happened.  The Imperial Fists' war machine lay in ruins.  If they could hold out against the Terminators and the slowly advancing tactical squad, they could hold the landing pad.

         

   Further south, the Fire Support squad lay low in their shellscrapes a Whirlwind missile turned their world into dust and noise.  To their left, the Basilisk pivoted to lay it massive gun onto the tactical squad in the command bunker.  With a thunderous boom, it blasted the sandbag emplacement apart.  The gun number one atop the Chimera's deck observed the shattered bunker while his crew hurriedly reloaded behind him.  To his horror and amazement, most of the Marines were unharmed.
   "HE, PD.  Load!" He yelled. "Depress!  Depress!" The Heavy Bolter thundered away at the Marines as the barrel of the earthshaker lowered to its maximum depression.  If they couldn't stop them now, it was all over...



          Command Squad          Fire Support Squad          Mortar Support Squad
  • Moved south to the corner of the landing pad.
  • Fired at Dreadnought with meltagun.
  • Missed
              PINNED              SNUFFED IT
          Inf. Ptn. Cmd. Sqd.          Infantry Squad 01          Infantry Squad 02
              SNUFFED IT              SNUFFED IT
  • Moved west along the north wall of the landing pad.
          Ogryn Squad          Armd. Fist Squad          Basilisk
              BROKEN
  • Troops advanced, fired on the Dreadnought with a Meltagun.
  • Missed.
  • The Chimera moved forward 6” and fired on the Dreadnought scoring 1 hit with the Autocannon.
  • Penetrating hit – Vehicle explodes.
  • ‘Hard to kill’ re-roll – Vehicle destroyed.
  • Fired at squad Varus - Template scattered 3” SE.
  • Three marines hit by the Earthshaker blast, inflicting three wounds.
  • One hit with the Heavy Bolter, inflicting a wound.
  • One casualty total.



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #7 on: October 28, 2006, 12:01:34 PM »
Space Marines turn 3

   The chaos in the centre of the battlefield became a vortex of swirling mayhem as Brother Sergeant Krull's Terminator squad stormed in to avenge the fallen brother Vorn.  Moving with uncharacteristic speed, the Terminators charged towards the Chimera, a blur of yellow armour and muzzle flashes.  Advancing behind a fusillade of assault cannon fire and Storm Bolter shells, they reached the object of their hatred.  As Brother Lyman clambered onto the hull, making his way towards the commander's cupola, Brother Lazarus reached out with his powerfist, tore a hole in the driver's hatch and blasted the opening with his storm bolter from point-blank range.
   The defence forces had considered the destruction of the Space Marine walker a triumph; a step closer to victory...but now it dawned upon them that it would be their undoing.  For the scout squad, most indebted to Brother Vorn for his timely assistance against their Ogryn aggressors, it was personal.  Hell itself had never seen such fury.  Sergeant Tanner and his two remaining men stormed in through enemy fire, ducking and weaving, to hurl themselves at the armoured fist squad.  Tanner butt-lashed one Guardsman to the ground, kicking another's weapon out of his hand.  The two marines behind him fired at point-blank range, ripping into the bewildered Guardsmen before lunging forward with combat knives, intent on mayhem.  Bloodied, beaten and scarred, they slashed and shot their way through the terrified men.  Tanner parried a bayonet with his boltgun and grabbed his assailant with both hands, letting his weapon hang by his side.  He viciously head-butted the soldier, breaking his nose, before proceeding to smash him against the side of the stricken Chimera.  With his super-human strength, the Guardsman was dead after the second blow and the sergeant hurled his broken body into the advancing command squad before snatching up his weapon and unloading the last few rounds in his magazine into the fleeing soldiers.  Turning to face the command squad, he identified the officer commanding; he'd have vengeance or die trying.


   Meanwhile, the Space Marine's right flank was being violently secured by squad Varus and Captain McGanner.  The Captain courageously crossed open ground as the Autocannon gunners desperately tried to cut him down.  He finally reached them and immediately cleaved their leader in two with his great axe as he foolishly came at him with a combat knife.  He would make short work of these Guardsmen.
   To his right, Brother Sergeant Varus and his men had gone after the Basilisk.  The Sergeant moved with super-human speed and was on the deck of the vehicle before the gun number one could bring his rifle to bear.  Varus grabbed the weapon with his power fist and snapped it in two like a twig before jamming the muzzle of his bolt pistol in the man's eye and pulling the trigger...



          Commander          Dreadnought          Terminator Squad
  • Moved towards Fire Support Squad.
  • Fired at Fire Support Squad but missed.
  • Assaulted, inflicting only one casualty but receiving no wounds.
  • Enemy unit holds its ground.
          DESTROYED
  • Moved 6” north.
  • Fired at Chimera – Six hits with the assault cannons.
  • One penetrating hit (rolled five ‘1’s and a ‘6’)!
  • Crew stunned (another ‘1’).
  • Assaulted – Four hits, all failing to penetrate!
          Tactical Squad 01          Tac. Squad 02          Scout Squad
  • Rhino moved 6” NE and fired at Fire Support squad.
  • Two hits, one casualty.
  • Moved towards Basilisk and fired at it with the Meltagun.
  • Hit, but failed to penetrate.
  • Assaulted, inflicting one glancing hit and one penetrating.
  • Armament destroyed (Earthshaker) and crew stunned.
  • Moved east and got into formation.
  • Moved towards Armoured Fist Squad and assaulted it.
  • Inflicted three casualties, received none.
  • Enemy unit fled 9” east and left the table!
                    Whirlwind         
  • Fired at Fire Meltagunner in Command Squad, template scattered 5” SW.
  • Chimera unaffected (front armour).



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #8 on: October 28, 2006, 12:02:10 PM »
Imperial Guard turn 4

   
         

   Captain McGanner was ruthless as he was swift.  One by one, he slew the autocannon crewmen as they snatched up their rifles to meet him in combat.  He was a swirling dervish of desruction; battering and cleaving the guardmen who dared oppose him.  He swept one of the men off his feet with the haft of his axe and brought down the blade to finish the job.  The last remaining survivor saw fit to turn flee, but there was no escape.  Wrenching his axe free from the corpse at his feet, McGanner raised is left arm and shot him in the back.  It was a fitting death for a coward.




          Command Squad          Fire Support                            Squad          Mortar Support Squad
  • Commissar Crusher inflicted a single casualty in close combat.
  • No other wounds were sustained by either side.
  • The scouts failed their morale check.
  • Caught by a sweeping advance.
  • They passed their ‘No retreat’ saves.
          SNUFFED IT          SNUFFED IT
          Inf. Ptn. Cmd. Sqd.          Inf. Sqd. 01          Inf. Sqd 02
          SNUFFED IT                    SNUFFED IT         
  • Moved west along the north wall of the landing pad.
  • Fired at Squad Varus with three lasguns, a las pistol and a grenade launcher.
  • Lasguns inflicted three wounds which were all saved.
  • Grenade Launcher inflicted a casualty.
          Ogryn Squad          Armd. Fist Squad          Basilisk
               FLED                    STUNNED                    STUNNED         



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #9 on: October 28, 2006, 12:02:48 PM »
Space Marines turn 4

   On the PDF right flank, Sergeant Palaski's infantry squad cautiously advanced to the north-west corner of the landing pad.  Rounding the corner, he caught sight of the enemy Whirlwind lying in wait.
   "Take cover!" He yelled to his men, tackling the nearest solder to the ground.  As one, the unit sandbagged, face down in the dirt.  But the warning came too late for Guardsman Caine, who had just a moment to contemplate the consequences of his slow reflexes as the missile came screaming over his sergeant's head and hit him square in the chest.  In a violent and noisy instant, Caine was evenly redistributed over a five metre radius, reduced to a sloppy mess that covered most of his unit.  The man closest to him had been peppered with shrapnel in the resulting explosion and lay still in the dirt as earth and sodden chunks of flesh rained down.  Palaski clambered to his feet, reeling from the blast, but alive none the less.  However, things were worse than he knew, the look in Higgins' eyes said it all.
   "Incoming!" Palaski rallied his men for the oncoming assault, "Stand to!" Sergeant Grigg of third tactical and six power armoured Space Marines were right on top of them.  A volley of Bolter shells cut two men down where they stood before they could even prepare themselves.  As the first Marine lept over Caine's tattered remains, Palaski took a snap shot with his las pistol which bounced harmlessly off the Marine's left pauldron.  It was only then, when the Astarte stood mere feet from him, did he realise how bad it was.  This was the first time he'd seen Space Marines up close; they were big...really big.  Palaski swung his chainsword as the warrior lunged for him, but the Marine simply batted the blow aside with his forearm and barged into him with all his weight.  For the briefest moment as he tumbled to the ground under the massive bulk of the Power Armoured soldier, Palaski wondered if this was what it felt like to get hit by a train.  As he hit the ground and his rib cage crunched and splintered inside him, he stared into the blue sky, his fighting spirit as crushed as his broken body.  The last thing he saw was a big, yellow armoured fist rushing towards his face...then it was over.

         

   Brother Sergeant Varus and Captain McGanner on the Space Marine right flank made short work of the Basilisk crew.  With a quick gesture, Varus directed Brother Camus to destroy the gun.  Camus effortly loaded one of the Earthshaker's massive shells backwards, followed it up with a frag grenade and dropped the breach.  First Tactical stood well clear as the explosion blasted the ordnance to bits.  Their work here was done.

   The fight raged on in the centre of the battlefield.  Though they had fought courageously, Tanner's scout squad was no more, having finally been overrun by the command squad.  Having finished with the Chimera and relocated to a better firing position, the Terminators prepared themselves for the command squad's valiant last stand...




          Commander          Dreadnought          Terminator Squad
  • Moved around Basilisk and fired at it with bolt pistol.
  • Inflicted glancing hit – Crew shaken.
  • Assaulted, inflicting one glancing hit.
  • Vehicle destroyed.
          DESTROYED
  • Moved 6” west and fired at the Chimera.
  • 7 hits - 3 glancing hits, one penetrating.
  • Vehicle destroyed.
          Tactical Squad 01          Tac. Squad 02          Scout Squad
  • Moved around Basilisk and fired at it with the Meltagun and bolt pistol.
  • Both shots missed.
  • Assaulted – Inflicted two glancing hits.
  • Sergeant – Armament destroyed (Heavy Bolter).
  • Marine – Immobilised.
  • Moved east and assaulted Infantry Squad 02.
  • 10 hits, 7 wounds, 5 casualties.
  • Enemy unit flees – No sweeping advance possible.
  • Scouts failed to land a single blow in close combat.
  • Two hits from Colonel Winters failed to wound.
  • Every Guardsman missed.
  • Once again Commissar Crusher shows us how it’s done.
  • Both scouts removed as casualties.
  • Command squad makes a 2” massacre consolidation.
                    Whirlwind         
  • Fired at Fire Infantry Squad 02.
  • Template scattered 4” east.
  • Two casualties – Not pinned.



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #10 on: October 28, 2006, 12:03:31 PM »
Imperial Guard turn 5

   Colonel Winters looked around him. His command was crumbling beneath his feet. Whole squads were disintergrating under hails of bolter shells, men were running back to the safety of the city. He and his squad stood alone amidst the burning carcasses of friend and foe. He grasped his basket-hilted powersword with bloody and shredded fingers. Wiping blood and sweat from his eyes, he looked to Commissar Jrunkopff, the man affectionately known as 'Crusher' among the ranks, a man who had loyally stood by his side for uncounted years, through the horrors of war and the monotony of peace. The grizzled old Commissar made no expression, staring back into Winter's eyes he simply nodded. Adjusting his field cap, and straigtening his shoulders in a moment's lull amidst the fighting, he steeled himself for his final moment.
   With a mighty bellow of defiance, his squad threw themselves back into the fray, Winters grasped his power sword with both hands. His bolt pistol lay amidst the corpses, long out of ammunition. Commissar Jrunkopff was armed with his powerfist and a ceremonial sabre. The rest of his squad took firm hold of their lasguns and knives.  Racing out into the open, around the burning wreck of the Chimera, Winters and his men charged headlong into the Terminators' fire.  The earth churned around them as percussion warheads detonated in the dirt at their feet and zipped past their heads.  The air was awash with glowing orange propellant trails and every bound forward was a supreme act of mind over matter.  He was thankful the enemy assault cannon had run out of ammunition.  To his right, Corporal Hrufflen screamed as a bolt struck him in the abdomen.  His agonised cries were cut suddenly short as a further two bolts ripped into him and blasted his chest apart.  The vox-operator was dead before he hit the ground and as his shattered body tumbled down, his companions lept over his corpse and carried on into the maelstrom.  Guardsman Lupis levelled his meltagun and fired from the hip as they closed the final few metres, striking one of the Terminators in the shoulder.  Not even the awesome protection offered by a suit of Tactical Dreadnought Armour was enough to withstand a close range blast from a weapon of such magnitude and the Marine roared in pain as his right arm and shoulder were disintegrated in an instant.  Clutching for the gaping hole in his upper-right chest the Terminator fell silent and collapsed.


   Somehow, against all odds, Winters reached the first of the Terminators, his loyal Commissar right beside him.  He ducked just in time as the Sergeant swung for him with a massive thunder hammer, it crackled and hummed as it parted the air just above his head.  Winters reacted immediately, slashing upwards with his power sword.  The Marine looked momentarily surprised as the blade raked his armour, but he was undaunted and unharmed.
   To his left, Winters' Guardsmen fought defiantly against seemingly impossible opposition.  Amidst the whirling mayhem of close combat, he thought back to something his Grandfather had said to him after he had first witnessed the Space Marines in combat.
   "They were good, really good.  I didn't know men could move that fast!"
   "Men?  Ha!  Listen, boy - You're a man when you can charge down a creature twice your size and armoured like a tank, with nothing but your combat knife and your own wiles to protect you." His Grandfather had been a Storm Trooper once upon a time and had seen action against the Tyranids on neighbouring worlds. "Walk away from that and you're more of a man than these pompous Space Marines will ever be!" Honestly...Winters was glad he was armed with rather more than a combat knife.
   To his right, Corporal Kaylan screamed.  It was a sickening sound, born of agony and panic; a Terminator had grabbed Kaylan with his massive power fist and was crushing the life out of him.  Commissar Jrunkopff was there in an instant, before Winters could even react.  The Terminator, still crushing the hapless medic in his left hand, raised his storm bolter to meet the Commissar, but Jrunkopff knew what to do.  Grabbing the weapon with his own powerfist, the Commissar twisted and crushed it in the Terminator's grip and with his free hand, thrust his sabre into the gap beneath the Marine's arm.  The blade easily pierced the soft, flexble material and drive deep into his body.  The Terminator tensed suddenly, dropping Kaylan to the ground before keeling over himself.  But it was too late...Corporal Kaylan was gone.  Turning to face him, one of the two remaining Terminators pointed his Storm Bolter at Jrunkopff and pulled the trigger.  In a blur of speed, the Commissar sidestepped the volley and lunged towards the Marine, grabbing his helmet with his power fist.  Twisting his wrist sharply to the left, the Terminator suddenly went limp with a muffled crunch.  Only the Sergeant remained, stubbornly refusing to die.  Winters rolled to his left to avoid his adversaries Thunder Hammer and came up into a crouch, power sword at the ready.  It was now or never...




Command squad:
  • Moved 6” west and fired at Terminator Squad.
  • Both bolt pistol and meltagun scored hits and both wounded
  • Bolt pistol saved, meltagun failed – Sergeant removed.
  • Assaulted Terminator Squad.
  • Colonel Winters fails to hit.
  • Four hits from guardsmen, one wound – Saved.
  • Commissar Crusher scored two hits, both wounded – Saves failed.

Terminator squad:
  • Terminators assign four attacks to command squad.
  • Krull assigns his two attacks to Winters himself.
  • Two hits from the Terminators, two hits from Krull.
  • Krull fails to wound with both hits.
  • Terminators killed medic and master-vox bearer.



Tactical view





Battlefield view (South)


Battlefield view (North)

Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Tom Norman

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape'
« Reply #11 on: October 28, 2006, 12:04:07 PM »
Space Marines turn 5

   Brother Sergeant Grigg took a knee behind a tank trap as a Whirlwind missle screamed down from the heavens and slammed into the earth amidst the fleeing Guardsmen, blasting the men apart.  He shielded his eyes with his left gauntlet as hot splinters of twisted metal rained down around him, pattering harmlessly off his squad's power armour.
   "Hello, bravo four-five alpha, this is bravo one-three charlie - Check firing, over." Grigg uttered into his comm.
   "Bravo four-five alpha - Check firing, out." The Whirlwind commander acknowledged.  While his men reloaded their bolters, Grigg surveyed his immediate surroundings for PDF forces.  As the smoke drifted lazily across the smouldering battlefield, the silence was broken by a muffled groan.  Raising his bolter to shoulder level, Grigg snapped off two rounds in rapid succession and snuffed out the solitary survivor of the PDF infantry squad.
   "Hello, zero-bravo - This is bravo one-three charlie, objective 'Emerald' secure, over."
   After a moment's pause, Captain McGanner's gravelly and unmistakable voice crackled over the task force net, "Zero-bravo - Roger.  Regroup and await further orders, out."

   For Brother Sergeant Krull, events had taken a turn for the worse.  His entire squad lay dead or seriously wounded around him and the PDF command squad heroically fought on.  He knew that he could request reinforcements at any time, but he was confident of victory despite the odds stacked against him.  For many men, pride was their undoing...but the Sergeant was no mere man and his pride was well founded.  Discarding his storm bolter to take a firm grip of his Thunder hammer with both hands, Krull bashed the enemy Commissar to the ground with the haft of his weapon, sending him sprawling into the two Guardsmen behind him.  Seeing his chance, the PDF commanding officer seized the opportunity to strike, and drove his powersword into Krull's hip with all his might.  The glowing blade crackled and sparked as it pierced the Sergeant's ancient suit of armour and buried itself in his flesh.  Wounded, but far from incapacitated, Krull snarled and grabbed officer's outstretched arm, twisting brutally.  Colonel Winters screamed as his forarm snapped like a toothpick in the Terminator's iron grip.  Releasing his power sword, Winters collapsed to the ground, scrabbling desperately for his Grandfather's old Combat knife with his good hand.  Krull took a step back, whirling his massive Thunder Hammer into the air as Winters' hand closed around the tattered and worn pommel of his family heirloom.  Drawing the blade from its scabbard, time seemed to slow down as a dark shadow fell across him.  He looked up at his adversary, just in time to see the Marine's great hammer rushing towards him.  In his final moment, Gerrard Winters thought back over his life; Over the things he had done, the enemies he had defeated, all the challenges he had faced and overcome during his sixty-three years.  He thought about his father and his father before him.  He considered his life; how the simple son of a grunt had elevated himself to the lofty rank of Colonel...and he was satisfied.



          Commander          Dreadnought          Terminator Squad
  • Mounted Rhino with squad Varus.
          DESTROYED
  • Colonel Winters scored two hits, and inflicted one wound – Saved.
  • Guardsmen failed to hit.
  • Krull assigned his two attacks to Winters himself.
  • Krull hit and wounded with both attacks.
  • Commissar Crusher missed with all attacks.
          Tactical Squad 01          Tac. Squad 02          Scout Squad
  • Rhino reversed to Basilisk.
  • Squad Varus boarded transport.
  • Moved east into base contact with landing pad.
  • Fired at fleeing remnants of Infantry Squad 02
  • Unit destroyed.
          SNUFFED IT
                    Whirlwind         
  • Fired at Fire Infantry Squad 02.
  • Template scattered 2” south east.
  • Two casualties – Pinned



Tactical view





Battlefield view (South)


Battlefield view (North)




And that, as they say, is that! 

With Vash firmly in command of the landing pad and with the Imperial Guard possessing no means of forcing a draw, the battle is over.

Space Marines win!
Logged
When all was finished, the battlefield was a smoking crater. UDC, Valoran, US Army, Tau, the Nazis, a random pirate ship, and a bunch of ninjas, all were enemies to the Vulture. All were turned into scrap metal. Or plastic. Depends which game system you play.

Dutch

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape' (pic heavy)
« Reply #12 on: October 28, 2006, 12:47:39 PM »
Nice to see everything together!  :)

Stickied in the Important topics thread.
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blobert

Re: Battle Report - Space Marines VS Imperial Guard - 'No escape' (pic heavy)
« Reply #13 on: October 28, 2006, 07:09:12 PM »
wow thats good, i love the way you do those battle reports, the more pics the better! ;D
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VooDoo

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Re: Battle Report - Space Marines VS Imperial Guard - 'No escape' (pic heavy)
« Reply #14 on: October 29, 2006, 05:25:54 AM »
A very well done battle report. The pictures and summary at the end of each turn make it very easy to understand what is happening.
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I have walked the edge of the Abyss.
I have governed the unwilling.
I have witnessed countless empires break before me.
I have seen the most courageous soldiers fall away in fear.
[I was there with the Angel at the tomb]

I have seen your future.
And I have learned.

There will be no more Sadness. No more Anger. No more Envy.

I HAVE WON.
 Oh, and your poet Eliot had it all wrong: THIS is the way the world ends.   a friend of a friend   (The First Cortana Letter)  R.I.P KJ
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