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Gaurd Body Count
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Old 17 Sep 2009, 11:44   #1 (permalink)
Shas'La
 
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Default Gaurd Body Count

Well after some time off 40k im thinking of slowly getting back into it, and guess what? I think I may have developed a liking to Imperial Gaurd (Cadians for life ) Now Im thinking of doing a WW2 organised style army and I was thinking of how many bodies of standard imperial gaurdsmen would suffiice for 1750 point army? 40- 70- 120? I need some help, also help on an army list would help

I say this because the new Codex is out and I dont have it :P silly me, hehehehe.

Thanks, Much appreciated, Kharvol is back
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Old 17 Sep 2009, 12:50   #2 (permalink)
Shas'El
 
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Default Re: Gaurd Body Count

well, depending on how much infantry you want in your army, i would say anywhere from 80-120. my 1000 pt list has about 65 troops, and i still have a tank and sentinels in there.

and for god's sake and my own please buy or at the least borrow a codex before starting these threads. just find a friend's codex or one at your local shop and run the numbers. im not bashing you specifically kharvol, but you get a thread like this about every other week.
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Old 17 Sep 2009, 19:02   #3 (permalink)
Kroot Shaper
 
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Default Re: Gaurd Body Count

Right, back in 4th with the 4th codex (I know I should get the 5h edition one, credit crunch has affected me badly) I would play my guard army and in about 100 point I was fielding about (can't remember off the top of my head) about 150 guys.....And they were very, very awesome...
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Old 17 Sep 2009, 19:35   #4 (permalink)
Shas'Ui
 
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Default Re: Gaurd Body Count

Quote:
Originally Posted by DeanRazorback
In about 100 point I was fielding about (can't remember off the top of my head) about 150 guys.....And they were very, very awesome...
I'd say they were awesome - only 2/3 of a point each!? :P

Anyways, I'd say it depends on how many tanks you want. If you're mad & want to go all-infantry, then somewhere around 120's good. If you just want to swarm, then you CAN fit in 320 of them, but then you're incapable of doing anything other than mass las-fire & Carnifexes, Wraithlords & Vehicles will simply charge through your army - though it does make enemy template weapons a lot more fun!
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Old 18 Sep 2009, 21:48   #5 (permalink)
Shas'Ui
 
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Default Re: Gaurd Body Count

It depends on the kind of guard army you want, I go with the general rule of thumb (for a swarm army) that I just divide the number of points by 10 and that's how many infantry I'll feild. 1750 points, I'll feild 175 models and a tank or two.

And please, please- get the new codex
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Old 19 Sep 2009, 13:53   #6 (permalink)
Shas'El
 
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Default Re: Gaurd Body Count

Typhons rule is a good placeto start. i runa 2000 points list with 200 infantry in it... its a god place tto start..

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Old 19 Sep 2009, 14:16   #7 (permalink)
Zen
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Default Re: Gaurd Body Count

I always like to have enough bodies so that my opponent will have a hard time mowing them down within a few turns and yet give me enough points to bring out Leman Russes, Sentinels etc. This is how much I bring for each point cost:

1-500 Points: 2 Veteran Squads
501-1000 Points: 2 Platoons of 3 Infantry Squads
1001-1500 Points: 2 Platoons of 4 Infantry Squads
1501-2000 Points: 2 Platoons of 5 Infantry Squads
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Old 20 Sep 2009, 08:49   #8 (permalink)
Shas'La
 
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Default Re: Gaurd Body Count

Cool thanks for the help Ill try and snatch a codex as quick as possible Oh and are Vets just good with mass Plasma or can I run any other weapon (no Melta's) with good efficiency and make them a feared unit on the battle field?
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Old 21 Sep 2009, 08:34   #9 (permalink)
Shas'Vre
 
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Default Re: Gaurd Body Count

3 special weapons is deadly no matter what you choose. Quick rundown in my opinion. Note this is assuming you're going to use 3 of a kind or 2 flamers & a heavy flamer:

[table][tr][td]Weapon[/td][td]Pros[/td][td]Cons[/td][/tr]
[tr][td]Flamers[/td][td]excellent anti-horde weapon, lots of possible wounds[/td][td]wastes your BS4[/td][/tr]
[tr][td]Grenades[/td][td]flexible, cheap, wounds Marines on 2+[/td][td]specialized weapons can be more effective[/td][/tr]
[tr][td]Snipers[/td][td]BS4 snipers on troops, heavy bolter/stealth synergy[/td][td]loss of mobility[/td][/tr]
[tr][td]Plasma guns[/td][td]TEQ killer, light vehicle killer[/td][td]expensive, overheats[/td][/tr]
[tr][td]Meltaguns[/td][td]tank/MC terror, melta weapon, demolitions synergy[/td][td]single shot, short range[/td][/tr]
[tr][td]Hvy Flamer[/td][td]wounds MEQs on 3+, synergy with flamers[/td][td]EXPENSIVE, wound allocation antics on 4+ armor units[/td][/tr]
[/table]

If you do go plasma crazy I HIGHLY recommend the Grenadiers doctrine. Even BS4 isn't immune to rolling 1's on Gets Hot! weapons so having a decent save goes a long way to protecting your investment. Also the heavy flamer is a waste. 3 regular flamers is a much better choice.
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Old 09 Oct 2009, 07:59   #10 (permalink)
Kroot Shaper
 
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Default Re: Gaurd Body Count

I haven't collected Guard but I saw a clip on YouTube by Blue Table Painting. In the clip, a mostly infantry 2000pt guard army had 150 men! Crazy.
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