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Veteran shenanigans
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Old 18 Aug 2009, 23:00   #1 (permalink)
Shas'Saal
 
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Default Veteran shenanigans

I played a game against a friend recently and he had some sort of super veterans on the table with all three doctrines (mostly to annoy me). I called him out on it because it seemed a little odd they could take them all and he pointed out to me that on page 98 of the guard codex it says that vets may choose any of the following doctrines and aren't limited to a single one.

Is he cheating or is this okay?
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Old 18 Aug 2009, 23:39   #2 (permalink)
Shas'La
 
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Default Re: Veteran shenanigans

Quote:
Originally Posted by Handbanana
I played a game against a friend recently and he had some sort of super veterans on the table with all three doctrines (mostly to annoy me). I called him out on it because it seemed a little odd they could take them all and he pointed out to me that on page 98 of the guard codex it says that vets may choose any of the following doctrines and aren't limited to a single one.

Is he cheating or is this okay?
It is legal, but it is expensive, bumping the cost to 160 point/squad before wargear.

It's not cheating, but it also isn't very cost-effective.
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Old 19 Aug 2009, 02:11   #3 (permalink)
Shas'El
 
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Default Re: Veteran shenanigans

120+70 for the squad
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Old 19 Aug 2009, 10:35   #4 (permalink)
Shas'El
 
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Default Re: Veteran shenanigans

Tausand sun: careful of posting points.

It is a big waste of points for something you can easily kill. there are much better ways to spend them with IG.
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Old 19 Aug 2009, 10:48   #5 (permalink)
Shas'El
 
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Default Re: Veteran shenanigans

Unit costs are fine though

Yeah but I find grenadiers and demolitions very helpful.... not combined but in their own place. Grenadiers in Plasma squads, and demolitions in meltagun squads.
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