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valkarie problems
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Old 26 Sep 2008, 22:32   #1 (permalink)
Shas'La
 
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Default valkarie problems

So i've scratchbuilt a valkrie but my friend won't let me use it in a 2,000 pt game. Is it legal to use a valkarie in a 2000 pt game?
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Old 26 Sep 2008, 23:04   #2 (permalink)
Shas'El
 
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Default Re: valkarie problems

Of course you can! But you'll need your opponent's permission first.
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Old 26 Sep 2008, 23:19   #3 (permalink)
Shas'La
 
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Default Re: valkarie problems

Quote:
Originally Posted by thedestroyerofworlds
So i've scratchbuilt a valkrie but my friend won't let me use it in a 2,000 pt game. Is it legal to use a valkarie in a 2000 pt game?
Only with opponent's permission, as has been stated, unless you use Imperial Armor: Apocalypse, which practically states that you don't need permission (I personally disagree with that, for courtesy's sake).

It might be worth pointing out to your friend that Forgeworld rules tend to be over-costed (that is, they're cool and all, but the points could be better spent on codex units). If he doesn't want you to take it, you can easily take something more worthwhile (like a Leman Russ and some more heavy weapons).

It's not a super-heavy. It's a hovering or flying Chimera with twin linked heavy weapons that costs 3x as much and is a bit harder to take out (due to flier rules).
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Old 26 Sep 2008, 23:24   #4 (permalink)
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Default Re: valkarie problems

In fairness IA:Apoc is for use in and Apocalypse match... in which you can use anything and everything :P. but for a standard game you'd need permision.
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Old 26 Sep 2008, 23:32   #5 (permalink)
Shas'Vre
 
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Default Re: valkarie problems

Quote:
Originally Posted by Maine
Only with opponent's permission, as has been stated, unless you use Imperial Armor: Apocalypse, which practically states that you don't need permission (I personally disagree with that, for courtesy's sake).
This reasoning in IA:A is for Apocalypse only. There is something just as nasty (or more so) and/or enough dakka to kill just about anything on your opponants side in Apocalypse, so no permission needed.

You do need to warn your opponant that you are bringing something so he can plan a list to counter it. However, he as long as he can't have a reasonable chance at killing it, he can't just say, "No" for the sake of saying it.
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Old 27 Sep 2008, 03:25   #6 (permalink)
Shas'La
 
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Default Re: valkarie problems

Quote:
Originally Posted by Merqu
In fairness IA:Apoc is for use in and Apocalypse match... in which you can use anything and everything :P. but for a standard game you'd need permision.
Yes, normally for apoc you can bring anything.

However, IA:Apoc does explicitly state it supercedes Imperial Armour Update 2006, and every unit it presents lists what it's FOC slot is (or how many make up a Warmachine Detachment), which are only for standard games. They make talk of whether you need permission or not for usage of FW models in standard games.
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Old 27 Sep 2008, 05:29   #7 (permalink)
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Default Re: valkarie problems

Smack him upside the head for being a cry-baby. The Valkyrie is hardly a game breaking unit... the turn it drops off it's cargo it's a sitting duck for every gun in the enemy army and while it's airborne one good hit will blow it out of the sky. Disallowing a Vulture I can understand a little more since it has the capability unleash an ungodly amount of firepower, but the Valkyrie is a nice interesting unit to see on the table, and after you went to the trouble of scratch building one, it's really just a dick move on his part to not let you allow it.
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Old 27 Sep 2008, 20:33   #8 (permalink)
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Default Re: valkarie problems

Quote:
Originally Posted by Jordan
Disallowing a Vulture I can understand a little more since it has the capability unleash an ungodly amount of firepower, but the Valkyrie is a nice interesting unit to see on the table, and after you went to the trouble of scratch building one, it's really just a dick move on his part to not let you allow it.
If upgraded with missiles, yes (though if they are Hellstrike missiles, they're Ordnance - you can shoot multiple of them but not the other weapon), though the cost is relatively high. Other than that, they're a flying Sentinel w/ a twin linked weapon for more than twice the cost.
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Old 28 Sep 2008, 01:26   #9 (permalink)
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Default Re: valkarie problems

Quote:
Originally Posted by Maine
Quote:
Originally Posted by Jordan
Disallowing a Vulture I can understand a little more since it has the capability unleash an ungodly amount of firepower, but the Valkyrie is a nice interesting unit to see on the table, and after you went to the trouble of scratch building one, it's really just a dick move on his part to not let you allow it.
If upgraded with missiles, yes (though if they are Hellstrike missiles, they're Ordnance - you can shoot multiple of them but not the other weapon), though the cost is relatively high. Other than that, they're a flying Sentinel w/ a twin linked weapon for more than twice the cost.
What are you talking about? Neither Valks or Vults are anything like a sentinel in output power, not to mention they're better armoured...
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Old 28 Sep 2008, 09:49   #10 (permalink)
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Default Re: valkarie problems

Quote:
Originally Posted by Jordan
Quote:
Originally Posted by Maine
...they're a flying Sentinel w/ a twin linked weapon for more than twice the cost.
What are you talking about? Neither Valks or Vults are anything like a sentinel in output power, not to mention they're better armoured...
Valkyries don't have any twin-linked weapons available to them either. Are you sure you're thinking of the right vehicle? We are talking about a flyer, so its ability to put that lascannon or multilaser wherever it's needed kinda trumps the Sentinel. Then there are the additional weapon loads that aren't even available to the Sentinel...and of course the ability to transport troops. Sorry, but that's a very bad comparison. Much closer would be the Chimera, but even then the Valkyrie is in a class of its own and well worth the points in my opinion.
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