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Old 02 Aug 2005, 20:59   #1 (permalink)
Shas'Saal
 
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This is what I've got so far:

Total:* * * * * * * * * * * * * * * * -1077

Command Platoon: -183
HQ Squad -093
JO w/ Powerfist
Vox Caster
Medic
Standard
Flamer

FIST -090
2 Autocannon
Heavy Bolter

Hardened Vets -073
Squad 1: * * * * -073
Hardened Vet Sergeant
Hardened Veteran x5
Plasma and/or Meltagun x2

Platoon 1: -206
HQ Squad -073
JO w/ Powerfist
Vox Caster
Grenade Launcher

Squad 1: * * * -073
Vox Caster
Grenade Launcher


Armored Fist -156
Vox Caster
Flamer
Chimera
Multi-Laser
Hull Heavy Bolter

Leman Russ -187
Lascannon
Sponson Heavy Bolters
Hunter-Killer Missile
Pintle Heavy Stubber

Basilisk * * * * -147
Indirect Fire
Hunter-Killer Missile
Pintle Heavy Stubber


I'm planning on adding another squad to the infantry platoon and then making another platoon, identical to that, and maybe some conscripts. Any other tips?
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Old 02 Aug 2005, 21:40   #2 (permalink)
Shas'Ui
 
Join Date: Apr 2005
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I don't play Guard but I'm thinking of starting a Guard force.

It is along those lines that I can tell you your list is illegal for playing games. You need a Minimum of 2 Platoons with a Command Section and 2 Infantry squads of 10 each. This makes up your compulsory troops choices.

What is:

Quote:
FIST -090
2 Autocannon
Heavy Bolter
As I'm a bit confused.

Your Hardened Vets actually need special weapons to be of any use.

You should also put some heavy weapons in your infantry squads, they are really helpful. I like Autocannons personally.
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Old 02 Aug 2005, 21:48   #3 (permalink)
Shas'Saal
 
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FIST is Fire Support Team, and yeah, now I see I kinda deleted the spec weapons from the Hardened Vets. I'll put those back in. And if I'm right an Armored Fist is a Troops Choice, so it is legal, though not very effective.
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Old 02 Aug 2005, 23:28   #4 (permalink)
Shas'Vre
 
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Mixing weapons in Heavy Weapon Squads isn't the best idea. Try to stick to 3 Autocannons or 3 Heavy Bolters (or both).

~Andromidius
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Old 02 Aug 2005, 23:33   #5 (permalink)
Shas'Saal
 
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Quote:
Originally Posted by Andromidius
Mixing weapons in Heavy Weapon Squads isn't the best idea.* Try to stick to 3 Autocannons or 3 Heavy Bolters (or both).

~Andromidius
Yeah, it's just that I had already assembled and painted 1 HB, 1 Autocannon and a Mortar, and then pulled off the mortar to put down another autocannon. But yeah, I was thinkning on doing 2 Fire Support Teams
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Old 03 Aug 2005, 00:08   #6 (permalink)
Shas'El
 
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looks good, with the exception of the bassie. switch it for another russ.
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Old 03 Aug 2005, 22:44   #7 (permalink)
Shas'Saal
 
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Quote:
Originally Posted by Fingolfin
looks good, with the exception of the bassie. switch it for another russ.
Yeah... I kinda already painted it, so it stays. I'm gonna get rid of the H-K Missile though.
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Old 03 Aug 2005, 22:54   #8 (permalink)
Shas'El
 
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well, the lack of 36'' range will hurt the latter perts of your game...
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