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What's the Point of Command Squads?
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Old 26 Feb 2008, 22:59   #1 (permalink)
Shas'Saal
 
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Default What's the Point of Command Squads?

Every time I try to get back in IG, I build a sample army list, and everytime, I can't figure out what to give the command squads.

They aren't much use for shooting, and they're kind of designed for CC. However, I don't find much use in dropping a ton of points on my command squads just so they can get advance and get ripped apart, while the rest of my army stands back and fights.

Even if you load them up with power weapons, force fields, carapace armor and all that good stuff, when they actually get over to the enemy (if they even do), they're mediocre at best, and horrible if they don't have tons of equipment.

The only other use I can see for them is for the Lieutenancy's high Leadership. Keep him back with the rest of the boots, and they won't run. But really, Ld. 8 for the junior and I think senior officers is not the worth the 40+ points, and you have to really splurge for the heroic senior officer, and he still only has Ld. 9.

My view of IG is that it should be a ton of infantry who move for a turn or two to get into position, and then stand back and shoot. Any thing that moves forward from that line isn't effective unless it is in large numbers (assuming that it's infantry).

Maybe I'm totally missing something here, so feel free to criticize me if I am.

What do you guys think?
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Old 27 Feb 2008, 01:16   #2 (permalink)
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Default Re: What's the Point of Command Squads?

Quote:
Originally Posted by Eddie
The only other use I can see for them is for the Lieutenancy's high Leadership. Keep him back with the rest of the boots, and they won't run. But really, Ld. 8 for the junior and I think senior officers is not the worth the 40+ points, and you have to really splurge for the heroic senior officer, and he still only has Ld. 9.
Which can be boosted by a Comissar, who I've heard is actually good in combat.

I see my Command Squads as Support Squads. I use the Officer's Leadership to hold the army together (combined with Iron Discipline doctrine) and create a Vox network originating from the squad. Really they're sort of a specialised squad. They can take full special weapons, can protect your guard firing line from assaulters if the need be, or can take heavy weapons to lay down some supression fire. They're not particularly strong units in terms of things but they can be useful in situations they are geared for.
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Old 27 Feb 2008, 01:19   #3 (permalink)
Shas'O
 
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Default Re: What's the Point of Command Squads?

Hey.

You should avoid close combat with your command squad. I find that the most common uses for the command squad is to share leadership(Company Standard, Vox System, etc..) or just to shoot things. Give your command squad 3 plasmaguns and a medic, and just shoot everything.

Close combat command squads are ineffective at best. Sure, they may have their moment of glory, but most of the time they're just a point sink. Consider using the search function. There are plenty of topics concerning command squads.
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Old 27 Feb 2008, 01:32   #4 (permalink)
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Default Re: What's the Point of Command Squads?

Another idea, give them a mortar, vox and sit them in cover and lob shells at the enemy. giveing all the command squads this makes an effective bombardment and a good usually stable vox network.
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Old 27 Feb 2008, 01:36   #5 (permalink)
Shas'Ui
 
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Default Re: What's the Point of Command Squads?

Giving a Command squad plasma guns and putting it in LOF so it can use them is a certian way to get the command squad shot to ribbons.

I lean towards the prospect of Close-combat command squads. Throw in a few flamers and maybe a Commisar/priest and you have a potent squad to fight off the scary stuff, like Terms, that would normally rampage through you're lines with no problem.
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Old 27 Feb 2008, 03:22   #6 (permalink)
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Default Re: What's the Point of Command Squads?

Quote:
Originally Posted by JD
Another idea, give them a mortar, vox and sit them in cover and lob shells at the enemy. giveing all the command squads this makes an effective bombardment and a good usually stable vox network.
I thought we should avoid using mortar?
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Old 27 Feb 2008, 03:59   #7 (permalink)
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Default Re: What's the Point of Command Squads?

I like the idea of keeping the command squad in back with a vox and a mortar, although I'd need a couple more mortars to really do anything.
The plasma gun idea would work too, although it would be a bit more expensive.

Well, thanks for your suggestions, it really helped me out.
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Old 27 Feb 2008, 05:01   #8 (permalink)
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Default Re: What's the Point of Command Squads?

Quote:
Originally Posted by Colonel Zen Ai
Quote:
Originally Posted by JD
Another idea, give them a mortar, vox and sit them in cover and lob shells at the enemy. giveing all the command squads this makes an effective bombardment and a good usually stable vox network.
I thought we should avoid using mortar?
Well generally there are better options, but when you're trying to hide and protect something (such as Leadership Officers) they can be useful for avoiding damage yet still helping the army.
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Originally Posted by Comissar Gaunt to an unknown Fortis Binary trooper
"Hold Fast!"
"They're killing us!"
"So kill them back!"
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Old 27 Feb 2008, 08:11   #9 (permalink)
Shas'Ui
 
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Default Re: What's the Point of Command Squads?

Quote:
Originally Posted by Eddie
Every time I try to get back in IG, I build a sample army list, and everytime, I can't figure out what to give the command squads.

They aren't much use for shooting, and they're kind of designed for CC. However, I don't find much use in dropping a ton of points on my command squads just so they can get advance and get ripped apart, while the rest of my army stands back and fights.

Even if you load them up with power weapons, force fields, carapace armor and all that good stuff, when they actually get over to the enemy (if they even do), they're mediocre at best, and horrible if they don't have tons of equipment.

The only other use I can see for them is for the Lieutenancy's high Leadership. Keep him back with the rest of the boots, and they won't run. But really, Ld. 8 for the junior and I think senior officers is not the worth the 40+ points, and you have to really splurge for the heroic senior officer, and he still only has Ld. 9.

My view of IG is that it should be a ton of infantry who move for a turn or two to get into position, and then stand back and shoot. Any thing that moves forward from that line isn't effective unless it is in large numbers (assuming that it's infantry).

Maybe I'm totally missing something here, so feel free to criticize me if I am.

What do you guys think?
There are a number of uses for Command Squads and a wide variety of wargear set-ups. The trick is settleing on one that suits your army and style of play. From what you have said regarding your tendency towards a fairly static gunline, it sounds like a Junior Officer is about as much as you need, 40 points for a slight leadership boost is okay when you consider that you have to spend at least that much.

Other uses include:
Plasma-death - suicidal, will get shot up as soon as they are in sight and are fairly expensive - good as a counter to deep striking termies, but otherwise not worth it.
Counter-assault - again, suicidal, you can enhance them, but it will be, at best, a fairly mediocre unit. Putting a medic and a Commissar in the unit can make it an effective tar-pit unit to give you time to redeploy, but it will last one or two turns only, if you're lucky!
Vox network - tends to be too expensive for what it does
Fire support - a heavy weapon team for a little extra dakka (nothing expensive, heavy bolters are probably best as they don't attract as much attention, or a couple of grenade launchers, which again aren't quite so villified)
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Old 27 Feb 2008, 21:58   #10 (permalink)
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Default Re: What's the Point of Command Squads?

Grenade Launchers and Storm Bolters work for a relatively useful mobile dakka-dealing squad, while if you have more command squads than you know what to do with, they make for good expendable flamer units if combined with the Droptroopers doctrine. The main reason for them though is leadership; Iron Discipline is the best leadership bonus the Guard can have, bar none, allowing them to regroup like Marines when in the presence of a Command squad with the skill.
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