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Uppity Commissar
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Old 08 Aug 2009, 00:42   #1 (permalink)
Shas'Vre
 
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Default Uppity Commissar

I'm including an Inquisitor in my list & I planned to have him attached to my IP's combined Infantry Squad. That is until I realized the -][- would be shot by my Commissar a third of the time I failed a morale check (2 sarges who have the same Ld as the -][- & you have to choose randomly means 1/3 of the time he buys it)

I'm posting here to see if there's a flaw in my logic or I'm following this correctly.

Imagine this scenario:

I 'By the authority of the Immortal Emperor I say we go over there.'
C 'You sir are a coward.'
I 'What? No no wait! You can't...' BAM!
S 'You know we're going to have a melta torp land on our heads in a second right?'
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Old 08 Aug 2009, 01:30   #2 (permalink)
Zen
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Default Re: Uppity Commissar

Sounds about right. Commissars can be overzealous about these kind of things.
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Old 08 Aug 2009, 02:11   #3 (permalink)
Aun
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Default Re: Uppity Commissar


Thats why you take an Inquisitor Lord who can auto-pass such things.... :shifty:
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Old 08 Aug 2009, 07:24   #4 (permalink)
Shas'O
 
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Default Re: Uppity Commissar

Cant attach an inquisitor lord to squad as he has a retinue.

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Old 08 Aug 2009, 15:35   #5 (permalink)
Aun
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Default Re: Uppity Commissar

Quote:
Cant attach an inquisitor lord to squad as he has a retinue.
Doh! >_<

Well, I can totally understand the Commissar killing the Inquisitor if said Inquisitor tried to turn tail and run. Might not be a very wise decision on the part of the Commissar but they dont really have a reputation for being reasonable...
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Old 08 Aug 2009, 22:37   #6 (permalink)
Shas'La
 
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Default Re: Uppity Commissar

Quote:
Originally Posted by Aun
if said Inquisitor tried to turn tail and run.
I'd hate to see what would make an Inquisitor run, aside from a bad Ld roll.

Or perhaps we have the Cain of Inquisitors?
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