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Author Topic: My 5,000 point Imperial Guard Company, Dave...  (Read 813 times)

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HAL9ooo

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My 5,000 point Imperial Guard Company, Dave...
« on: March 19, 2006, 08:17:36 PM »
Foreword:
Now, I own none of these models, however I am capable of purchasing them.  I have never played as Imperial Guard before.  If I am going to invest in IG, I figured I might as well go balls-to-the-wall and make a 5,000 point force.  It utilizes one FOC and the Super Heavy Tank Option choice-type-thingy.  However, I am unsure on a few points concerning forge world models, as I do not own IAVI.  Until I do the list is not final.

Now, on with the list.  Please comment as if the list included 2 Baneblades and the Destroyer Tank Hunter.  If the list would then be drastically lower or elevate in points cost, list that point limit (4500 points, 5500 points, et cetera) along with your review.


Thank you for telling me the truth, Dr. Chandra.


5,000 points Imperial Guard Company


Head Quarters- Command Platoon- 800 points
Command Squad
Heroic Senior Officer
-Power Weapon
4 Veteran Guardsmen
-4 Laspistols and Close Combat Weapons
-Medic
-Company Standard Bearer
Commissar
-Power Fist
Priest
-Eviscerator
Chimera
-Turret-Mounted Multilaser
-Hull-Mounted Heavy Bolter
-Pintle-Mounted Heavy Stubber
-Extra Armour
-Track Guards
-Smoke Launchers

Anti-Tank Support Squad
6 Guardsmen
-3 Lascannons

Anti-Tank Support Squad
6 Guardsmen
-3 Lascannon

Sentinel Support Squadron
2 Sentinels
-2 Multilasers

Special Weapons Support Squad (aka SWiSS)
6 Guardsmen
-3 Lasguns
-3 Snipers

Special Weapons Support Squad (aka SWiSS)
6 Guardsmen
-3 Lasguns
-3 Snipers


Elite- Hardened Veterans- 125 points
Veteran Sergeant
9 Veterans
-4 Lasguns
-Heavy Bolter
-3 Plasma Guns


Elite- Stormtroopers- 235 points
Sergeant
9 Stormtroopers
-2 Meltaguns
Chimera
-Turret-Mounted Multilaser
-Hull-Mounted Heavy Bolter
-Pintle-Mounted Heavy Stubber
-Extra Armour
-Track Guards
-Smoke Launchers


Elite- Stormtroopers- 235 points
Sergeant
9 Stormtroopers
-2 Meltaguns
Chimera
-Turret-Mounted Multilaser
-Hull-Mounted Heavy Bolter
-Pintle-Mounted Heavy Stubber
-Extra Armour
-Track Guards
-Smoke Launchers


Troops- Infantry Platoon- 376 points
Command Squad
Junior Officer
3 Guardsmen
-3 Plasmaguns
Veteran Guardsman
-Lasgun
-Medic

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Heavy Bolter

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Autocannon

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher


Troops- Infantry Platoon- 376 points
Command Squad
Junior Officer
3 Guardsmen
-3 Plasmaguns
Veteran Guardsman
-Lasgun
-Medic

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Heavy Bolter

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Autocannon

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher


Troops- Infantry Platoon- 376 points
Command Squad
Junior Officer
3 Guardsmen
-3 Plasmaguns
Veteran Guardsman
-Laspgun
-Medic

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Heavy Bolter

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Autocannon

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher


Troops- Infantry Platoon- 376 points
Command Squad
Junior Officer
3 Guardsmen
-3 Plasmaguns
Veteran Guardsman
-Laspgun
-Medic

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Heavy Bolter

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Autocannon

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher

Infantry Squad
Sergeant
-Lasgun
9 Guardsmen
-Missle Launcher


Fast Attack- Hellhound- 135 points
-Pintle-Mounted Heavy Stubber
-Extra Armour
-Smoke Launchers


Fast Attack- Hellhound- 135 points
-Pintle-Mounted Heavy Stubber
-Extra Armour
-Smoke Launchers


Elite- Sentinel Squadron- 90 points
2 Sentinels
-2 Multilasers


Heavy Support- Leman Russ Battle Tank- 172 points
-Hull-Mounted Heavy Bolter
-Sponsoon-Mounted Heavy Bolters
-Pintle-Mounted Heavy Stubber
-Extra Armour


Heavy Support- Leman Russ Battle Tank- 172 points
-Hull-Mounted Heavy Bolter
-Sponsoon-Mounted Heavy Bolters
-Pintle-Mounted Heavy Stubber
-Extra Armour


Heavy Support- Leman Russ Destroyer Tank Hunter- 190 points
-Hunter-Killer Missile
-Extra Armour


Super Heavy Tank- Baneblade- (?) points
-(?) Weapons
-(?) Upgrades


Super Heavy Tank- Baneblade- (?) points
-(?) Weapons
-(?) Upgrades


Total Models: 210
Total Points: 3798+ points

« Last Edit: March 19, 2006, 08:51:04 PM by HAL9ooo »
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Wargamer

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Re: 5,000 point Imperial Guard Company
« Reply #1 on: March 19, 2006, 08:30:45 PM »
I would suggest you purchase IAvol1, which will answer all your questions with regards to Super Heavies. However, your cost for them is off.

I'm pretty sure the Destroyer is the same in IAvol1 as it is in the AC... but I'm not sure. The AC may use an older rule-set.

List looks fairly well-rounded (at the size we're talking, they tend to). However, you cannot have three Medics in your command squad; re-read the entry more carefully.
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HAL9ooo

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #2 on: March 19, 2006, 08:35:50 PM »
I have found the fault, Dave.  I have adjusted the list appropriately.  Also, I left out a SWiSS.

How far off am I on the SHT, just so I can get an idea for the rest of the list?  More or less than 200pts?

Thank you.
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #3 on: March 19, 2006, 08:37:42 PM »
You're a little under 200pts over.
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #4 on: March 19, 2006, 10:11:44 PM »
Hey Hal... is the "Dave" thing a reference to 2001 a space odyssey or is that his name?

All I have to say about the list is don't you are NOT going to need 2 Baneblades, and all the other fire power. Can you say "overkill?"

Switch one out for a Marauder Destroyer. The model looks more cool anyway.
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Wargamer

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #5 on: March 19, 2006, 10:20:50 PM »
As I own both Baneblade and Marauder Destroyer, the Baneblade is better in most situations.
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HAL9ooo

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #6 on: March 19, 2006, 11:13:46 PM »
I could get the maximum amount of infantry out of my FOC, or I could get 2 Baneblades.  Which would be more fun?

The massive tanks that blow klkn up, of course.
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Terra's Guard

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #7 on: March 20, 2006, 04:03:28 PM »
I could get the maximum amount of infantry out of my FOC, or I could get 2 Baneblades.  Which would be more fun?

The massive tanks that blow c**p up, of course.


Hell no! True, two baneblades on the table would most certainly make you wet your pants, but there is nothing like outnumbering your opponent with your first platoon and then telling him that you still have to deploy 5/6th of your army.... ;D
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Carnex

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #8 on: March 21, 2006, 06:37:19 AM »
There is a way to get around the copy right laws but I'm not sure if Wargamer wants me to say it or not. (don't wanna get get into trouble with the mods ;) )
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #9 on: March 21, 2006, 09:02:01 AM »

Hell no! True, two baneblades on the table would most certainly make you wet your pants, but there is nothing like outnumbering your opponent with your first platoon and then telling him that you still have to deploy 5/6th of your army.... ;D
quite a dilema you've got here. the baneblade, one the one side, represents everything the guard is. big, shooty and it doesn't take klkn from anyone. this thing encompases the Imperial Guard warmachine into one model. but then again, haven't we all dream of maxing out our troop choices in a guard army? haven't we all dreamed of getting a command squad for ourselves just so that they can cary cases upon cases full of infantry. persoanlly id only take one baneblade and then pour in the platoons. about your list:

have you considered investing in vox casters? your entire army is Ld7, with the odd Ld8 command squad, and your HSO. so for 20 points to the command squad and 5 per infantry squad you could upgrade your entire army to Ld 10! and seeing as this will be a huge map(maxed out guard need a big one, trust me) having your platoon commanders running around providing Ld wont do it.

id suggest you take the lascannons off the AT squads and integrate them into guard squads, then replace them with Missile launchers. still incredibly deadly, and no one ever sees it coming.

3 plasmas in you platoon commanders isnt a good idea. it means that as soon as you take a wound you've lost one. your alot better off putting them in guard squads where you have good meat shields. especially since you platoon commanders provide the leadership of this army, you dont want to make them a target.
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #10 on: March 21, 2006, 04:58:12 PM »
neat list. the only problem i see is that you have5 HS choices, when we are only allowed three.

also, mixing veterans and storm troopers has never been to my liking, since they represent opposite ends of the IG spectrum as far as fluff goes.lastly, i suggest that you go for sentinels in their squads of three.they tend to last longer in threes....
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #11 on: March 21, 2006, 05:00:42 PM »
Techically, as Baneblades fall into the war machine category, they are separate detachments, and as such have their own FOC.
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #12 on: March 21, 2006, 05:20:08 PM »
Correct; the Baneblade does not use the normal Force Organisation Chart.

That's the very reason you need to play at least 2K points to field them.
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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #13 on: March 21, 2006, 09:45:54 PM »
Correct; the Baneblade does not use the normal Force Organisation Chart.

That's the very reason you need to play at least 2K points to field them.

You have to play over 2500 it cant be 2500 it has to be at least 2501.
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HAL9ooo

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Re: My 5,000 point Imperial Guard Company, Dave...
« Reply #14 on: March 21, 2006, 10:19:06 PM »

Hell no! True, two baneblades on the table would most certainly make you wet your pants, but there is nothing like outnumbering your opponent with your first platoon and then telling him that you still have to deploy 5/6th of your army.... ;D
quite a dilema you've got here. the baneblade, one the one side, represents everything the guard is. big, shooty and it doesn't take klkn from anyone. this thing encompases the Imperial Guard warmachine into one model. but then again, haven't we all dream of maxing out our troop choices in a guard army? haven't we all dreamed of getting a command squad for ourselves just so that they can cary cases upon cases full of infantry. persoanlly id only take one baneblade and then pour in the platoons. about your list:

have you considered investing in vox casters? your entire army is Ld7, with the odd Ld8 command squad, and your HSO. so for 20 points to the command squad and 5 per infantry squad you could upgrade your entire army to Ld 10! and seeing as this will be a huge map(maxed out guard need a big one, trust me) having your platoon commanders running around providing Ld wont do it.

id suggest you take the lascannons off the AT squads and integrate them into guard squads, then replace them with Missile launchers. still incredibly deadly, and no one ever sees it coming.

3 plasmas in you platoon commanders isnt a good idea. it means that as soon as you take a wound you've lost one. your alot better off putting them in guard squads where you have good meat shields. especially since you platoon commanders provide the leadership of this army, you dont want to make them a target.
I seem to agree with everything you said.  Changes ahoy, Dave...
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