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#1 (permalink) |
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Shas'Saal
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This is what I've got so far:
Total:* * * * * * * * * * * * * * * * -1077 Command Platoon: -183 HQ Squad -093 JO w/ Powerfist Vox Caster Medic Standard Flamer FIST -090 2 Autocannon Heavy Bolter Hardened Vets -073 Squad 1: * * * * -073 Hardened Vet Sergeant Hardened Veteran x5 Plasma and/or Meltagun x2 Platoon 1: -206 HQ Squad -073 JO w/ Powerfist Vox Caster Grenade Launcher Squad 1: * * * -073 Vox Caster Grenade Launcher Armored Fist -156 Vox Caster Flamer Chimera Multi-Laser Hull Heavy Bolter Leman Russ -187 Lascannon Sponson Heavy Bolters Hunter-Killer Missile Pintle Heavy Stubber Basilisk * * * * -147 Indirect Fire Hunter-Killer Missile Pintle Heavy Stubber I'm planning on adding another squad to the infantry platoon and then making another platoon, identical to that, and maybe some conscripts. Any other tips? |
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#2 (permalink) | |
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Shas'Ui
![]() ![]() ![]() Join Date: Apr 2005
Posts: 562
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I don't play Guard but I'm thinking of starting a Guard force.
It is along those lines that I can tell you your list is illegal for playing games. You need a Minimum of 2 Platoons with a Command Section and 2 Infantry squads of 10 each. This makes up your compulsory troops choices. What is: Quote:
Your Hardened Vets actually need special weapons to be of any use. You should also put some heavy weapons in your infantry squads, they are really helpful. I like Autocannons personally.
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#3 (permalink) |
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Shas'Saal
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FIST is Fire Support Team, and yeah, now I see I kinda deleted the spec weapons from the Hardened Vets. I'll put those back in. And if I'm right an Armored Fist is a Troops Choice, so it is legal, though not very effective.
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#4 (permalink) |
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Shas'Vre
![]() ![]() ![]() ![]() Join Date: May 2005
Location: Bristol, England, United Kingdom
Posts: 1,102
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Mixing weapons in Heavy Weapon Squads isn't the best idea. Try to stick to 3 Autocannons or 3 Heavy Bolters (or both).
~Andromidius
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Tactica Imperial Guard: Conscripts http://forums.tauonline.org/index.php?topic=9751.0 |
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#5 (permalink) | |
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Shas'Saal
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Quote:
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#6 (permalink) |
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Shas'El
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looks good, with the exception of the bassie. switch it for another russ.
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yes, that is me in the pic. 2000 points 1500 points my army lists.
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#7 (permalink) | |
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Shas'Saal
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Quote:
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#8 (permalink) |
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Shas'El
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well, the lack of 36'' range will hurt the latter perts of your game...
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yes, that is me in the pic. 2000 points 1500 points my army lists.
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