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Missle Launcher Question
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Old 05 Jun 2008, 01:50   #1 (permalink)
Kroot Warrior
 
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Default Missle Launcher Question

Ok this is probably really dumb but here goes: When you select a missile launcher for a heavy weapons team you can fire two types of missiles. Now for this do you have to declare one type of missile to use every game or can you alternate it by choosing one or the other every turn? Like I said probably dumb but I didn't see it in the rules so thought I'd ask before making a mistake. Thanks for the help!
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Old 05 Jun 2008, 01:51   #2 (permalink)
Shas'O
 
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Default Re: Missle Launcher Question

You can fire it any type you like any turn.
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Old 05 Jun 2008, 02:01   #3 (permalink)
Kroot Warrior
 
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Default Re: Missle Launcher Question

Excellent thanks
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Old 05 Jun 2008, 02:02   #4 (permalink)
Shas'O
 
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Default Re: Missle Launcher Question

No problem, anytime.
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Old 05 Jun 2008, 03:53   #5 (permalink)
Kroot Warrior
 
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Default Re: Missle Launcher Question

on a scale of 1 - stupid how stupid was that question btw?
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Old 05 Jun 2008, 04:04   #6 (permalink)
Shas'Vre
 
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Default Re: Missle Launcher Question

1-10 only a 5

it was a legitament question(so long as it's a legitament question it automaticly rates 5+) it should have been in the general section though.

a 1 on the stupid scale would be something like

opponent "I'm going to run an etherial(sp?) and 2 squad of fire warriors."
me "umm you can't you have to have a crisis commander."
opponent "No I don't I have an HQ and 2 troops."
me "Yeah but a Crisis commander is 1+. You HAVE to take one"
opponent "That's retarded."
me "No it's the rules. Check it in your codex."
opponent "I don't have the codex. I just memorize points from the codex and play with it."

I'm not even being sarcastic here. That was an actual conversation with this one guy at the local gaming store. The guy usually plays chaos(no wins vs my guard) and I have to remember most of the rules for him. and he wants to try playing tau without a codex(guard and eldar too).

THAT is the low end of the scale my compatriots(I have several funny stories about this guy, if anyone wants to know PM me)
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Originally Posted by Dancing Bush
"Get a codex. Read it. Read it again."
-Better advise has never been spoken. It answers most rules questions we are forced to answer.
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Old 05 Jun 2008, 18:43   #7 (permalink)
Shas'O
 
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Default Re: Missle Launcher Question

7. Valid question. And very important for games.
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Old 05 Jun 2008, 18:57   #8 (permalink)
Shas'Vre
 
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Default Re: Missle Launcher Question

Quote:
Originally Posted by GeekyGator
7. Valid question. And very important for games.
agreed.

the only reason I rated his question as a 5 was because it's not a guard specific question
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Originally Posted by Dancing Bush
"Get a codex. Read it. Read it again."
-Better advise has never been spoken. It answers most rules questions we are forced to answer.
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Old 09 Jun 2008, 01:38   #9 (permalink)
Kroot Warrior
 
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Default Re: Missle Launcher Question

Ok I was actually away from home for the weekend but: WOW Johnny... that must be terrible to deal with...
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Old 09 Jun 2008, 03:26   #10 (permalink)
Shas'Vre
 
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Default Re: Missle Launcher Question

The bad thing is I have to be nice to him, good thing is I do get paid for it(I work at the store).

it is bad, but damn do I have a lot of funny stories about him. Like almost completely annilalating his army in 4 turns with only about 20-40 men lost(around 100 total). Keep in mind I was playing drop troops so over half my forces didn't come in til turn 2 and tack on the fact he was using abbadon with a retinue of 6 termies(almost completely because he had two squads left, bezerkers and a demon prince but they killed nothing the whole game).

Oh and abbadon's last wound was taken off by a lasgun
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"Get a codex. Read it. Read it again."
-Better advise has never been spoken. It answers most rules questions we are forced to answer.
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