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How do you tell squads apart?
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Old 05 Feb 2009, 22:17   #21 (permalink)
Ethereal
 
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Default Re: How do you tell squads apart?

For my two existing Guard armies, I just run with the 7 lasgun, one spec. weap, one heavy, one sergeant solution. As for keeping them seperate during battle, I keep my Guard squads 2" apart, or set up in such a way as to make it apparent which model is which squad using the sergeants (and explain this to my opponent).

Example

G G G G G | G G G G G | G G G G G | G G G G G
G G G G S | G G G G S | G G G G S | G G G G S

G = Guardsman
S = Sergeant.

Everything to the left of the Sergeant is part of that sergeants' squad, until you see another Sergeant.

Should I get into combat with two squads, I lay one squad down on their side to mark the different squads.
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Old 10 Feb 2009, 18:59   #22 (permalink)
Shas'El
 
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Default Re: How do you tell squads apart?

Quote:
Originally Posted by Mutant Hunter (FT)
Should I get into combat with two squads, I lay one squad down on their side to mark the different squads.
Until that moment in the game....

"Why have half your men fainted?"

;D
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Old 12 Feb 2009, 07:02   #23 (permalink)
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Default Re: How do you tell squads apart?

at least guard players bother trying to seperate their models so your opponent can tell what is going on. Whenever I see a tyranid player i picture old people with shuffle sticks scooting hordes of models across the board. "But moving them all individually takes too long" ugh that is why i hate tyranids. Not so much the army it is the players that will try to scoot two full units into melee and you see 30 models piled on top of each other.

Not to mention almost every nid player around here spraypaints their army black or a blindingly annoying bright color and calls it good.
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Old 12 Feb 2009, 09:22   #24 (permalink)
Shas'Ui
 
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Default Re: How do you tell squads apart?

Quote:
Originally Posted by Vicioushellsing
at least guard players bother trying to seperate their models so your opponent can tell what is going on. Whenever I see a tyranid player i picture old people with shuffle sticks scooting hordes of models across the board. "But moving them all individually takes too long" ugh that is why i hate tyranids. Not so much the army it is the players that will try to scoot two full units into melee and you see 30 models piled on top of each other.

Not to mention almost every nid player around here spraypaints their army black or a blindingly annoying bright color and calls it good.
We have a beastman player who does this. He basically measures to see if they can all get in and then scoops them up and piles them next to your unit. I make a point to tell him off whenever he does this (being GW staff has it's perks).
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Old 12 Feb 2009, 10:09   #25 (permalink)
Shas'El
 
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Default Re: How do you tell squads apart?

Hehe

I'm gonna get tyrnanids, but mainly warriors, so I shoudln't have that problem... too much. (Maximimum of 18+27+27 Warriors in one army... that's gonna hurt)...
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Old 12 Feb 2009, 11:09   #26 (permalink)
Shas'Ui
 
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Default Re: How do you tell squads apart?

Quote:
Originally Posted by FrisbeeForLunch
Hehe

I'm gonna get tyrnanids, but mainly warriors, so I shoudln't have that problem... too much. (Maximimum of 18+27+27 Warriors in one army... that's gonna hurt)...
Considering the average points cost of said Warriors, 72 would easily be over 1800 points with minimal upgrades. Bear in mind the fact that you'll have to have some troops to make it a legal army and I'd say you'll have considerably less than 72 Warriors. That hurts a little less...
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Old 12 Feb 2009, 15:29   #27 (permalink)
Shas'El
 
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Default Re: How do you tell squads apart?

I was being hypothetical ;D
Still, the fact remains in a 2000pt warrior-based list you could have, say 50, with other troops choices, maybe a carnie as well....


EDIT: Oops, way off-topic!!

Um, yeah, to differentiate Guard squads, I would colour the underneath of the bases (colour = platoon) and put a individual number (number = bloke in squad) under the base as well. On the shoulder pads I would have Squad Number
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Old 12 Feb 2009, 21:32   #28 (permalink)
Kroot Warrior
 
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Default Re: How do you tell squads apart?

I am the kind of person who just grabs random lasguns and then throws whatever the squad needs into it. I tend to just position my guys differently if they are too close to each other. Though I do it more for my own sake than my opponents.

Though another way you could use is forgeworld makes 3 different basic infantry squads (at ease, advancing,firing) You could always space them out so that the models doing the different actions belong to a unit. To me that just makes it too difficult to put away and set up when i have to spend even more time finding a model to go with a certain squad.

It is just faster to do it my way than search for a model with a different color shoulder or painted base.

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Old 12 Feb 2009, 21:34   #29 (permalink)
Shas'El
 
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Default Re: How do you tell squads apart?

But if you put them in the case in rows, it shouldn't be that hard...
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Old 12 Feb 2009, 22:59   #30 (permalink)
Shas'Ui
 
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Default Re: How do you tell squads apart?

Quote:
Originally Posted by FrisbeeForLunch
But if you put them in the case in rows, it shouldn't be that hard...
As my guard army grows I now have over 20 squads of infantry, and if I go over to a friends house to play for fun I usually bring almost everything. So I try to just lump everything in as little space as possible
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