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-   -   Why No Techpriests? (http://forums.tauonline.org/imperial-guard/76148-why-no-techpriests.html)

Standard Pattern 07 Dec 2009 22:42

Why No Techpriests?
 
Since I am in the process of increasing the size of my armoured guard force, I have been having a good look at the Techpriest Enginseer option. However, I am yet to find any fielded in any of the recent Mech lists here on TO, and many of them have been posted by experienced players.
As far as I can tell, the Techpriest seems like a good option: The ability to repair damaged vehicles would definitely come in useful, and with a unit of servitors, they can make a reasonable (not brilliant, but reasonable) CC unit, and there are many cases where I would rather have them die in combat than my tanks.
So is there something that I don't know? Why have I not seen any in the Mech Guard lists?

Zen 08 Dec 2009 04:51

Re: Why No Techpriests?
 
We rather spend our points on more dakka :P

Unholy Harbinger 08 Dec 2009 06:35

Re: Why No Techpriests?
 
Aye

I like dakka. And those points are well spent on more.

Also they can't take a tansport and I play mechanised so a no there.

field marshel R Ironballs 08 Dec 2009 16:46

Re: Why No Techpriests?
 
yea that was the same for me too, no chimera

Unholy Harbinger 08 Dec 2009 16:50

Re: Why No Techpriests?
 
It is stupid that the army they are best in is mechanised yet they can't because you would have to buy them an expensive valkyrie no nice cheap chimera.

IcyCool 08 Dec 2009 17:33

Re: Why No Techpriests?
 
They are best used in one of two ways, as far as I can tell. You sit them next to stationary vehicles (like basilisks or the like), or you give them a couple of gun servitors, sit them in cover, and use them as a mini heavy weapons squad.

Presumably, you could buy a big unit and try to use them as a close combat squad, but that seems like a bad idea.

With them no longer being Independent Characters without servitors, they can't be attached to units. So they can't ride with another unit, and they can't take their own dedicated transport. As unholy said, you'd have to buy them a Valkyrie to drive them around.

Standard Pattern 08 Dec 2009 21:21

Re: Why No Techpriests?
 
You could give them a Chimera from one of the Veteran Squads who will be riding in a valkyire. The only thing is that they will not enter play in it. All you do is, first turn, mount them up, and the Chimera can then move.

AfrikA 09 Dec 2009 06:58

Re: Why No Techpriests?
 
Quote:

Originally Posted by Standard Pattern
You could give them a Chimera from one of the Veteran Squads who will be riding in a valkyire. The only thing is that they will not enter play in it. All you do is, first turn, mount them up, and the Chimera can then move.

And there is the problem. Who would go though all that trouble when they could just have more guns, or another tank for the same cost. You could fix a broken tank or just use those points and get an extra one. Tech priests aren't cheap.

If I was fielding my Baneblade I'd think about bringing a tech priest, but russes aren't worth it.

ParadoxRifts 09 Dec 2009 08:23

Re: Why No Techpriests?
 

Forge World really should have released a Tech-Priest model by now that features tracked rather than bipedal locomotion.

That would be rather cool.

field marshel R Ironballs 09 Dec 2009 18:35

Re: Why No Techpriests?
 
they have, its called the atlas and its pretty good 4 its points, but still not worth it in standard games


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