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Gaurd and Kroot Mercs
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Old 31 May 2009, 20:33   #1 (permalink)
Shas'Saal
 
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Default Gaurd and Kroot Mercs

hi all,

I've been a big kroot fan for ages, and looking at the old guard Dex, i was considering making a guard army that could hire my kroot.

With the new guard Dex, what's your opinion on adding kroot mercs? I know fluffwise it's fine and awesome, I'm just wondering how viable it is.

in my area we mostly play 500 and 1000 point games, about once every two months or so we play bigger games 1500 - 3000. So I'll be looking for 500 and 1000 point lists, easily expandable to 1500-2000.

thanks for all the help.
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Old 31 May 2009, 21:15   #2 (permalink)
Shas'Saal
 
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Default Re: Gaurd and Kroot Mercs

I wouldn't have a problem with it at all.

In my area of South West Florida, if you wanted to take Kroot allies, you would just need to supply us with a copy of their (official) rules.

I can't say I'm up to date with them, but assume there balanced.

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Old 01 Jun 2009, 08:58   #3 (permalink)
Shas'El
 
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Default Re: Gaurd and Kroot Mercs

Considering the limitations on the hq, troops, and heavy, its not bad really.
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Old 01 Jun 2009, 09:19   #4 (permalink)
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Default Re: Gaurd and Kroot Mercs

in my opinion Kroot are some of the best nonhuman auxiliaries available to the Guard. i highly recommend them as they can add some much-needed close-combat punch to your army, or help to fill out your gunline and add a good number of high-strengh weapons.

some things to consider though:

how to you field your guard army? is it a static gunline that relies on massed lasgun fire, a mechanised force utilising highly mobile squads to achieve objectives, or a mixture of both? is it tank-/artillery-/valkyrie-heavy? does it need more infantry firepower, or more assault units? the kroot can fill either of these roles and a number of others, but certain options are mutually exclusive (Krootox add great oomph at range as well as in cc but rob the unit of its ability to Infiltrate, for example) so it pays to consider what role the Kroot will perform in your army and equip them appropriately.

good luck.

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Old 01 Jun 2009, 09:38   #5 (permalink)
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Default Re: Gaurd and Kroot Mercs

Blindmage you think of the craziest lists!
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Old 01 Jun 2009, 15:15   #6 (permalink)
Shas'Saal
 
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Default Re: Gaurd and Kroot Mercs

I'm thinking it'd be more of a renegade army, that's hired mercs.

1st rough list:

Hq: 160pnts
Lord Commisar - 80
- CC wpn for Power weapon
Master Shaper - 58
- fleet
- Power Weapon

Troops: 335pnts
Peinal Leigon - 80pnts
Peinal Leigon - 80pnts
10 x Kroot Carnivores - 101
- 1 is shaper
10 x Kroot Carnivores - 101
- 1 is shaper
Total: 500pnts

Quote:
Originally Posted by USAFTACP
Blindmage you think of the craziest lists!
I take that as a compliment!
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Old 01 Jun 2009, 15:26   #7 (permalink)
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Default Re: Gaurd and Kroot Mercs

Provided you can show the official rules and it's a friendly game (or a tournement that allow them) There would be no problem.

Now for your list I got 1 big problem: Lord Commissar and Renegade don't fit. A Commissar is there to make sure you stay Faithful to the order and to the Emperor Him and the priest would be the first to get Iced in a renegade troop. I would switch him for a low ranking officer with some bodyguard it's fluffier.

I would also recommend a squad of Knarloc rider or Vulture kindred.
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Old 02 Jun 2009, 05:14   #8 (permalink)
Shas'Saal
 
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Default Re: Gaurd and Kroot Mercs

Quote:
Originally Posted by Boneguard
Provided you can show the official rules and it's a friendly game (or a tournement that allow them) There would be no problem.

Now for your list I got 1 big problem: Lord Commissar and Renegade don't fit. A Commissar is there to make sure you stay Faithful to the order and to the Emperor Him and the priest would be the first to get Iced in a renegade troop. I would switch him for a low ranking officer with some bodyguard it's fluffier.

I would also recommend a squad of Knarloc rider or Vulture kindred.
well, i was only really looking at the abilites of the Lord Commisar, fluff wise he'd most likey be the gang leader or whatever.

as to the List, I LOVE GNARLOCKS....sorry for the yelling, but i really do, i've written up another list with mostly gnarlocks for the kroot side of things, basically 2 squads of veterans in chimmera's with and attached lord, a squard of kroot carnivores, a big squad of 3 baggage gnarlocks with 3 goads, and whatever else i can fit in 1000pnts.
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Old 03 Jun 2009, 16:19   #9 (permalink)
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Default Re: Gaurd and Kroot Mercs

As for the rules on Kroot given out by GW, your list either needs one more Penal Legion squad, or one less kroot squad. You are only allowed to take as many kroot units as you have Troops choices from your own army.

Condensing the kroot into one squad, and giving the shaper and/or Master Shaper an eviscerator is a good way to round that off.
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Old 03 Jun 2009, 18:36   #10 (permalink)
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Default Re: Gaurd and Kroot Mercs

It needs some AT... Badly. I've seen more than my share of vehicles at 500pts.
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