Tau Empire Codex 2013 | Army Builder Program
Dark Angels Codex 2013
Chaos Daemons Codex 2013
Chaos Space Marines Codex 2012

Warhammer 40k Forum Tau Online


Warhammer 40K Forum

Airborne Armies + A couple other questions
Old 17 Oct 2009, 20:19   #1 (permalink)
Join Date: Oct 2009
Posts: 159
Default Airborne Armies + A couple other questions

I'm about to start a 40k army in the next couple months. I'm planning on tyranids, but if I dislike the 5e codex, I'm doing an imperial guard army (reflavored for chaos).

-First of all, I'm planning an airborne army. I want everyone or nearly everyone in a valkerie or vendetta. Is this a viable option, or would an army like this be destroyed?

-I'm planning on only taking veteran squads. Does this generally work well? Also, is a melee oriented veteran squad a waste because they don't get to use their bs4?

-Are missile launchers effective weapons? I mean, I understand the theory behind them: Modest anti armor, decent anti infantry, an all purpose weapon- but does it really work?
deathmetalexplosion is offline   Reply With Quote
Old 18 Oct 2009, 02:09   #2 (permalink)
Join Date: Jan 2008
Posts: 12,937
Send a message via MSN to Zen
Default Re: Airborne Armies + A couple other questions

Imperial Guard Mechanized/Airborne Armies are better complement with Veteran Squads as most of your cost will be going to your vehicles and you wanna dish out as much firepower as you can per squad e.g. 3 Special Weapons from 1 Veteran Squad.

Valkyries/Vendettas are one of those Always Strike First units. You can outflank them thus you will be the one that's hitting them first and hitting very hard. 3 Lascannon shots from a single Vendetta can be quite devastating and not to mention what your Veterans will be carrying.

Btw, Veterans are NOT melee-orientated. They're just like Infantry Squads but you can deck them out with more toys. In the Guard, you don't stupidly charge into the enemy. You shoot them to death. Melee is not the IG's cup of tea.

You need Heavy Weapons in an Airborne Army because you will be constantly on the move. Get your Veterans properly equipped e.g. 3 Special Weapons and maybe Carapace Armor and your Valkyries/Vendettas properly fitted e.g. Valkyries with Multi-Laser, Multiple Rocket Pods and 2 Heavy Bolters.
Zen is offline   Reply With Quote
Old 18 Oct 2009, 06:13   #3 (permalink)
Join Date: Jul 2007
Location: West Los Angeles
Posts: 481
Default Re: Airborne Armies + A couple other questions

Please, for the love of the Emporer, don't call an Air Cavalary an "Airborne" army!

Airborne drop behind enemy lines and outflank. They don't drop into the middle of a combat. Valkyrie-riding Guard would be "Air Cavalry."

</rant off>

Zenai is right, avoid Melee with IG unless using Ogryns (or meleeing other IG-like guys).

In my experience, transports eat up a lot of valuable points - a single Veteran squad in a Valkyrie, without any upgrades, will cost almost as much as an Infantry Platoon w/ Platoon Command and 3x Infantry Squads. You're trading 35 wounds and 35 hitting lasgun shots, for 10 wounds and 13 hitting lasgun shots in AV12 armor (which will drop faster than a Rhino, because Valkyries are fire magnets).

To be successful with Valkyries you need to get your units deployed from them as quickly as possible, and you need to overwhelm your opponent. Due to their cost, the number of units you can take overall is reduced. Due to the squadron rules, you can only focus them on 3 areas of the board at a time. Each Fast Attack choice of 3 Valkyries or Vendettas must stay in coherency, fire at same target, etc.

Also consider using Creed, Harker, Al'Rahem to let you outflank some more non-mechanized guys (Harker for Veterans, Al'Rahem for a platoon, Creed for any one unit).

I play a mechanized platoon army, and until recently played all mech - every unit had a transport available. CCS in Chimera, 2x Platoons of PCS+2 Inf Squads all in Chimera, 2x 2 Scout Sentinel squadrons, 2 LRBT sqaudron, 1 Executioner, 2 Basilisk squadron. I dropped the Executioner and Valkyrie in favor of adding 3 more non-mech infantry squads, some deep striking meltagun stormtroopers, and a couple weapon upgrades, and it added a nice kick to the army. Combined squads can be cheap and intimidating, and absorb firepower (especially if kept mostly in cover).

I like Missile Launchers. Better against infantry than an AC/HB, decent against light-medium armor (not quite as good as the AC due to the Heavy 1). No hope against heavy armor, but then only the Lascannon does, and even that's slim.
Hunt your preferred prey at Aliens vs Predator: The MUD (http://avpmud.com/)
Or play right now by pointing your MUD client or Telnet at "avpmud.com 4000"
Maine is offline   Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Couple questions... Mecha73 Craftworld Eldar 13 25 Aug 2009 00:11
A couple of questions for my Tau... Macc Tau 6 07 Jun 2009 22:58
couple questions Boneguard Space Marines 21 22 Dec 2008 12:25
Commission work. Fish 'ead makes a couple scenic bases for WHFB armies Fish Ead Terrain 11 30 Aug 2007 02:40
A couple of questions computerizedfish Tau 12 01 Aug 2006 03:36