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improving ones odds
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Old 20 Aug 2009, 15:09   #1 (permalink)
Kroot Warrior
 
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Default improving ones odds

when i am playing as the guard my main counter to any of my opponents armer is my ordinance mainly my Medusa's with bastion-breacher shells but i have been trying to take the luck out of me hitting them but i'm starting to loose again and i know their has to be a way reduce my dependency on them and i think i'm almost their. but i'm asking if this is a good idea can i completely go away from ordinance or will it always play a roll in my army let me know.

-thanks
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Old 20 Aug 2009, 15:36   #2 (permalink)
Shas'El
 
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Default Re: improving ones odds

Well i have only played guard a short while and i used to play without any type of ordanance barrage which i find vital against buildings that block LOS. Though Medusas are ordanance so they cannot do this ordanance will always play a role in your army , you can make it without but that denies you the most powerful weapons guard has to offer.
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Old 20 Aug 2009, 16:24   #3 (permalink)
Shas'El
 
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Default Re: improving ones odds

I always use my tanks, right now it's a single leman russ with lascannon, but if what you want is JUST to take out armor, and LOS is a problem you have a lot of options:

- Scout Sentinel with lascannon
- Small Storm trooper squad with two melta guns
- Vendetta Gunship
- Devildog
- Al reheem lets you outflank almost anything

Now IMHO your artillery is there to knock out infantry, Heavy or light, so I wouldn't be using it as tank hunting stuff when there is so much more you can use to take out armor. Oh and try out the colossus, marines don't like it. Or the manticore, it makes Tau, orks, gaurd, vehicles, eldar, tyrannids, pretty much anything but marines dissapear. it's also a good tank killer, but I wouldn't be using a manticore as a tank hunter, as it's just wasted in that role.
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Old 20 Aug 2009, 23:23   #4 (permalink)
Kroot Warrior
 
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Default Re: improving ones odds

well thank you for the good ideas I playd a battle today and the manticore playd a key roll in my victory. Havent had a chance to use the clossus yet but i should be playing a black templar army monday and I hope it gets me a win.
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Old 21 Aug 2009, 00:43   #5 (permalink)
Shas'El
 
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Default Re: improving ones odds

consistancy is the word of the day.

just because somthing works once, doesnt mean it always will and vice versa. that is the great thing about the guard. we have easily the most choices when it comes to things like this.

and when you find whats best for you, stick to it. it cant rain every day.

but again, for the price of one colossus, you can get two griffons, and those are almost my new favorite for their price.
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Old 21 Aug 2009, 11:22   #6 (permalink)
Shas'El
 
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Default Re: improving ones odds

well the manticore is essentially D3 Griffins per turn for the price of two, and with higher str. So, more damage, more easily hidden. Less accurate. now nine Griffions would be expensive points and $, but with accurate bombardment, that'd be a sight to be hold.
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Old 21 Aug 2009, 12:47   #7 (permalink)
Kroot Warrior
 
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Default Re: improving ones odds

thanks again for the new ideas and strategy they have helped develop my army in what I hope is a better fighting force.
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Old 23 Aug 2009, 01:04   #8 (permalink)
Shas'O
 
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Default Re: improving ones odds

if its anti armour you want, i would suggest the vendetta gunship, blisteringly quick and 3 TL Lascannons, i regularly face two and they are the bane of my hybrid tau army.
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Old 23 Aug 2009, 02:58   #9 (permalink)
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Default Re: improving ones odds

Why is LoS a problem?
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