|
![]() |
|
|
#1 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Australia
Posts: 2,233
|
I've got a battered old 2nd edition Imperial Guard codex that tells me that regiments see ten years of service before earning the chance to conquer and settle a planet in the Emperor's name, but is that still the case circa present fluff?
__________________
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..." ~ Terry Pratchett |
|
|
|
|
|
|
|
#2 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: CT
Posts: 1,481
|
Nothing in the codexes has stated otherwise. Macharius's men actually demanded this right after conquering over 1000 worlds.
__________________
"I really doubt your credibility as a sane person" - Crisis Vyper "For those who believe, no explanation is necessary. For those who do not, none will suffice." "So this is how liberty dies. To a thunderous applause." 100% of posters have false statistics in their signatures. If you're one of the 0% that doesn't, copy and paste this into your sig. |
|
|
|
|
|
#3 (permalink) | |
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It was the case as of the first Gaunts Ghosts, IIRC. There was mention of instead of dying with Tanith, they could fight and earn right of settlement on one of the newly liberated worlds.
So I think it is still alive and kicking, but due to the immense administration of the Imperium, I doubt all regiments get the offer after ten years.
__________________
[quote]Thou shalt not crave thy neighbour Quote:
|
|
|
|
|
|
|
#4 (permalink) |
|
Ethereal
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Seems so; their will settle on a world that their commander conquers or join an explorator fleet but they also have the option of continuing their service even longer.
|
|
|
|
|
|
#5 (permalink) | |
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
|
I don't think it's a right to autonomously conquer a world of their choosing. My understanding of the system Rafe touched on there (as is described in Gaunt's Ghosts) is that a regiment named as the principal fighting force most central to an Imperial victory over a world may claim the right of settlement and declare it their new homeworld. They cannot simply lay claim to a newly conquered world (I like your superimposition of the word 'liberated' there, Rafe...very American
); they have to fight for it, and not in a mere 'supporting' capacity.I think it's also worth noting that at the time Dan Abnett established the 'Right of Settlement' the Tanith 1st was a newly formed regiment with significantly less than ten years service history.
__________________
Quote:
|
|
|
|
|
|
|
#6 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Australia
Posts: 2,233
|
Thanks for the speedy responses, but I've got another question!
How long do guardsmen have to serve in the imperial guard if his regiment doesn't get the opportunity to settle a new world?
__________________
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..." ~ Terry Pratchett |
|
|
|
|
|
#7 (permalink) | ||
|
Shas'El
![]() ![]() ![]() ![]() ![]() |
Quote:
__________________
But seriously, a Guardsman, I'm willing to bet, could a) outshoot me, b) give me the beating of my life, and c) shove more squad-based tactics down my throat than I'd ever care to digest. Guard are hard, hard men. Whether or not GW's inconsistent, Marine-worshipping fluff keeps with that, mkay? Real men fight in tanks! sig by Kais Quote:
|
||
|
|
|
|
|
#8 (permalink) | |
|
Shas'O
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Hertford, UK
Posts: 5,086
|
In regards to those regiments not raised by way of conscription in times of dire need, I imagine lowly soldiers of the Imperial Guard are likely expected to serve until they are no longer able to do so, whether it be crippling injury, old age or death that renders them incapable. Though I rather doubt Guardsmen of active regiments ever reach such an age that they are deemed unfit for service (in that they are killed or crippled long before they grow old).
In regards to the right of settlement, I'm not really sure what it actually means for an Imperial Guard regiment. I don't think Dan Abnett was ever clear by what it meant for the Ghosts of Tanith to earn a new world. Does it mean that they may lay down their arms and start life anew as civilians? Or does it simply mean they'll have a homeworld again that will serve as their base of operations and place of dwelling between campaigns; a world from which they may draw new recruits?
__________________
Quote:
|
|
|
|
|
|
|
#9 (permalink) |
|
Shas'El
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 2,915
|
Well, as much as I love the Gaunts Ghosts books, I think the situation is a bit unique. The 1st is, after all, knee deep in a campaign that, for almost the whole series, is just barely winning or just barely losing to the tide of Chaos. Therefore, I find it very unlikely that the Tanith would indeed be allowed to settle a world of their choosing, even if they did meet the base requirements for said settlement.
However, I forget which book, but I believe in the second novel, the men are on a world previously inhabited by a regiment that was granted settlement rights, a regiment whose mascot was a large, toothed hog. This causes the men to reflect on their own promise of a new home world, and their likeliness of getting one. Just my analysis... Stankov
__________________
"The common soldier must fear his officer more than his enemy." King Frederick the Great, Prussia ![]() ![]() ![]() ![]() [img width=650 height=288]http://i9.photobucket.com/albums/a99/GeneralStankov/finalcopy.jpg[/img] |
|
|
|
|
|
#10 (permalink) |
|
Shas'Vre
![]() ![]() ![]() ![]() Join Date: Apr 2008
Location: CT
Posts: 1,481
|
It probably depends on the planet they are from. Cadians are in there until they die, but more "peaceful" worlds might not have such a heavy requirement.
__________________
"I really doubt your credibility as a sane person" - Crisis Vyper "For those who believe, no explanation is necessary. For those who do not, none will suffice." "So this is how liberty dies. To a thunderous applause." 100% of posters have false statistics in their signatures. If you're one of the 0% that doesn't, copy and paste this into your sig. |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Considering a retirement from tournament play. | Twiggen | General 40K | 22 | 23 Apr 2009 10:02 |
| W: Witchhunters Imperial Guard H: Tau, Imperial Guard | Aun LeKeth | Marketplace - Buy Sell Trade | 0 | 11 Apr 2008 00:29 |
| Imperial guard city guard Warning pic heavy | tentonhammer | Showcase | 14 | 03 Aug 2006 22:34 |