Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online

 

Warhammer 40K Forum

LGT's Rayustian Imperial Guard
Reply
Old 29 Jan 2010, 00:25   #1 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default LGT's Rayustian Imperial Guard

[hr]
===Chimera Brigade Infantry Company===
[hr]

Section I. Introduction

1-1. Characteristics of the Chimera Brigade Infantry Company

The majority of the combat power of the Chimera brigade infantry company lies in its highly-trained squads and platoons. The organic Chimeras in the platoons are for maneuvering Guardsmen to a position where they can maximize the effectiveness of their firepower, while allowing them to tailor their loads to the tactical situation. There is also a Leman Russ platoon including two battle tanks that support the infantry fight with long range fires and a Leman Russ Demolisher that provides close-range fire support by breaking enemy field fortifications and heavy infantry. Flexibility is key to the company's effectiveness. Current and predicted sector situations dictate the need for a force that is rapidly deployable, lethal, and flexible enough to address the full spectrum of Imperial Guard operations.

1-2. Operational Premise

The Chimera brigade was developed to address some of the changing situations the Rayustian Imperial Guard currently face. At the brigade level, there are significant changes that affect the way this unit fights. Although the changes at brigade level do not significantly change tactics at company level and below, they do affect the frequency with which companies, platoons and squads execute certain missions.

Section II. Organization

1-4. Brigade Organization

The Chimera brigade is an infantry-centric, full spectrum, early entry combat force pre-configured in ready-to-fight combined-arms packages. The design includes embedded unit-based capabilities such as military intelligence (MI), signal, enginseer, anti-armour, artillery, and combat service support (CSS) elements. This organization allows the Chimera brigade to fight using combined arms down to company level. The following are key organic assets that allow the brigade commander to conduct shaping and decisive operations more effectively:
  • Brigade headquarters and headquarters company (HHC).
  • Infantry battalion (x3).
  • Reconnaissance, surveillance, and target acquisition (RSTA) squadron.
  • Devil Dog anti-armour company.
  • Basilisk artillery battalion.
  • Adeptus Mechanicus liason
  • Sanctioned psyker platoon (intelligence)
  • Vox company
  • Brigade support battalion

1-5. Chimera Brigade Infantry Battalion Organization

The Chimera brigade infantry battalion consists of three lasgun companies and an HHC. The HHC provides support to the battalion commander and the staff and controls the battalion's scout Sentinel platoon, Griffin mortar platoon, medical platoon, vox section, and storm trooper platoon.

1-6. Company Organization

The company headquarters section provides command, control, and supervision of all organic and attached elements. The company headquarters consists of the company commander (CO), executive officer (XO), company Commissar (CCR), techpriest Enginseer (CTE) and nuclear, biological, and chemical (NBC) personnel, Chimera vehicle crew, and the company commander's vox-operators (VOXs). The company headquarters includes the following personnel and equipment:
  • One Chimera armoured personnel carrier, under the control of the CSG.
  • Two modified Atlas recovery vehicles under the control of the CTE.

1-7. Chimera Brigade Infantry Platoon

The platoon includes the following personnel and equipment:
  • Platoon headquarters, which includes platoon leader (PL), Commissar (PCR), and VOX.
  • Four Chimeras, each with driver, gunner, and vehicle commander. The PL and PSG are the vehicle commanders of two of the Chimeras while the platoon is mounted.
  • Three 10-man squads of Guardsmen with anti-armour assets (krak missiles).
  • One six-man weapons squad (autocannon).
The Chimera brigade infantry platoon has one officer, one Commissar, and 52 Guardsmen in three elements: the platoon headquarters, the mechanized element, and the infantry squads.

a. Infantry Platoon Headquarters. The platoon headquarters consists of the platoon leader, Commissar, FO, and VOX. The platoon leader is responsible for the employment of the platoon and all the platoon's systems. The Commissar is the most senior NCO in the platoon. He is second in succession of command and leads the platoon's mounted element when the platoon leader dismounts with the infantry squads. He assists and advises the platoon leader, and he leads the platoon in the platoon leader's absence. The decision as to whether the PCR will participate as part of the dismounted element or mounted element will always be based on the factors of mission, enemy, terrain, troops, time available, and civil considerations.

b. Mechanized Element. The infantry platoon is equipped with four Chimeras that provide rapid, protected tactical and operational mobility of infantry squads to critical locations on the battlefield. The Chimera is a fully mobile system capable of operating in conjunction with infantry and other elements of the combined-arms team. Each Chimera has a crew of three (VC, gunner, and driver) that operates the vehicle. These mounted crews provide critical support to the platoon by carrying out the appropriate rituals on the Chimeras and properly employing them on the battlefield to ensure protected delivery of the infantry squads to their dismount point. Once the infantry squads have dismounted the Chimeras, the vehicle crew may employ their heavy stubber armament to defeat lightly armored vehicles or light infantry, or their heavy bolter armament to engage hardier foes.
  • The VC is responsible for the overall employment of the Chimera and operates the Chimera's heavy stubber. The vehicle driver operates the vehicle during all conditions--day or night. At the VC's direction, the driver negotiates the vehicle through all terrain and obstacles to deliver the infantry squad safely to the point of employment on the battlefield.
  • As previously stated, the Chimera's local defensive armament is capable of defeating lightly armored vehicles and dismounted infantry, and its substantial heavy bolter armament enable it to engage a variety of medium targets. Chimera crews may employ these weapons to augment the base of fire provided by the platoon's weapons squad. These augmenting direct fires can ensure the infantry squad's freedom of maneuver to destroy the enemy. These fires can also provide accurate suppressive fires on enemy personnel, bunkers, or emplacements and destroy enemy infantry in daylight, at night, or during conditions of limited visibility (smoke, haze, and fog).
  • The platoon's Chimeras and Guardsmen provide mutual protection for each other while performing their assigned missions. Guardsmen provide security for the vehicles while halted, and the Chimeras provide rapid, protected battlefield mobility and an augmenting base of fire capability for the dismounted infantry assault.
  • While the platoon remains mounted, the platoon leader controls the movement of the platoon's Chimeras. When the platoon leader dismounts to conduct the assault or other dismounted infantry operations with the infantry squads, the platoon sergeant normally assumes control of the mounted element of the platoon. He maneuvers them in support of the infantry squads and as directed by the platoon leader. For example, if the direct fires of the Chimeras are needed to facilitate the maneuver of the squads, the platoon leader may decide to have the Commissar direct the fires of the mounted element to facilitate the platoon's maneuver. The Commissar also can dismount with the rest of the platoon, if required.
  • The platoon fights as a team. It must be prepared to maneuver in restricted terrain supported by the weapons squad and, when possible, the Chimeras and Leman Russ battle tanks. When the platoon conducts dismounted operations, it has three ten-man infantry squads and a 6-man weapons squad. The key advantage here is that, with the added support of the weapons squad, the infantry no longer has to stay within range of Chimera direct fire support. In this case, the Chimeras could overwatch, block another avenue of approach, isolate the objective, or conduct other missions.

c. Infantry Squads. The infantry platoon has three 10-man infantry squads and one 6-man weapons squad. These squads are at the center of the Chimera brigade infantry infantry platoon concept.
  • Infantry Squads. Each of the three infantry squads consists of a squad leader and eight Guardsmen. The squad leader is the senior tactical leader of the squad and controls the squad's movement and fires. He conducts squad training and maintains the squad's ability to conduct tactical missions successfully. Each infantry squad is further organized into two 5-man fire teams, one consisting of the squad leader and four Guardsmen, and the other a team leader, two Guardsmen, the squad anti-armour specialist and his assistant. The fire team leader is a fighting leader who leads his team by example. He is equipped with a lasgun. The fire team leader controls the movement of his team and the placement of fires against enemy soldiers. He assists the squad leader as required.

    Squad Anti-armour Specialist. Although normally functioning as a lasgunner within one of the fire teams in an infantry squad, the squad anti-armour specialist is also capable of defeating heavy armour in virtually any tactical environment. He is equipped with a missile launcher, which provides the squad, platoon, and company with an extremely lethal, fire-and-forget, man-portable anti-armour capability to defeat threat main battle tanks during day, night, and adverse weather conditions at ranges up to 2 kilometres. The command launch unit (CLU) and ammunition are transported in the squad's Chimera. If required, the squad anti-armour specialist destroys enemy armor and light infantry threats that may impede the squad and platoon's ability to accomplish their mission.
  • Weapons Squad. The six-man weapons squad consists of a squad leader and three 2-man autocannon teams. The weapons squad provides the primary base of fire for the maneuver of the platoon's infantry squads with highly accurate short- and long-range, direct and small-arms fires against enemy personnel and equipment. Each of the two autocannon teams consists of the gunner and assistant gunner. Each team has an autocannon, which has an effective range of over 2500 meters.

1-8. Leman Russ Platoon

The platoon includes two Leman Russ battle tanks and a Leman Russ Demolisher, each with a crew of four: VC, master gunner, loader, and driver. The platoon leader and platoon sergeant are the VCs for two of the Leman Russ battle tanks.

1-9. Chimera Brigade Combat Support Assets

Additional CS elements that may be task organized to the company include--
  • Griffin mortar section.
  • A Hydra air defense section. Air defense artillery (ADA) assets are attached from a divisional direct-support ADA battalion, if needed.
  • Adeptus Mechanicus assets, such as a techpriest enginseer and attendant servitors, special equipment, or both.
  • A battalion Scout Sentinel Platoon.
  • A Colossus siege mortar section (during some tactical operations.)
  • Sensor teams (during some security operations), such as those using Auspices or psykers.
  • Counterintelligence, civil affairs, and linguistic support teams (during stability operations or support operations.)
  • Cyclops assets may be provided from the Chimera brigade, based on mission considerations.
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 29 Jan 2010, 01:00   #2 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default Re: LGT's Rayustian Imperial Guard

[hr]
===Chimera Brigade Infantry Company===
[hr]

Section III. Fielding a Chimera Brigade Infantry Company

3000 POINTS

[hr]
[table][tr][td]
Company Command Squad
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber
[/td][td]
Lord Commissar
  • Power weapon
[/td][/tr][/table]
[hr]
[table][tr][td]
Leman Russ Demolisher
  • Hull lascannon
  • Pintle-mounted heavy stubber
  • Extra armour
  • Dozer blade
[/td][td]
Leman Russ Battle Tank
  • Hull lascannon
  • Pintle-mounted heavy stubber
  • Extra armour
[/td][td]
Leman Russ Battle Tank
  • Hull lascannon
  • Pintle-mounted heavy stubber
  • Extra armour
[/td][/tr][/table]
[hr]
[table][tr][td]
Armoured Sentinel
  • Plasma cannon
Armoured Sentinel
  • Plasma cannon
[/td][td] [/td][td]
Armoured Sentinel
  • Plasma cannon
Armoured Sentinel
  • Plasma cannon
[/td][td] [/td][td]
Armoured Sentinel
  • Plasma cannon
[/td][/tr][/table]
[hr]
[table][tr][td]
Infantry Platoon
Platoon Command Squad
  • Commissar
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Heavy Weapons Squad
  • Autocannons
[/td][td]
Infantry Platoon
Platoon Command Squad
  • Commissar
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Heavy Weapons Squad
  • Autocannons
[/td][td]
Infantry Platoon
Platoon Command Squad
  • Commissar
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Infantry Squad
  • Missile launcher
  • Vox-caster
  • Rayustian Chimera
    • Heavy bolter turret
    • Pintle-mounted heavy stubber

Heavy Weapons Squad
  • Autocannons
[/td][/tr][/table]
[hr]
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 10 Feb 2010, 21:15   #3 (permalink)
Shas'Saal
 
rockytiger28's Avatar
 
Join Date: Mar 2009
Location: USA
Posts: 122
Default Re: LGT's Rayustian Imperial Guard

Absolutely love how you did this. I have been in the process (for years it seems like) coming up with my own fluff behind my own IG for a "small" forge world called Newbid who specialize in mechanized infantry.

But you provided very excellent detail on the break down of a mechanized company which I haven't really been able to find online anywhere.

The biggest difference between ours is that I have 2, ten man squads in each of the 3 platoons of a company. Each squad has a heavy bolter(anti infantry) attached to it. The platoon command squad has the missile launcher(anti armor). That gives me three missile launchers and six heavy bolters per mechanized company. However I kept the setinels and leman russ's separate from the mechanized infantry platoon thinking that they would be attached to them anyway during certain operations.

Army wise I have the 10 chimera mechanized company, one chimera filled with veterans, (or as I call them special operation forces SOFs) and 3 armor lascannon setinels. That is 2000 pts on the tabletop. I mainly play 2000 pt games and have found that I can hold my own with the lack of Leman Russ's in that the setinels are my main armor hunters. But I have to really keep my eye on them during games and keep them behind cover or else my whole mechanized company can be w/o true armor support if I loose them to enemy fire

Other than that, awsome job.
__________________
"While the races of the galaxy tear one another apart, the Tau grow stronger and stronger." Ummm, not until they get a new codex.
rockytiger28 is offline   Reply With Quote
Old 10 Feb 2010, 23:08   #4 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default Re: LGT's Rayustian Imperial Guard

Thanks! Glad you like it. However, I should mention that I cribbed most of it from the US Army Field Manuals on the Stryker Brigade Combat Team so I could get that official sound to it without needing to spend a few days writing it out. :P
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 11 Feb 2010, 02:38   #5 (permalink)
Shas'O
 
Join Date: Oct 2004
Location: NSW Australia
Posts: 8,901
Send a message via MSN to Jeff Send a message via Yahoo to Jeff
Default Re: LGT's Rayustian Imperial Guard

So in other words in a big giant justification on why you play net list bunker guard?

Brava.



Well layed out and some cool fluff though.
__________________
Jeff is offline   Reply With Quote
Old 11 Feb 2010, 03:21   #6 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default Re: LGT's Rayustian Imperial Guard

Well, there's more than that, but I haven't worked out the appropriate organization to use yet. Namely, air cavalry troops and stuff like that.

I'm hoping to work something out up to the division level at some point. :P
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 11 Feb 2010, 04:01   #7 (permalink)
Shas'Saal
 
rockytiger28's Avatar
 
Join Date: Mar 2009
Location: USA
Posts: 122
Default Re: LGT's Rayustian Imperial Guard

Quote:
Originally Posted by Lord-General Ryan Thunder

I'm hoping to work something out up to the division level at some point. :P
That is exactly what I am working on right now. I have 4 Divisions on my planet "Newbid" that are basically called the 4 great factory garrisons. On Newbid there are 4 huge factory city/hives. Each city/hive has its own division of PDF that are stationed there. Each division has many regiments of infantry, (active and reserve) who are like the guards of the factory city/hive. There are many mechanized chimera regiments which is the main staple of Newbid, (Newbid's 4 main factories produces thousands of chimera's for the surrounding systems). There are mechanized artillery regiments, heavy armor regiments, airborne regiments. And each division also has a veteran or Special Operations Forces, S.O.Fs., that are the equivalent to the US Delta Force.

The problem I'm having is getting the realistic number of troops in the division, regiment, and company levels comparing that to my vision of a military based planet that has say 28 million people?

Then I'm running into the number problem with how many men are in a Newbid Imperial Guard Mechanized/Armor Regiment that is sent to serve the emperor on distant worlds which is what I'm basing my actual army list of 2000 pts on.

I know it is a fictious numbers game, but I'd like it to be as close to accurate like that of Cadia or Catachan, know what I mean.
__________________
"While the races of the galaxy tear one another apart, the Tau grow stronger and stronger." Ummm, not until they get a new codex.
rockytiger28 is offline   Reply With Quote
Old 11 Feb 2010, 04:37   #8 (permalink)
Shas'O
 
Join Date: Apr 2005
Location: Canada
Posts: 7,584
Send a message via AIM to Gatler Send a message via MSN to Gatler
Default Re: LGT's Rayustian Imperial Guard

Well, as a comment, there are about 33 million people in Canada, so your factory world strikes me as a little underpopulated.

The Imperial Guard themselves are fairly elite as a general rule, being chosen from amongst the best a world has to offer; so they'd be at least as good as US Marines or Delta Force as a general rule, possibly even as well-trained as Canadian Forces (:P).
__________________
"Never attribute to malice that which can be adequately explained by stupidity."

"Forgive you? Of course I forgive you. That is your god's function. Your crime is forgiven. However, your stupidity requires a response." - Leto Atreides II, God Emperor of Dune
Gatler is offline   Reply With Quote
Old 15 Feb 2010, 11:42   #9 (permalink)
Shas'La
 
Join Date: Dec 2009
Location: Kosovo (Deployment)
Posts: 476
Send a message via AIM to DarkKnightCuron Send a message via MSN to DarkKnightCuron
Default Re: LGT's Rayustian Imperial Guard

Quote:
Originally Posted by Lord-General Ryan Thunder
Well, as a comment, there are about 33 million people in Canada, so your factory world strikes me as a little underpopulated.

The Imperial Guard themselves are fairly elite as a general rule, being chosen from amongst the best a world has to offer; so they'd be at least as good as US Marines or Delta Force as a general rule, possibly even as well-trained as Canadian Forces (:P).
Unless you run into things like Penal Legions, Conscripts, and other worlds that have mass enlistment, then you're bound to have a company or two of individuals who are less-than-ideal for front-line work, but passable for garrison duty.


Back on topic, I really like what you've got going here, even if its a little copy/paste. The problem with having Air-Cav troops is the distinct separation of Air Forces and Ground Forces. Elysia and Harkon are really one of the few planets the find a good system of combining the two, but even then, pilots and grunts are sure to separate or isolate themselves from the other group. Its difficult to have unit coherency in general when you have two such distinct groups. If you come up with a workable solution, I'd be happy to take a look at it.
__________________
Battle Doesn't Need A Purpose; The Battle Is Its Own Purpose
DarkKnightCuron is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
LGT's modified Imperial Guard Codex Gatler House Rules 30 10 Feb 2010 12:07
LGT's on a boat Gatler Enclave Talk 16 27 Oct 2009 00:52
W: Witchhunters Imperial Guard H: Tau, Imperial Guard Aun LeKeth Marketplace - Buy Sell Trade 0 11 Apr 2008 00:29
Imperial guard city guard Warning pic heavy tentonhammer Showcase 14 03 Aug 2006 22:34