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Imperial Guard plasma guns?
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Old 26 May 2009, 11:02   #11 (permalink)
Shas'Saal
 
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Default Re: Imperial Guard plasma guns?

Quote:
Originally Posted by Malus Trux
Also if you roll a 1 your shot is considered to fail & no blast template for you
Is that a 5th edition change? Because the 4th edition rulebook is very clear that you can still score a hit on a shot that explodes and kills the model...
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Old 26 May 2009, 14:25   #12 (permalink)
Shas'Ui
 
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Default Re: Imperial Guard plasma guns?

Yes, it's a 5th ed change. In the 4th ed. rulebook if you shot twice with a Get's Hot weapon, any roll of a 1 or a 2 would result in an armour save, so BS5 troops could end up hitting, but dying at the same time. That will never happen now because no matter how many shots you fire you only overheat on a roll of a 1.
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Old 27 May 2009, 01:12   #13 (permalink)
Kroot Shaper
 
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Default Re: Imperial Guard plasma guns?

Quote:
Originally Posted by Inquisitor Agrippa
As stated in the big rulebook, you roll a d6 when you fire a plasma cannon. 2-6 is nothing, but 1 = take your armour save.
Was have trouble finding it in the small rule book....so many changes since 3rd...
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Old 27 May 2009, 11:23   #14 (permalink)
Shas'El
 
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Default Re: Imperial Guard plasma guns?

Quote:
Originally Posted by Extartius
Yes, it's a 5th ed change. In the 4th ed. rulebook if you shot twice with a Get's Hot weapon, any roll of a 1 or a 2 would result in an armour save, so BS5 troops could end up hitting, but dying at the same time. That will never happen now because no matter how many shots you fire you only overheat on a roll of a 1.
Question: what about twinlinked weapons or models with BS of 6 or better (do they even exist?)
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Old 27 May 2009, 12:16   #15 (permalink)
Kroot Shaper
 
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Default Re: Imperial Guard plasma guns?

Models with BS 6 which fire Gets Hot! weapons may re-roll the to hit dice when firering any weapon including the '1' on the Plasma weapon - but if the re-roll turns up a 1 then the weapon gets hot and requires a armour save.

Don't know if the combination between BS6 or greater and a Plasma 'Get Hot!' Weapon is possible to do within the current codii???
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Old 27 May 2009, 12:19   #16 (permalink)
Shas'El
 
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Default Re: Imperial Guard plasma guns?

BS6 is in the rule book but ... I don't know anyone who actually has BS 6...
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Old 27 May 2009, 19:36   #17 (permalink)
Shas'La
 
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Default Re: Imperial Guard plasma guns?

Quote:
Originally Posted by BlackTemplar40K
Quote:
Originally Posted by Inquisitor Agrippa
As stated in the big rulebook, you roll a d6 when you fire a plasma cannon. 2-6 is nothing, but 1 = take your armour save.
Was have trouble finding it in the small rule book....so many changes since 3rd...
Page 31 under the heading of Gets Hot! and blast weapons

Instead of quoting it, it basically sums up how Gets Hot! works with blast weapons and right below it even has the explanation for Gets Hot! and re-rolls.
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Old 27 May 2009, 19:43   #18 (permalink)
Shas'El
 
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Default Re: Imperial Guard plasma guns?

Quote:
Originally Posted by Tausand sun
BS6 is in the rule book but ... I don't know anyone who actually has BS 6...
There's one character who has BS 6, look towards the back of the rule book.
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Old 27 May 2009, 22:57   #19 (permalink)
Shas'La
 
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Default Re: Imperial Guard plasma guns?

There's about 7 in the eldar codex.
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Old 27 May 2009, 23:12   #20 (permalink)
Shas'El
 
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Default Re: Imperial Guard plasma guns?

what are the eldar smoking? Also if your looking for bits, the warstore has plenty you can use.
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