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Gue´Vesa Syl´Kell local defence kadre
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Old 16 Jun 2005, 11:31   #1 (permalink)
Shas'Ui
 
Join Date: May 2005
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Default Gue´Vesa Syl´Kell local defence kadre

I posted a while ago about my plans for an Imperial guard army, based on my own expirience as Homeguard soldier.
My economy forced me to rethink everything and I decided to make my force Gue´vesas, so I could use my Gue´vesa models for my Tau force.

The background is in short that the Tau has re-colonized Syl´Kell and many human leftovers and latter on refugees have been incorporated. Since the pressure on the border increases due to increased Imperial ambitions, ork raids and tyranids, the Tau command asks the humans to take greater responsiblity for the defence of the border.
Fio-scientists has helped the humans on Syl´kell to understand the working of imperial equipment and production lines have been set up to produce Imperial wargear.
At the same time, the taus supplies what ever pulse arms, better armour material and camogear that can be spared.

The result is the Local defence cadres, made up of volunteers with prior military training and/or expirience that spend some of the free-time training. Meanwhile, plans are made to train and equip better and regular forces but the Local defence cadres soon are needed as reinforcement in the entire Syl´Kell sector. The Tau supplies transports to the battle zone and some airlifting capacity.

The Local defence cadre lacks enough veichles and that makes them less flexible than preferable, but they are well motivated with good personal equipment.

Special weapon squads
Iron discipline
Sharpshooters
Carapace
Cameleoline


Colonel Loman (He is inspired by my platoon commander, I am the vox operator)
Bolter(pulse weapon) , Iron discipline,Machiaran cross (he really deserves that one!)
Master vox, Grenade launcher & two veterans with Bolters (Pulse weapon)
Carapace and Sharpshooters 173
Command vehicle (Chimera) with Heavy bolter, extra armour, smoke launchers and improved coms 108

Special weapon squad
Sniper rifle and 2 grenade launchers, Cameleoline, Carapace, Sharpshooters 109

Local defence platoon
Leutenant Schaller (The other of our platoon commanders, I have not figured out any appropriate character item for him yet)
Bolter, Iron discipline, Missile launcher, Medic, Vox 110
Carapace & Sharpshooter

1th Squad
Vet.Sergeant, vox heavy bolter, meltagun, Carapace and Sharpshooters 116

2nd Squad
Vet.Sergeant, vox heavy bolter, meltagun, Carapace and Sharpshooters 116


Rapid reaction team (armoured fist squad)
Vet.Sergeant with Pulse weapon (Bolter), vox, Missile launcher and grenade launcher
Carapace and Sharpshooter 120
Chimeria Multi-las, Heavy bolter, Heavy stubber, Extra armour, H-K missile, Rough terrain modificator, Smoke launcher and Track guards.


982 points planned so far
I have deliberatly souped up the Chimera, since it seem appropriate with the tau focus on technology and quality over numbers.

I will add some Kroot mercenaries to the force that will also supply a Kill-team, and more Gue´vesas.

Now help me, I want to have a planned 1500 point force so I can focus on when collecting so I do not start spending my money on stuff that ends up unused. I cannot afford that.

I want a kroot Seer council and a Headhunter kindred, planning to spend about 250 points on them.

What to do with rest of the points? Fluff is important.



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Old 16 Jun 2005, 18:55   #2 (permalink)
Shas'El
 
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Default Re: Gue´Vesa Syl´Kell local defence kadre

i dont really like the camoline, but one thing to invest your points in are the heavy weapon squads or a tank, or some nice sentinels.without those fo some heavy fire you are toast
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Old 17 Jun 2005, 11:21   #3 (permalink)
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Default Re: Gue´Vesa Syl´Kell local defence kadre

Yes, I am going to drop the Cameleoline, it is to much for just one unit. I will also dump Sharpshooters and take Grenadiers and Close order drill instead.
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Old 17 Jun 2005, 11:48   #4 (permalink)
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Default Re: Gue´Vesa Syl´Kell local defence kadre

why not hw squads? close order drill has never helped me out that much. you might as well give them hardened vets.
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Old 22 Jun 2005, 14:45   #5 (permalink)
Shas'Ui
 
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Default Re: Gue´Vesa Syl´Kell local defence kadre

I am thinking about switching to drop troops and instead of Carapace take Cameleoline to show they are well trained in the use of camo, and light infantry to be more mobile on foot.

This would help them fill a niche in the tau forces that Gue´vesas are supposed too. A medium infantry that bridges the gap between the light Kroots and the heavy Fire warriors.

Drop troops
Iron discipline
Light infantry
Cameleoline
Close order drill or Hardened vets or any other useful doctrine. Maybe Xenos fighter:Tyranids
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Old 22 Jun 2005, 18:34   #6 (permalink)
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Default Re: Gue´Vesa Syl´Kell local defence kadre

xeno fighter doctrines suck. go with hardened vets.
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