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imperial guard regiments
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Old 15 Aug 2004, 10:14   #1 (permalink)
Shas'Saal
 
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Default imperial guard regiments

which one?

I am planning to collect a new Guard army. Using the doctrines rules I have created three new regiments, I don't know which one I want to get, so I was wondering if you could help me decide which one.

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Regiment 1: (Avallornian 1st "Avengers" )

Sharpshooters
Die Hards
Iron Discipline
Close Order Drill
Grenadiers

This represents an elite impoerial guard force that is heavily indoctrinated in the imperial faith, is trained to the highest standard and highly disciplined. Combining Close Order Drill and Sharpshooters creates in my opinion the idea of a firing line of well ordered troops firing on command. (if anyone has seen the battle in the film Zulu near the end where the british troops assemble in three ranks and each rank fires on command while the other two re-load they will know what I am talking about.) Grenadiers also creates the idea of an elite army where the best of the best are formed into elite squads.

BACKGROUND: Avallorn is a hive world within close proximity to Terra, in the Segmentum Solar. Due to this reason, the population of Avallorn always under the watchful gaze of the Emperor's servants, and is therefore utterly devout to their supreme ruler. Every man available is conscripted into the army. Unlike most other world's conscripts, these men undergo the fall training of an elite imperial guard regiment and are highly disciplined. The reason why the world provides so many guard regiments is because it would be relied on to guard Terra from attack, obviously the major priority for the world's armies. Not only do they train natives, but men from terra who choose to be in the army are also trained here and are put into entirely new regiments and transported back to Terra to act as the PDF. Avallorn's regiments are involved in wars all over the Imperium. They were involved in all 13 black crusades as well as in all three wars for armageddon. There most recent action was against the Forces of Chaos pouring out of the maelstrom.


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Regiment 2: (Kimmerian 16th " Da Hackas" (Ork nickname given to them))

Special Equipment: warrior weapons
Light Infantry
Hardened Fighters
Xeno Fighters: Orks
Die Hards

This regiment represents a feral tribe ancountered by the Imperium and has been recruited into the imperial Guard. It has the warrior weapons rule to show that it has not been given any additional gear by the imperium. It has hardened fighters to show that the tribesmen are natural hand to hand warriors and over the years this has hardened them. They have light infantry because due to the fact that they are not well equipped, and so are not bulked down with loads of equipment find it much easier to manouvre and get in to forward positions.

BACKGROUND: Da Hackas was a name these troops were given by their Ork opponents during the second war for armageddon, named after the ferocity of their attacks with their axes and swords in the light-density terrain on the Hive world. These Feral tribesmen have been the bane of Orks since their very creation. Not long after the Imperium found the world, it was targeted by Orks for an invasion. The tribes that lived there were not aided by the imperium very much, and so had to guard their homeworld nearly single-handedly. They fought the Orks on every front, not giving an inch of ground without a bloody fight. Eventually the Ork attack lost its momentum agaainst the stubborn tribesmen and so left the world. The few surviving Imperial soldiers that were on the world told of how the tribesmen stubbornly held on to their ground, and how the Orks began to fear their blades. The Imperium decided to make proper Imperial Guard regiments out of the tribesmen and use them specifically to counter Ork invasions. Not one world attacked by orks that has had a regiment of these men in the defence has yet fallen.


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Regiment 3: (Angelisarian 4th " 'nid stalkers" )

xenos fighters: tyranids
jungle fighters
veterans
special equipment: warrior weapons
hardened fighters

This regiment is represented as soldiers who fought hive fleet kraken in jungle terrain. They are troops who specialise at close quarter fighting in jungle terrain and have become hardened veterans during the process.

BACKGROUND: Angelis's Imperial Gaurd jungle fighters are second only to those of catachan. This particular regiment was moved in to help in the defences of a jungle world in the path of hive fleet Kraken. The regiment was devided into platoons andmoved into the jungle surrounding important settlements. They couldn't protect every one, but every one they did never saw a Tyranid. After the Tyranids attacks broke, the Angelisarian troops pursued them for a week, killing all i ntheir path. Even though the regiment withstood the assault, it was devastated in the attack. There was a 90% casualty rate amongst the troops, so a massive number of settlements were stripped of their Angelisarian protectors, who were being moved to the more important settlements to guard them from the inevitable second attack. The few survivors were able to hold out a second time before they were moved to assist Catachan troops on a nearby world to do mop-up operations. 100 surviving guardsmen returned to their homeworld, they had to wait to be replenished to some of their former strength in order to be moved into battle again.


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There it is. After reading the article about creating armoured companies in the latest WD (uk) I have considered doing one as a additional unit to the first regiment if I decided to collect that one.

THOUGHTS?
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Old 15 Aug 2004, 10:23   #2 (permalink)
Shas'El
 
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Default Re: imperial guard regiments

Thats all rather interesting... Id say the first one cos the background an that seems quite good.

The second is also okay seemin as the history IG an Orks have...

But definitely the first
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Old 15 Aug 2004, 14:25   #3 (permalink)
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Default Re: imperial guard regiments

You have really thought a lot about this clearly, but i would find the one that you think will fit your playing style. Proxy some models with different equipment and try a few test battles.(say proxy 500 pts of troops) and then battle an opponent with 500 pts. Then see what works and what doesn't.

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Old 17 Aug 2004, 14:59   #4 (permalink)
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Default Re: imperial guard regiments

any one thats not the second. Orks, getting duffed up by hoomies, in hand to hand???? Its bad enough that we get treated like chewtoys by wulfen, and they MEANT to be good at C&C. i reckon the second sounds kool.....it sorta makes you think of deep space troopers....
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Old 17 Aug 2004, 16:54   #5 (permalink)
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Default Re: imperial guard regiments

I don't think that the 2nd one would be very practical in terms. I understand about the ill equipped thing, but how come their good at killing Orks since by the background, they didn't have any experience of fighting Orks until they went to Armageddon. How about writing something into their background that basically means their homeworld was attacked by Orks and the Guard there learnt to fight them in their own terms?
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Old 10 Sep 2004, 20:53   #6 (permalink)
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Default Re: imperial guard regiments

i would say 1st unless u often play orks and are very lucky to be able to hack them up often

yes i have ork issues...(check my sig)
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Old 11 Sep 2004, 01:12   #7 (permalink)
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Default Re: imperial guard regiments

Why don't you collect some Ork hunters Kais? I'm sure that LordCalsius wouldn't mind letting you use them...
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Old 11 Sep 2004, 13:19   #8 (permalink)
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Default Re: imperial guard regiments

that said i would like to, but it (for me) woild ne utterly useless, as i have no opponants who play orks
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Old 11 Sep 2004, 13:46   #9 (permalink)
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Default Re: imperial guard regiments

In my opinion, scrap all three sets of Doctrines, and pick the one you like best fluffwise. Then, field the list without doctrines, and actually win a game or two...
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Old 11 Sep 2004, 18:02   #10 (permalink)
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Default Re: imperial guard regiments

Or choose Doctrines that are "free" such as restricted troops etc.
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